Door that way, see you :arrow: :arrow: :arrow: :arrow: :arrow: :arrow:
Hey, fuck you buddy, I didn't say I was quitting.
skilled that they can block every melee attack thrown at them you have situations where a naked woman with a rotten stick can fend off an army, or a charging warhorse just by blocking in the right direction.
Well I'm a level away from my first retirement, so that should give you an idea of how long I've played.Yes, not long enough.
Using an all-around build, couple points in athletics, shield, power throw and power strike and weapon master.So you've botched your build...
No, what I'm talking about is not BS. =/It mostly is
And Leshma... I'm pretty sure the point of this game is to build up a character, RPG style. Not break physics. People die when they fall from large distances. Shields break when you bash them with axes. People die when you stab them in the face (unless its plated). But somehow its possible for a peasant to block a charging viking's 2handed axe an unlimited amount of times without her stick breaking. Great.Most importantly it's supposed to be a game, not a perfect simulation. If it isn't fun for you, don't play it.
Hitboxes are too small, agility lets players wiggle back and forth to reduce their hitbox to a tiny sliver.
Accuracy is balls, even point blank.
If you hit someone in the head with two throwing axes, in precisely the same spot, they won't die. They just won't. I've only been playing a few days since I started against and I've already seen this two times. The same thing with Jarids - I can't count the times even in the past day that I've filled a plate user up with no fewer than 4 jarids, smacked them a few times with my axe, and still managed to get killed with one swing.
Also, there's no balancing factor for 2handers or polearms. You can say skill, sure, but in the event someone is so agile and so skilled that they can block every melee attack thrown at them you have situations where a naked woman with a rotten stick can fend off an army, or a charging warhorse just by blocking in the right direction.
Ranged weapons do so little damage to plate that there's literally no downside to using a 2hander, which is why we see so many of them.
So, tldr, buff ranged, nerf 2handers/polearms.
Also get rid of or drastically reduce repair costs.
Contributing to the threadYou seem to be coming from the perspective of someone that uses plate armor and a 2 handed weapon. I can say this with confidence because that's everyone.
That is the point of agility builds, dodging, avoiding, fast speed, etc
Accuracy is great, you're not holding a fucking sniper rifle.
Faulty build. Either pick being hard hitting in throwing or being hard hitting in melee, you can have both, but it will take more hits to take a guy down (especially if he's wearing a plate armor).Why is this a faulty build? I understand that by spreading out my skills I can't do certain things very well or even masterfully. But if I have seven power throw I have 56%+ extra damage on throwing weapons. The base damage of a jarid is 40. If I hit a plate user twice ANYWHERE it should kill them, period. The fact that it doesn't means the armor value on plate is too high. The balancing factor to this is supposed to be shields, moving out of the way, and the difficulty of actually hitting a target at all with throwing weapons.
You seem to be coming from the perspective of someone that uses plate armor and a 2 handed weapon. I can say this with confidence because that's everyone.
I'm not even talking about agility builds here. Well I was, but anyone can wiggle side to side and fuck the hitboxes.
Why is this a faulty build? I understand that by spreading out my skills I can't do certain things very well or even masterfully. But if I have seven power throw I have 56%+ extra damage on throwing weapons. The base damage of a jarid is 40. If I hit a plate user twice ANYWHERE it should kill them, period. The fact that it doesn't means the armor value on plate is too high. The balancing factor to this is supposed to be shields, moving out of the way, and the difficulty of actually hitting a target at all with throwing weapons.
The accuracy on throwing weapons is TERRIBLE but it is that way by design, and it makes sense. The part where this becomes a problem is in the hitboxes, which you seem to think are dandy or are ignoring because it's not something you disagree with, and that just makes you an argumentative ass that only wants to be right.
And the game isn't about bloody skill or it wouldn't be an RPG. Does the concept of improving certain skills numerically to have an advantage over others escape you? Yes skill comes into play but balance deserves a pretty high fucking seat.
The fact that you think my opinion isn't objective is just ad hominem and a large amount of projection. Instead of trying to refute my points you just insult me. How very gentlemanly.
Being forced to save gold for aeons just to buy equipment you can't wear is retarded by design and it needs to be changed or balanced in some way.
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/\/\/\ haha efb I guess.
OP, your only real point was about the wiggle dodge. There is some weird crap where flailing around spastically while blocking and wiggling around makes your hitbox near impossible to find. I've been spending a lot of rounds frustrated that I can't hit someone walking directly towards me because it looks like they're having a seizure while running at me.
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You started out with a very good point about the wiggling and hitboxes, but your argument went downhill fast from there.