Author Topic: Katanas are Underpowered in CRPG  (Read 4119 times)

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Offline FineBeardedMan

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Katanas are Underpowered in CRPG
« on: July 27, 2011, 05:41:28 am »
+1
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the CRPG system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 weeaboos (that's about $0) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the CRPG system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in CRPG, see my new stat block.

Offline Cyclopsided

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Re: Katanas are Underpowered in CRPG
« Reply #1 on: July 27, 2011, 05:46:34 am »
+3
This old copypaste story, repostin' again?
Stay classy.
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Offline Baggy

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Re: Katanas are Underpowered in CRPG
« Reply #2 on: July 27, 2011, 05:59:48 am »
+2
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the CRPG system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 weeaboos (that's about $0) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the CRPG system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in CRPG, see my new stat block.

I dont get ur stats and also
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Offline Kenji

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Re: Katanas are Underpowered in CRPG
« Reply #3 on: July 27, 2011, 06:05:03 am »
0
Trolol, I immediately started smiling once I saw the D&D stats :mrgreen:

Good times, good times...

Offline Everkistus

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Re: Katanas are Underpowered in CRPG
« Reply #4 on: July 27, 2011, 07:09:53 am »
0
Good thread, made my morning a little brighter.

Offline dodnet

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Re: Katanas are Underpowered in CRPG
« Reply #5 on: July 27, 2011, 08:20:59 am »
+1
Me wants a lightsabre!
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Torost

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Re: Katanas are Underpowered in CRPG
« Reply #6 on: July 27, 2011, 08:29:36 am »
+1
I must agree , see how the samurai with his katana overpowers the plated knight in this unique historical footage.

http://www.youtube.com/watch?v=xDV5fontZbc&feature=related

proof!

 :D

Offline Seawied

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Re: Katanas are Underpowered in CRPG
« Reply #7 on: July 27, 2011, 08:42:22 am »
0
I must agree , see how the samurai with his katana overpowers the plated knight in this unique historical footage.

http://www.youtube.com/watch?v=xDV5fontZbc&feature=related

proof!

 :D

MY EYES HAVE BEEN OPENED! I CANNOT REFUTE THIS EVIDENCE!
So with PT >10 stones become simple too effective
:lol:

Offline Huey Newton

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Re: Katanas are Underpowered in CRPG
« Reply #8 on: July 27, 2011, 09:02:52 am »
0
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the CRPG system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 weeaboos (that's about $0) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan?
That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the CRPG system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in CRPG, see my new stat block.

i loled

Offline Trikipum

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Re: Katanas are Underpowered in CRPG
« Reply #9 on: July 27, 2011, 10:20:07 am »
0
lol at the part where he cuts a knight in two halfs using an overhead LOL.
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Offline Vibe

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Re: Katanas are Underpowered in CRPG
« Reply #10 on: July 27, 2011, 10:39:50 am »
0
lol at dice rolls

Offline Ninja_Khorin

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Re: Katanas are Underpowered in CRPG
« Reply #11 on: July 27, 2011, 12:30:48 pm »
0
 :lol: at this thread.

Agree with the topic name, though  :wink:

Offline Spawny

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Re: Katanas are Underpowered in CRPG
« Reply #12 on: July 27, 2011, 12:33:39 pm »
0
At first I was like  :?, but then I  :mrgreen:
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Offline Laufknoten

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Re: Katanas are Underpowered in CRPG
« Reply #13 on: July 27, 2011, 12:39:20 pm »
0
Me wants a lightsabre!
Exactly what the thread is about.
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Offline Ninja_Khorin

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Re: Katanas are Underpowered in CRPG
« Reply #14 on: July 27, 2011, 12:52:06 pm »
0
It's also funny because I'm just about to go an play D&D   :)