cRPG

cRPG => Suggestions Corner => Topic started by: FineBeardedMan on July 27, 2011, 05:41:28 am

Title: Katanas are Underpowered in CRPG
Post by: FineBeardedMan on July 27, 2011, 05:41:28 am
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the CRPG system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 weeaboos (that's about $0) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the CRPG system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in CRPG, see my new stat block.
Title: Re: Katanas are Underpowered in CRPG
Post by: Cyclopsided on July 27, 2011, 05:46:34 am
This old copypaste story, repostin' again?
Stay classy.
Title: Re: Katanas are Underpowered in CRPG
Post by: Baggy on July 27, 2011, 05:59:48 am
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the CRPG system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 weeaboos (that's about $0) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the CRPG system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in CRPG, see my new stat block.

I dont get ur stats and also
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Title: Re: Katanas are Underpowered in CRPG
Post by: Kenji on July 27, 2011, 06:05:03 am
Trolol, I immediately started smiling once I saw the D&D stats :mrgreen:

Good times, good times...
Title: Re: Katanas are Underpowered in CRPG
Post by: Everkistus on July 27, 2011, 07:09:53 am
Good thread, made my morning a little brighter.
Title: Re: Katanas are Underpowered in CRPG
Post by: dodnet on July 27, 2011, 08:20:59 am
Me wants a lightsabre!
Title: Re: Katanas are Underpowered in CRPG
Post by: Torost on July 27, 2011, 08:29:36 am
I must agree , see how the samurai with his katana overpowers the plated knight in this unique historical footage.

http://www.youtube.com/watch?v=xDV5fontZbc&feature=related

proof!

 :D
Title: Re: Katanas are Underpowered in CRPG
Post by: Seawied on July 27, 2011, 08:42:22 am
I must agree , see how the samurai with his katana overpowers the plated knight in this unique historical footage.

http://www.youtube.com/watch?v=xDV5fontZbc&feature=related

proof!

 :D

MY EYES HAVE BEEN OPENED! I CANNOT REFUTE THIS EVIDENCE!
Title: Re: Katanas are Underpowered in CRPG
Post by: Huey Newton on July 27, 2011, 09:02:52 am
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the CRPG system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 weeaboos (that's about $0) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan?
That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the CRPG system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in CRPG, see my new stat block.

i loled
Title: Re: Katanas are Underpowered in CRPG
Post by: Trikipum on July 27, 2011, 10:20:07 am
lol at the part where he cuts a knight in two halfs using an overhead LOL.
Title: Re: Katanas are Underpowered in CRPG
Post by: Vibe on July 27, 2011, 10:39:50 am
lol at dice rolls
Title: Re: Katanas are Underpowered in CRPG
Post by: Ninja_Khorin on July 27, 2011, 12:30:48 pm
 :lol: at this thread.

Agree with the topic name, though  :wink:
Title: Re: Katanas are Underpowered in CRPG
Post by: Spawny on July 27, 2011, 12:33:39 pm
At first I was like  :?, but then I  :mrgreen:
Title: Re: Katanas are Underpowered in CRPG
Post by: Laufknoten on July 27, 2011, 12:39:20 pm
Me wants a lightsabre!
Exactly what the thread is about.
Title: Re: Katanas are Underpowered in CRPG
Post by: Ninja_Khorin on July 27, 2011, 12:52:06 pm
It's also funny because I'm just about to go an play D&D   :)
Title: Re: Katanas are Underpowered in CRPG
Post by: Gheritarish le Loki on July 27, 2011, 01:00:50 pm
yeah this guy is right, use stat from other games!

And for RL stat, why don“t you buy a bastard sword and make some test with it too...

Title: Re: Katanas are Underpowered in CRPG
Post by: Lizard_man on July 27, 2011, 01:35:21 pm
give the katana slice through, similar to crush through, instant kill, i once sliced the world in half with my katana...
Title: Re: Katanas are Underpowered in CRPG
Post by: Lactose_the_intolerant on July 27, 2011, 02:31:59 pm
http://www.youtube.com/watch?v=XLWzH_1eZsc&feature=relmfu
Title: Re: Katanas are Underpowered in CRPG
Post by: Xant on July 27, 2011, 04:52:35 pm
if you go weaponmaster and increase your threat range that way katanas would be OP with the proposed stats you could crit for like 250 damage or something
Title: Re: Katanas are Underpowered in CRPG
Post by: Siiem on July 27, 2011, 05:02:39 pm
If anything nerf it more so we see it even less, yuch.
Title: Re: Katanas are Underpowered in CRPG
Post by: Peasant_Woman on July 27, 2011, 08:11:02 pm
Nerf it, it was never designed to face plate armor and therefore getting hit by one wouldn't hurt at all.
Title: Re: Katanas are Underpowered in CRPG
Post by: Adalwulf on July 27, 2011, 08:36:38 pm
this is lol....

If you wanted a real OP katana it would cost a retarded amount of money in crpg. There were cheaply made katanas as well as high quality ones. Peasent soldiers also had katana's didn't mean they were well made. Plus there would be a huge power balance with an OP katana...more so then the bec...
Title: Re: Katanas are Underpowered in CRPG
Post by: HuskerRall on July 27, 2011, 09:00:47 pm
I must agree , see how the samurai with his katana overpowers the plated knight in this unique historical footage.

http://www.youtube.com/watch?v=xDV5fontZbc&feature=related

proof!

 :D

First of all, the "knight" wasn't even trying, besides, there's no way a "knight" should be that short..me suspects of another samu with armour

Second, nerf it way more! so there are less weabos on crpg, seriously they look silly, silly, silly especially if they don't match the weapons with the armour

There should be a especial upkeep for retards that wear full helm, transitional plus katana or sarranid cavalry robes aka pijamas with katana

trololol Jk ;)
Title: Re: Katanas are Underpowered in CRPG
Post by: jspook on July 27, 2011, 09:14:20 pm
I have no problem with weapon "mismatches" with armor.  Im pretty sure a knight would use whatever was available......

I DO think Samurai armor + "insert western helm"  or visa versa looks totally retarded

(click to show/hide)
Title: Re: Katanas are Underpowered in CRPG
Post by: Jarlek on July 27, 2011, 09:20:37 pm
I have no problem with weapon "mismatches" with armor.  Im pretty sure a knight would use whatever was available......

I DO think Samurai armor + "insert western helm"  or visa versa looks totally retarded

(click to show/hide)
There are masks in the game. Loads of them :D Check the russian named helmets out.
Title: Re: Katanas are Underpowered in CRPG
Post by: jspook on July 27, 2011, 09:45:23 pm
2
There are 2 non eastern masks in the game.
2 is not "loads" of masks available

(click to show/hide)

Oh, and apologies to the OP for hijacking your troll thread.  good stuff
Title: Re: Katanas are Underpowered in CRPG
Post by: Jarlek on July 27, 2011, 11:39:33 pm
2
There are 2 non eastern masks in the game.
2 is not "loads" of masks available

(click to show/hide)

Oh, and apologies to the OP for hijacking your troll thread.  good stuff
Guess we just thought about different things when you said masks then. And very nice of you for such a decent and polite reply. Good thing you don't show yourself as a complete dickhead with social issues. Good job!
Title: Re: Katanas are Underpowered in CRPG
Post by: jspook on July 27, 2011, 11:46:13 pm
you are welcome
Title: Re: Katanas are Underpowered in CRPG
Post by: Xol! on July 27, 2011, 11:47:14 pm
The D&D stats cracked me up.  +1
Title: Re: Katanas are Underpowered in CRPG
Post by: Ninja_Khorin on July 27, 2011, 11:50:21 pm
Seriously one of my fav threads :P
Title: Re: Katanas are Underpowered in CRPG
Post by: Vivek on July 27, 2011, 11:52:49 pm
Why Europe never bothered conquering Japan? LOL? Maybe because it was so fu**ing far away, huh?  :mrgreen:
Title: Re: Katanas are Underpowered in CRPG
Post by: Spawny on July 27, 2011, 11:53:07 pm
http://www.youtube.com/watch?v=XLWzH_1eZsc&feature=relmfu

"Katanas are sharpened iron bars with a handle on the end and they're for hitting people."
Title: Re: Katanas are Underpowered in CRPG
Post by: Lactose_the_intolerant on July 28, 2011, 12:40:13 am
I love how at the end of the video it's written.

"Don't cry - the world's still turning, and everything's all right"
Title: Re: Katanas are Underpowered in CRPG
Post by: DrKronic on July 29, 2011, 07:52:16 am
On a natural 20 a katana hit should make you shit your pants
Title: Re: Katanas are Underpowered in CRPG
Post by: Vivek on July 29, 2011, 01:08:47 pm
Like all other swords FFS...
Title: Re: Katanas are Underpowered in CRPG
Post by: joespose on July 29, 2011, 01:15:58 pm
Katanas are shrouded in many myths these days. But the truth is the katana was actually one of the worst swords ever made.
Title: Re: Katanas are Underpowered in CRPG
Post by: Peasant_Woman on July 29, 2011, 01:19:10 pm
Katanas are shrouded in many myths these days. But the truth is the katana was actually one of the worst swords ever made.

0/10
Title: Re: Katanas are Underpowered in CRPG
Post by: Vivek on July 29, 2011, 03:23:50 pm
Well, their problem was, it was in theory bastard sword,but in fact 2h lolsword. It was hard to manevuer still, but it Had goot slash power. Still, I think katana was pretty weak, Japans could make something much better in my opinion. Like in Asia someone created SpamXbow.