Aim for the head, it's not hard to hit.
And even powerstrike 5 is enough, especially with a polearm. You just need to find the sweet spot mechanic if you haven't already.
I tend to think in terms of "1-shot percentage", and I notice it jumps considerably between 9PS and 10PS with a 49 cut weapon. Assuming you are using a poleaxe/elegant based on your picture, you should probably be shooting for 2-shotting most people, for which 6-7PS is probably enough.
I did had 21/21 with 7ps/wm and 3 athl, was awesome to play, even tho i did it pre soak nerf.
Anyways, i am usually sporting 7-8 PS, on horse its enough to onehit with speedbonus, on foot with blunt weapons good aswell. 24/15 or 21/18 are the most used by me last few gens :)
edit: and ye, with swords it take me 2-3 more hits to kill than with blunt weapon :(
21/21 with 3 athletics? ...... what..
Well, in the heat of battle, when I always end up being ganked by like 4 ppl, I hardly have any time to precisely aim those attacks.
It's hard enough to micro-manage footwork, blocks, and anticipate their incoming swings.
Ah, I got introduced to so many "mechanics" and "how to"-s thanks to this game. But, which one is defined as the sweet-spot mechanic?
I'm confus
I can show you in the duel server, just let me know when you want to. I'm in the IRC.
You all seem to forget what this should be about: having fun.
I had a damn blast with that build, i swung fast and it hurt. Was wearing mostly light gear.
Do not badtalk something you have not tried. Also, some people might preffer different style of playing, there is no thing such as a "bad build". As long as the one who plays it is having fun, it is a good build.
No broski, there is such thing as a bad build. Yours is a horrible build. That doesn't mean you can't have fun with it. If you had fun with it, more power to you. And don't act like it's some secret sorcery you've cooked up with that build, I'm sure I'm not the only one who has, among other things, had 7 PS at one time and 3 athletics at another. Just never at the same time, because I don't do bad builds :P
If you want to gimp yourself intentionally with a build, that is all well and good of course. But advertising it to other players for them to use is just mean.
not even going to bother responding to this by anything else than the fact i wont bother to respond by anything else
Strength: 21
Agility: 21
Hit points: 56
Skills to attributes: 14
Ironflesh: 0
Power Strike: 7
Shield: 0
Athletics: 3
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 7
Two Handed: 164
this
i found that the wpf for this build helped a lot instead of agi, i didnt had to dance so much, cause i was hitting hard and fast (pre soak change, mind you)
People complain they don't one or two shot others, then they go str and then complain they are getting ganked all the time.
IMO now with the armor changes, bounces are way less likely to happen thus PS got nerfed a lot. People consider str to be better than agi (over 15/15) because they are used to play rhino tanks that can't disengage. Playing an agi character is totally different from playing an str character, but if people don't know that and don't change the way they play, it's clear str is better for them.
The main thing with high agi is the ability to disengage fights and control a very large zone around you. Projectile dodging is also easier. Furthermore, duelling with an agi oriented character requires another approach. I'd say agi is better for defensive, mentally strong duellers that block very well and will remain calm and constant if the duel becomes long. Str is better for aggressive duellers, with decent blocking but very fast and sophisticated attack shemes. Making elaborate holds/feints/chamberblocks requires more error tolerance from the char and equipment than simply blocking and attacking for hours.
There are other things that differ between str and agi characters. In fact almost everything changes at least slightly, but you got my point already.
otherwise, agi biased builds (15/24 phyrex-like builds) gives you a lot of mobility even with a 20weight armor, lightning fast blocks,
You block just as fast at 3/3 as you do at 3/40..
BS. you block A LOT faster with high weapon profiency. since 3/3 = weapon master 1 and 3/40 = weapon master 12.
BS. you block A LOT faster with high weapon profiency. since 3/3 = weapon master 1 and 3/40 = weapon master 12.
People complain they don't one or two shot others, then they go str and then complain they are getting ganked all the time.Thats a great way of putting it!
IMO now with the armor changes, bounces are way less likely to happen thus PS got nerfed a lot. People consider str to be better than agi (over 15/15) because they are used to play rhino tanks that can't disengage. Playing an agi character is totally different from playing an str character, but if people don't know that and don't change the way they play, it's clear str is better for them.
The main thing with high agi is the ability to disengage fights and control a very large zone around you. Projectile dodging is also easier. Furthermore, duelling with an agi oriented character requires another approach. I'd say agi is better for defensive, mentally strong duellers that block very well and will remain calm and constant if the duel becomes long. Str is better for aggressive duellers, with decent blocking but very fast and sophisticated attack shemes. Making elaborate holds/feints/chamberblocks requires more error tolerance from the char and equipment than simply blocking and attacking for hours.
There are other things that differ between str and agi characters. In fact almost everything changes at least slightly, but you got my point already.
WM does BARELY anything for swing speed, especially if you're using a fast weapon. It also doesn't do anything for block speed. You can block as fast as you can hit the button.
WM has nothing to do with blockspeed, bro.
first point:
from 1wpf to 150wpf there is a 15% boost to swing speed and damage. (faster animation, faster hit speed, physics applies)
second point:
must be weird. when i just retire and use the wooden sword with 30ish wpf, the block animation is like slowmotion (and the wooden sword is really light) but when i start getting 100+ wpf block animation are really fast. maybe is just me..
weapon master alone don't do nothing besides giving you WPP to spend.
ok i hope to be clear this time:
weapon master (WM) has nothing to do with block speed. BUT since WEAPON MASTER give WEAPON PROFIENCY POINTS (WPP) to spend in WEAPON PROFIENCY (WPF), raising the numerical WEAPON PROFIENCY value, block animations will be FASTER
if you really deny that, or you just forgot how going from 1wpf to 140wpf improves your blocking speed (a lot more than swing speed)or i really don't get it.
things works like that.
first point:
from 1wpf to 150wpf there is a 15% boost to swing speed and damage. (faster animation, faster hit speed, physics applies)
second point:
must be weird. when i just retire and use the wooden sword with 30ish wpf, the block animation is like slowmotion (and the wooden sword is really light) but when i start getting 100+ wpf block animation are really fast. maybe is just me..
weapon master alone don't do nothing besides giving you WPP to spend.
ok i hope to be clear this time:
weapon master (WM) has nothing to do with block speed. BUT since WEAPON MASTER give WEAPON PROFIENCY POINTS (WPP) to spend in WEAPON PROFIENCY (WPF), raising the numerical WEAPON PROFIENCY value, block animations will be FASTER
if you really deny that, or you just forgot how going from 1wpf to 140wpf improves your blocking speed (a lot more than swing speed)or i really don't get it.
things works like that.
from 1wpf to 150wpf there is a 15% boost tocorrected that for you. There is a speed increase, it is pretty small. Weapon speed matters more than WPF. At 100 WPF you are using the weapon as the stats list it.swing speed anddamage.
You always block at the same speed regardless of WPF. There are only 2 instances I have noticed that affect blocking. Using an unbalanced weapon or using a really slow weapon. Each of those also only affect the 1st block. After that, you are fine.
If WPF did anything to blocking then how come as a level 1 peasant with a stick I can block people all day long?
Also, 130 WPF will increase your swing speed by roughly .1 seconds. It does give you roughly 10 points of damage though. BEHOLD! A chart stolen from Walt.(click to show/hide)
corrected that for you. There is a speed increase, it is pretty small. Weapon speed matters more than WPF. At 100 WPF you are using the weapon as the stats list it.
There is roughly 1 weapon speed difference per ~20ish WPF over 100. Not very significant when it comes to battling in cRPG.
wpf does give a bit of damage.
At 1 wpf you are doing 85% normal damage, at 100 wpf you are doing 100% and at 200 wpf you are doing 115%. It is kinda a decent deal as the average fighter would get the equivalent of a free PS bonus out of it.
And to think you're so confident too. "things work like that."
Please get your facts straight. Go ask a dev or something. You're wrong about WPF affecting block speed.
why i do need to ask if i noticed it with my own eyes? it's like asking if the sun is bright.
I thought this was a discussion about powerstrike? .S
I think WPF affects the speed of weapon going from block to swing, not from swing/stale to block.there should be no difference. Anything noticed is placebo.