cRPG

cRPG => Suggestions Corner => Topic started by: Punisher on January 17, 2011, 10:17:15 pm

Title: Ironflesh needs to be changed
Post by: Punisher on January 17, 2011, 10:17:15 pm
In it's current form Ironflesh is utterly useless, you gain way more advantages by converting the extra skillpoints or putting them in a secondary skill, like power throw. This has already been discussed in this topic (http://forum.c-rpg.net/index.php/topic,1099.0.html) but I doubt the devs read the general discussion section considering the massive ammount of spam/whining threads over there.

From my perspective there are 2 ways Ironflesh can be fixed: either increase it's HP bonus, I think +3 HP/IF point would be a fair amount, either make it increase armor instead of HP (it's called IRONflesh after all), +1 armor/IF point would be fair. Ironflesh was somewhat useful for plate-wearers pre-patch, with all the damage reduction but now nobody wears plate anymore so a change is in order.

Title: Re: Ironflesh needs to be changed
Post by: Mak33 on January 17, 2011, 10:22:53 pm
Why don't we just do-away with ironflesh completely?
Title: Re: Ironflesh needs to be changed
Post by: Punisher on January 22, 2011, 12:33:54 pm
Bump for justice. Make IF +3 HP :arrow:
Title: Re: Ironflesh needs to be changed
Post by: Ujin on January 22, 2011, 01:11:00 pm
bump
Title: Re: Ironflesh needs to be changed
Post by: Armpit_Sweat on January 22, 2011, 01:37:44 pm
In it's current form Ironflesh is utterly useless, you gain way more advantages by converting the extra skillpoints or putting them in a secondary skill, like power throw. This has already been discussed in this topic (http://forum.c-rpg.net/index.php/topic,1099.0.html) but I doubt the devs read the general discussion section considering the massive ammount of spam/whining threads over there.

From my perspective there are 2 ways Ironflesh can be fixed: either increase it's HP bonus, I think +3 HP/IF point would be a fair amount, either make it increase armor instead of HP (it's called IRONflesh after all), +1 armor/IF point would be fair. Ironflesh was somewhat useful for plate-wearers pre-patch, with all the damage reduction but now nobody wears plate anymore so a change is in order.

Great idea!
Title: Re: Ironflesh needs to be changed
Post by: Punisher on January 22, 2011, 02:19:16 pm
I asked Paul about this and he said the only way it can be changed is to make 1 IF point on website be 2 IF in-game. It can't add armor, that would need changing the game mechanics.

So I support this idea, make 1 point in IF on website be 2 points in-game :arrow:
Title: Re: Ironflesh needs to be changed
Post by: Cepeshi on January 22, 2011, 03:41:19 pm
+1 totally, Ironflesh needs some love so i could start putting points in there instead of turning them for more STR :)

edit: wrong verb used :P and no, not that good in english, but dont want to look like idiot :)
Title: Re: Ironflesh needs to be changed
Post by: Rumblood on January 22, 2011, 06:45:35 pm
In it's current form Ironflesh is utterly useless, you gain way more advantages by converting the extra skillpoints or putting them in a secondary skill, like power throw. This has already been discussed in this topic (http://forum.c-rpg.net/index.php/topic,1099.0.html) but I doubt the devs read the general discussion section considering the massive ammount of spam/whining threads over there.

From my perspective there are 2 ways Ironflesh can be fixed: either increase it's HP bonus, I think +3 HP/IF point would be a fair amount, either make it increase armor instead of HP (it's called IRONflesh after all), +1 armor/IF point would be fair. Ironflesh was somewhat useful for plate-wearers pre-patch, with all the damage reduction but now nobody wears plate anymore so a change is in order.

Yep
Title: Re: Ironflesh needs to be changed
Post by: Cyclopsided on January 22, 2011, 08:02:44 pm
I whole heartedly support this.
Title: Re: Ironflesh needs to be changed
Post by: justme on January 22, 2011, 08:16:45 pm
+1
Title: Re: Ironflesh needs to be changed
Post by: Kafein on January 22, 2011, 08:23:27 pm
I suggest to people saying "why don't we delete it", why don't we delete athletics or weapon master ?

Totally in favor of this, 3 hp per IF still seems low compared to one point for each str. It's a skill afterall and should be as useful as power strike for example.
Title: Re: Ironflesh needs to be changed
Post by: Matey on January 22, 2011, 08:28:45 pm
I asked Paul about this and he said the only way it can be changed is to make 1 IF point on website be 2 IF in-game. It can't add armor, that would need changing the game mechanics.

So I support this idea, make 1 point in IF on website be 2 points in-game :arrow:

that could be good if for example you need 6 str for 1 if... but you get 4hp. you need 12 str for 2... but you get 8hp. it sounds about the same as now... except that it takes half as many skill points for the same benefit... which makes it a lot more justifiable to put the points in and yet since you cant have 10if for 40hp, it will stop people becoming ungodly meat tanks.

so yeah
1if per 6str. 4hp per 1 if.
Title: Re: Ironflesh needs to be changed
Post by: The_Newer_Wind on January 23, 2011, 07:51:35 am
FULL and complete support on this. Just buff it no more stat changes nothing fancy just make it +3 hp, thats it not much, if they have 10 if thats 30 extra hit points witch is just about 2 or 1 hits with a normal weapon, can be the difference of life and death.
Title: Re: Ironflesh needs to be changed
Post by: Punisher on February 08, 2011, 06:08:29 pm
Bump for justice.
Title: Re: Ironflesh needs to be changed
Post by: bruce on February 08, 2011, 06:16:08 pm
I disagree about its uselessness, but eh yes, it is "underpowered" compared to some other skills available.
Title: Re: Ironflesh needs to be changed
Post by: Pecores_Roland_Culet on February 08, 2011, 06:35:01 pm
IF should give 8% or 10% life/point and a bonus against bump or fall...
Title: Re: Ironflesh needs to be changed
Post by: NuberT on February 08, 2011, 06:37:37 pm
What about this?
Strength: 24
Ironflesh 8
you get 1+2+3+4+5+6+7+8=36 hp.
This would make strength builds useful again. But i think it can only be realised with that WSE tool.
Title: Re: Ironflesh needs to be changed
Post by: Korgoth on February 08, 2011, 10:04:00 pm
What about this?
Strength: 24
Ironflesh 8
you get 1+2+3+4+5+6+7+8=36 hp.
This would make strength builds useful again. But i think it can only be realised with that WSE tool.

Yeh thats sounds good. Progression. :D
Title: Re: Ironflesh needs to be changed
Post by: Michael on February 09, 2011, 12:31:57 am
I remember the time you needed 6 str for 1 iron flesh because it was considered to be overpowered.

The upkeep is so low, a footman can run around in heavy armor all the time, and I really dont see why some heavy armored 2h/polearm noob spammer should be able to take 7 hits or more till he finally falls.


Hint: You can use right mouse button even without a shield. Try it.
Title: Re: Ironflesh needs to be changed
Post by: LordSnow on February 09, 2011, 11:18:07 am
I remember the time you needed 6 str for 1 iron flesh because it was considered to be overpowered.

The upkeep is so low, a footman can run around in heavy armor all the time, and I really dont see why some heavy armored 2h/polearm noob spammer should be able to take 7 hits or more till he finally falls.



Go kill yourself and stfu
Title: Re: Ironflesh needs to be changed
Post by: MrExxc on February 09, 2011, 12:14:08 pm
Indeed IF needs some buff, or the other skills need a nerf? Whatever, I just hope we won't see too much tanky people with heavy armor that can't be killed. Maybe I'm wrong, but I still see people nowadays, especially using lolmasses, that need around 7-8 hits to die, and still can hit pretty fast due to WPF... I hope we won't regret the buff, just saying.
Title: Re: Ironflesh needs to be changed
Post by: Lars on December 28, 2011, 07:00:35 am
Necrobump*  I just had a flash of inspiration... i was thinking   that ironflesh needs some love, maybe IF should give 3 hit points , instead of 2 .   
I just feel that ironflesh it's quite a "neglected" skill, IMO  a balanced build has almost no benefits compared to an agi build, with an agi based  build you can use heavier armor ( therefore better protection) and still move pretty fast , and deal quite good damage due to the speed bonus.
 Honestly I don't think that +3 health points for each ironflesh point would be OP.
What do you think?

Title: Re: Ironflesh needs to be changed
Post by: BootyBuster on December 28, 2011, 10:39:09 am
bump make iron 3 health
Title: Re: Ironflesh needs to be changed
Post by: Lars on December 28, 2011, 12:14:25 pm
We are the guys with average athletics, we do the dirty job in melee, we are the easy targets for ranged and we keep taking arrows to the knee for the team... from the innermost of our souls, we would really like that every ironflesh point could give us 3 more  hit points.

What about this?
Strength: 24
Ironflesh 8
you get 1+2+3+4+5+6+7+8=36 hp.
This would make strength builds useful again. But i think it can only be realised with that WSE tool.

This is probably even better


Title: Re: Ironflesh needs to be changed
Post by: Vibe on December 28, 2011, 12:19:45 pm
Only if builds stop getting extra HP from STR above 15 or 18. STR builds have too much hp.
Title: Re: Ironflesh needs to be changed
Post by: v/onMega on December 28, 2011, 01:09:14 pm
Do it.

People shouldnt get overexcited about one extra point of hp per 1 IF.

On the battlefield this actually means u survive one, maybe rarely two blows more, depending on ur armor, the random soak + reduction, the weapon and char that hits u.

I guess in some cases you would barely notice anything.
Title: Re: Ironflesh needs to be changed
Post by: Malaclypse on December 28, 2011, 01:16:11 pm
More HP from IF, no hp from strength.
Title: Re: Ironflesh needs to be changed
Post by: cmp on December 28, 2011, 01:20:41 pm
Health gain from STR/IF is hardcoded and changing it requires more effort than it's worth.
Title: Re: Ironflesh needs to be changed
Post by: Vibe on December 28, 2011, 01:58:42 pm
Health gain from STR/IF is hardcoded and changing it requires more effort than it's worth.

Bleh, well I got over the STR superiority anyways.
Title: Re: Ironflesh needs to be changed
Post by: Lars on December 28, 2011, 02:09:03 pm
Health gain from STR/IF is hardcoded and changing it requires more effort than it's worth.

Crpg has like 5000 players, right?

Let's assume that 1000 players are pretty active.  If every player could donate just 10 euros,(  to play  other sh1tty games like world of warcraft you have to pay every month, while warband/crpg is free, once you have a cd key)  the developers could get 10k euros , with this money it would be possible to hire someone who could help to code/program and stuff like that.
I don't want to sound disrespectful, I fully understand that coding/programming isn't easy and it requires devs free time. This is why the playerbase should start donating.  Perhaps the developers can set a donation target, and specify what we would receive in return for it.
Really, donating isn’t that expensive. Consider how much you spend if you go out and drink some beers, smoke cigarettes etc... Then consider how much time you spend with warband/crpg, and it's free...  It is worth it to invest some euros in the development of this game IMO.

Title: Re: Ironflesh needs to be changed
Post by: ArchonAlarion on December 28, 2011, 06:06:33 pm
ironflesh as armor would make more sense
Title: Re: Ironflesh needs to be changed
Post by: Shadowren on December 28, 2011, 06:16:45 pm
I like this thread so +1

Also i do think that IronFlesh needs to be changed some how because atm it is underpowered.
Title: Re: Ironflesh needs to be changed
Post by: Candiru on December 28, 2011, 06:21:23 pm
+1
Title: Re: Ironflesh needs to be changed
Post by: Tears of Destiny on December 28, 2011, 06:26:06 pm
Crpg has like 5000 players, right?

Let's assume that 1000 players are pretty active.

14K, and 6K are active.

Further more...
If every player could donate just 10 euros,(
This will never happen.
Title: Re: Ironflesh needs to be changed
Post by: Konrax on December 28, 2011, 06:27:31 pm
If you fight a strength build that stacks IF with a balanced build or even an agility build, it takes way too many hits to kill them already.

By balanced I mean 6 powerstrike, and 6 wm.

-1
Title: Re: Ironflesh needs to be changed
Post by: HarunYahya on December 28, 2011, 06:34:20 pm
Give -immune to projectile damage- or -spell shield that reflects ranged damage to TK'er / leecher on your team- to guys who have 6+ ironflesh ! (Yes , like me !)
TBH, i got 6 IF and i use +3 heraldic transitional , i can pretty much say that iron flesh is good as it is.
I can take shitloads of hits before i die but getting staggered due to ranged spam is the problem in this game.
Actually the whole stagger thing is pain in the ass.
Infantry shoot xbows or throw axes and shit, archers spam their arrows even a fukken peasant throws shit at you and cuz of the idiotic stagger you can't play.
Weapons are already nerfed like hell.They are slow as my grandma , they hit like a joke damage is not the problem getting shitstunned by a fukken peasant who throws knives is the problem.And yeah polestun...another retardic thing....
Title: Re: Ironflesh needs to be changed
Post by: Blackzilla on December 28, 2011, 06:41:39 pm
Crpg has like 5000 players, right?

Let's assume that 1000 players are pretty active.  If every player could donate just 10 euros,(  to play  other sh1tty games like world of warcraft you have to pay every month, while warband/crpg is free, once you have a cd key)  the developers could get 10k euros , with this money it would be possible to hire someone who could help to code/program and stuff like that.
I don't want to sound disrespectful, I fully understand that coding/programming isn't easy and it requires devs free time. This is why the playerbase should start donating.  Perhaps the developers can set a donation target, and specify what we would receive in return for it.
Really, donating isn’t that expensive. Consider how much you spend if you go out and drink some beers, smoke cigarettes etc... Then consider how much time you spend with warband/crpg, and it's free...  It is worth it to invest some euros in the development of this game IMO.

Is there another way to donate besides paypal?
Title: Re: Ironflesh needs to be changed
Post by: ArchonAlarion on December 28, 2011, 07:10:40 pm
I don't want ironflesh to be better than it is now, just different.
Title: Re: Ironflesh needs to be changed
Post by: BootyBuster on December 28, 2011, 11:10:06 pm
Make ironflesh give 3 life instead of 2. Unless people are wearing plate or have many looms they mostly all die 2-3 hits from me. While having 6 ps 7 or 8 and even when i had 12 ps on my str guy. Sure they die 1 hit or 2 if their wearing no armor or have a low str build but it seems to be basically just about always 2-3 hits.

Now if they got full plate on they last 3 4 or 5 hits plate has some magic about it, lowers the massive arrow damage there is now to crap. And make people glance, lowers the damage by quite a bit. Right now plate seems to be the only thing making you last more hits. 8 iron 9 iron or even 10 doesn't do that much if you're wearing medium armors or less. The ironflesh as it is now doesn't seem to make that much of a difference. So make it x3 health vs x2. Or like other people said, make it add armor.

Title: Re: Ironflesh needs to be changed
Post by: San on December 29, 2011, 01:25:59 am
Nerf STR HP buff by half and ironflesh's +2 HP will be good enough.

+3 HP will make STR + Ironflesh ridiculous (It is already ridiculous for the amount of hits my STR based character can take with decent footwork)
Title: Re: Ironflesh needs to be changed
Post by: Kafein on December 29, 2011, 02:12:42 am
Buff armor soak again. Make bounces actually happen, especially for those ridiculous 15/24 2h fairies. I know it was stupid when balanced builds glanced on plate systematically, but now because bounces are out, there's no point in not taking as much agi as you can. Glancing is a refreshing feature that forces people to change how they play, like crushthrough. But exactly like crusthrough, it has to remain special. Currently it's not special, it's impossible. I tried a full str build with +3 black armor. Went to the duel server. First of all, it was hard since I needed ages to turn, move or block, and basically everybody could do as many castor swings as they like on me. But that's not the problem. A pure str build shouldn't be viable, and it isn't. The problem was that even 12/24 shielders with swords could hit my armor without bouncing a single time (with a correct angle ofc.) . The only advantage I had was to survive a lot of punishment. A lot. But it's useless since I was completely helpless between my opponent's swings. Not to mention that I got knocked down by a dildo mace -_-
Title: Re: Ironflesh needs to be changed
Post by: SixThumbs on December 29, 2011, 04:32:51 am
I'm pretty sure CMP just said "We can't be assed to do it". That's pretty much the end of the discussion regardless of who's "right".
Title: Re: Ironflesh needs to be changed
Post by: _Tak_ on December 29, 2011, 04:30:56 pm
Crpg has like 5000 players, right?

Let's assume that 1000 players are pretty active.  If every player could donate just 10 euros,(  to play  other sh1tty games like world of warcraft you have to pay every month, while warband/crpg is free, once you have a cd key)  the developers could get 10k euros , with this money it would be possible to hire someone who could help to code/program and stuff like that.
I don't want to sound disrespectful, I fully understand that coding/programming isn't easy and it requires devs free time. This is why the playerbase should start donating.  Perhaps the developers can set a donation target, and specify what we would receive in return for it.
Really, donating isn’t that expensive. Consider how much you spend if you go out and drink some beers, smoke cigarettes etc... Then consider how much time you spend with warband/crpg, and it's free...  It is worth it to invest some euros in the development of this game IMO.

Would be very good if CRPG add a new feature . Premium players. Like players who pay a CRPG premium membership they will get 50%+ extra EXP plus no Skip the fun reload time limit.
Title: Re: Ironflesh needs to be changed
Post by: Torben on December 29, 2011, 04:38:30 pm
  If every player could donate just 10 euros

if every person on the world would donate just 10 cents to me,  i would be filthy rich.  lets do this,  hell yeah!
Title: Re: Ironflesh needs to be changed
Post by: Torben on December 29, 2011, 04:41:53 pm
Would be very good if CRPG add a new feature . Premium players. Like players who pay a CRPG premium membership they will get 50%+ extra EXP plus no Skip the fun reload time limit.

yeah,  kill the mod.

on a side note,  devs arent allowed to make money on the mod
Title: Re: Ironflesh needs to be changed
Post by: ManOfWar on December 29, 2011, 05:06:25 pm
But str builds already have a ton of hp
Title: Re: Ironflesh needs to be changed
Post by: Memento_Mori on December 29, 2011, 05:09:42 pm
If you fight a strength build that stacks IF with a balanced build or even an agility build, it takes way too many hits to kill them already.

By balanced I mean 6 powerstrike, and 6 wm.


Hold attacks, aim for the head, use a blunt or pierce weapon.
6 ps will drop STR stacking tin cans easy if you hit their head, hold your attack, or use a blunt/pierce.

on topic: I think IF is fine as it is.
Title: Re: Ironflesh needs to be changed
Post by: Ujin on December 29, 2011, 05:22:33 pm
i think IF is in a good spot right now too tbh. The more you have (on top of loomed armor, preferably) the more difference it makes.
Title: Re: Ironflesh needs to be changed
Post by: Teeth on December 29, 2011, 06:42:35 pm
What the hell is all this shit about buffing ironflesh? Like strength isn't overpowered already. If there is going to be any skill buffing, buff weaponmaster. The game is dirt slow as it is anyway, give someone with 8 WM 200 wpf.
Title: Re: Ironflesh needs to be changed
Post by: Ujin on December 29, 2011, 06:44:07 pm
What the hell is all this shit about buffing ironflesh? Like strength isn't overpowered already. If there is going to be any skill buffing, buff weaponmaster. The game is dirt slow as it is anyway, give someone with 8 WM 200 wpf.
you don't know what you're asking for.
Title: Re: Ironflesh needs to be changed
Post by: BADPLAYERold on December 29, 2011, 09:18:36 pm
What the hell is all this shit about buffing ironflesh? Like strength isn't overpowered already. If there is going to be any skill buffing, buff weaponmaster. The game is dirt slow as it is anyway, give someone with 8 WM 200 wpf.

This. I haven't taken WM in a very long time and I am completely fine with the base 111WPF you get from having none. I know EU players love to stack WM and AGI but if you think that is better than going high STR and taking IF over WM you are stupid.

AGI and more specifically WM needs a buff.
Title: Re: Ironflesh needs to be changed
Post by: FRANK_THE_TANK on December 29, 2011, 11:32:14 pm
THE SOLUTION HAS BEEN FOUND!

+4HP per IF

STR yeild 0 hp bonus. STR then becomes requirement of skills and items only, more or less.
Title: Re: Ironflesh needs to be changed
Post by: ArchonAlarion on December 30, 2011, 07:25:52 am
Bleh, that's the worst idea. Just makes ironflesh necessary for almost every type of char turning it into some staple skill.

I would say just get rid of it altogether. It's not even a "skill" really.
Title: Re: Ironflesh needs to be changed
Post by: Vibe on December 30, 2011, 08:44:55 am
Buff armor soak again. Make bounces actually happen, especially for those ridiculous 15/24 2h fairies. I know it was stupid when balanced builds glanced on plate systematically, but now because bounces are out, there's no point in not taking as much agi as you can. Glancing is a refreshing feature that forces people to change how they play, like crushthrough. But exactly like crusthrough, it has to remain special. Currently it's not special, it's impossible. I tried a full str build with +3 black armor. Went to the duel server. First of all, it was hard since I needed ages to turn, move or block, and basically everybody could do as many castor swings as they like on me. But that's not the problem. A pure str build shouldn't be viable, and it isn't. The problem was that even 12/24 shielders with swords could hit my armor without bouncing a single time (with a correct angle ofc.) . The only advantage I had was to survive a lot of punishment. A lot. But it's useless since I was completely helpless between my opponent's swings. Not to mention that I got knocked down by a dildo mace -_-

And buff heavy armor even more? No thanks.
Title: Re: Ironflesh needs to be changed
Post by: Glyph on December 30, 2011, 10:33:26 am
that could be good if for example you need 6 str for 1 if... but you get 4hp. you need 12 str for 2... but you get 8hp. it sounds about the same as now... except that it takes half as many skill points for the same benefit... which makes it a lot more justifiable to put the points in and yet since you cant have 10if for 40hp, it will stop people becoming ungodly meat tanks.

so yeah
1if per 6str. 4hp per 1 if.
if you do this then IF will still have the same advantages, 3 STR/2 HP = 6 STR/4 HP, it needs to get a buff too. not only moer used by people.
Title: Re: Ironflesh needs to be changed
Post by: FRANK_THE_TANK on December 30, 2011, 11:09:05 am
Bleh, that's the worst idea. Just makes ironflesh necessary for almost every type of char turning it into some staple skill.

I would say just get rid of it altogether. It's not even a "skill" really.

Not so. It makes it a skill for front line infantry. It takes away the bonus for str based skills like archery.
Title: Re: Ironflesh needs to be changed
Post by: Jagdpanther on January 01, 2012, 05:38:20 am
Ironflesh is gay. +3 HP per IF plox.
Title: Re: Ironflesh needs to be changed
Post by: _Tak_ on January 02, 2012, 09:38:06 am
It is not hard to modified Iron flesh +2 to +5 or something like that. All you need to do is to use python and change skill attribute +2 to +5 .
Title: Re: Ironflesh needs to be changed
Post by: Malaclypse on January 03, 2012, 10:07:07 am
It's really not hard. But it's not needed as long as Strength gives a passive bonus to hp. The only way I could justify IF adding any more hp is if it was the ONLY way to gain extra health.
Title: Re: Ironflesh needs to be changed
Post by: Vibe on January 03, 2012, 10:35:45 am
It is not hard to modified Iron flesh +2 to +5 or something like that. All you need to do is to use python and change skill attribute +2 to +5 .

IF and STR hp calc is hardcoded all over the place.
Title: Re: Ironflesh needs to be changed
Post by: _Tak_ on January 03, 2012, 11:29:43 am


It is hardcoded all over the place it is because this is multiplayer and the stuffs go to the data base. I know the way to do it in single player though lol
Title: Re: Ironflesh needs to be changed
Post by: Siiem on January 03, 2012, 01:46:49 pm
THE SOLUTION HAS BEEN FOUND!

+4HP per IF

STR yeild 0 hp bonus. STR then becomes requirement of skills and items only, more or less.

So... you want to make IF more or less mandatory, awesome idea.

If anything IF can be a bit over the top combined with some nice full loomed suit of x3 armour and decent amount of str.