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Other Games => ... and all the other things floating around out there => Topic started by: Xant on March 02, 2017, 12:22:57 pm

Title: Escape from Tarkov
Post by: Xant on March 02, 2017, 12:22:57 pm
Anyone play this recently? Is it good? How does it compare to DayZ (which is fairly decent these days)?

PS this thread is better than the other one because it's made by Saxon and has a bad title
Title: Re: Escape from Tarkov
Post by: Molly on March 02, 2017, 01:45:23 pm
It's Early Access, in'it?!
Title: Re: Escape from Tarkov
Post by: Gurgumul on March 02, 2017, 01:58:27 pm
DayZ is not decent, it's super boring. Sometimes I start it up out of nostalgia for the mod version, but shut it down after playing for 15 minutes because most of DayZ is just a walking simulator. And there's really nothing to do. Survival is super easy because there's food and supplies everywhere, and zombies aren't even a threat since there's like 5 of them per town and fists are super effective if you know how to use them. PvP can be fun if you have people to team up with, but if you play alone, you'll just get sniped out of nowhere or ganked by a kiddy clan. I guess DayZ is one of those games you're supposed to play with friends to enjoy.

I'd happily buy Escape from Tarkov if the season pass wasn't so fucking expensive (€110). I'm not going to buy the basic version, because the presence of the season pass means that there will be DLCs. As much as much as I hate DLC, I can't fully enjoy a game knowing that there are some things unavailable to me, especially in multiplayer.
Title: Re: Escape from Tarkov
Post by: Vibe on March 02, 2017, 02:36:25 pm
DayZ (which is fairly decent these days)?

Is it though? Every time I check the changelogs I just think how disappointed I'd be if I actually cared for the game. I played it a couple of months ago and it still felt like a mess. Taking them forever to do shit. Sure they're fighting an uphill battle with the garbage arma engine but come on. No really visible major changes to the game since it came out with early access years ago (apart from maybe the fps boost in that one patch).

As for Tarkov, I only watched some streams but it looked somewhat decent. Didn't see much though. Definitely going to wait for full release or something, see if it'll die just like many early access dayz clones.
Title: Re: Escape from Tarkov
Post by: njames89 on March 02, 2017, 02:41:42 pm
Did you misspell Kharkov?

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Title: Re: Escape from Tarkov
Post by: Xant on March 02, 2017, 08:26:32 pm
Is it though? Every time I check the changelogs I just think how disappointed I'd be if I actually cared for the game. I played it a couple of months ago and it still felt like a mess. Taking them forever to do shit. Sure they're fighting an uphill battle with the garbage arma engine but come on. No really visible major changes to the game since it came out with early access years ago (apart from maybe the fps boost in that one patch).

As for Tarkov, I only watched some streams but it looked somewhat decent. Didn't see much though. Definitely going to wait for full release or something, see if it'll die just like many early access dayz clones.
Yes, it's not bad right now, they seem to have fixed the worst desync/lag issues which was always the biggest problem. There's still not much to do, but the PvP is fun because dying is a big deal. I've uninstalled previously because of all the lag deaths I had but so far about 20 hours in since last week it doesn't seem nearly as bad.
Title: Re: Escape from Tarkov
Post by: Gurgumul on March 02, 2017, 08:52:23 pm
How much disc space does the game take? I might consider buying it, but I don't know if I have enough transfer left to download it. Requirements say 8GB, but it's probably more than that.
Title: Re: Escape from Tarkov
Post by: Xant on March 04, 2017, 09:12:25 pm
DayZ as a whole is definitely much better now than it was a year or so ago. They've removed most of the canned food and hunting + cooking is now actually a requirement, rain is a real challenge, etc. And so far people actually die instantly when you kill them instead of lagging out for a bit first.
Title: Re: Escape from Tarkov
Post by: Vibe on March 05, 2017, 01:21:56 am
How are the zeds?
Title: Re: Escape from Tarkov
Post by: Xant on March 05, 2017, 03:10:47 am
How are the zeds?
Somehow, the same as they were a few years ago. Annoying because of their glitched behavior and if you have to shoot at players near buildings, but non-issue other than that.
Title: Re: Escape from Tarkov
Post by: Algarn on March 05, 2017, 05:33:52 pm
The worst is basically behind, be it the MLG bots 360 headshotting you, the lags, massive performance drops, etc. There are issues to solve still, like the armor system not properly implemented yet (AP 9mm round can pierce through a tier III armor like butter), the lack of incentive to bring decent gear in a firefight, the absence of VOIP, movement clunkiness, lack of KoS penalties (especially for same-faction dudes) and so on. I haven't touched DayZ, so can't really tell.

Overall, it's shaping up slowly but surely, and the devs listen to the feedback. I personally can't wait for the skills + scav faction  to come in.

http://forum.escapefromtarkov.com/topic/17888-a-short-video-on-new-scav-faction/
Title: Re: Escape from Tarkov
Post by: Xant on March 05, 2017, 10:07:35 pm
I think they won't get rid of the movement clunkiness, that's a feature and a point of pride for these "realistic" games, for some reason. Moving like you're 300 kilos overweight is super realistic, you see.
Title: Re: Escape from Tarkov
Post by: Algarn on March 05, 2017, 11:10:04 pm
Well, I'd hope they get the movement system close to rainbow six siege's, which both makes sense and has some fluidity attached to it. As I said, it looks like they're listening to the feedback, so good hopes there.
Title: Re: Escape from Tarkov
Post by: Xant on January 04, 2018, 03:58:54 pm
I think they won't get rid of the movement clunkiness, that's a feature and a point of pride for these "realistic" games, for some reason. Moving like you're 300 kilos overweight is super realistic, you see.

Now that I've played it, I actually really like Tarkov's movement and gunplay. It has the best customization out of any FPS I've played, too -- scroll wheel to decide movement speed, scrollwheel+C to decide how tall your stance is, three different ways of leaning (normal, slow, long), blindfiring around corners, lots of stuff you can do to your gun (check if there's a bullet in the chamber, check magazine to estimate amount of bullets, etc). Not to mention the different door interactions, which it seems they'll add even more of.
Title: Re: Escape from Tarkov
Post by: Vexus on January 04, 2018, 07:14:37 pm
Biggest problem with the game atm, is that barely anyone wants to do the outdoor maps.

Majority of the gameplay videos are in the factory.
Title: Re: Escape from Tarkov
Post by: Algarn on January 05, 2018, 06:56:10 pm
Biggest problem with the game atm, is that barely anyone wants to do the outdoor maps.

Majority of the gameplay videos are in the factory.

I stopped playing EFT ages ago because of how frustrating the AI was on said outdoor maps (or in general). They could miss their shots from point blank range, or insta gib you through an entire forest with a makarov. Besides, they need to make the gunplay feel more reliable : the last time I played it, they could tank 5 7.62 rounds at most (fired from 20m), or die from a single torso shot. And don't get me started on the servers, or the AI detecting you while you're trying to sneak around (or above their heads for that matter). If they improve on these issues, and release the planned content, it's easily a GOTY contender for realistic FPS'.
Title: Re: Escape from Tarkov
Post by: Xant on January 06, 2018, 07:30:07 pm
Biggest problem with the game atm, is that barely anyone wants to do the outdoor maps.

Majority of the gameplay videos are in the factory.
I don't see how those two things are connected. Finding outdoor games is easier right now than finding factory games, in fact. Matching times for Customs and Shoreline never go above 30 seconds for me.
Title: Re: Escape from Tarkov
Post by: Xant on January 07, 2018, 03:56:16 pm
Using ReShade, the game looks really good too. Also probably has the best gunfights out of any game.

Title: Re: Escape from Tarkov
Post by: Golem on January 08, 2018, 02:50:22 pm
What's up with people using ReShade to oversaturate the shit out of every game? Fix you monitor?
Title: Re: Escape from Tarkov
Post by: njames89 on January 08, 2018, 08:29:13 pm
Can't help but think of this everytime I see the title of this game

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Title: Re: Escape from Tarkov
Post by: Xant on January 08, 2018, 11:08:28 pm
What's up with people using ReShade to oversaturate the shit out of every game? Fix you monitor?
I guess some people like their games to not just be different shades of gray
Title: Re: Escape from Tarkov
Post by: Golem on January 26, 2018, 05:14:27 am
I guess some people like their games to not just be different shades of gray

Well new update made the game look almost like the video. Oh well.
Title: Re: Escape from Tarkov
Post by: Xant on January 26, 2018, 10:17:43 am
Well new update made the game look almost like the video. Oh well.
There's something wrong with your eyes. Literally nothing changed.
Title: Re: Escape from Tarkov
Post by: Vexus on January 26, 2018, 12:12:33 pm
There's something wrong with your eyes. Literally nothing changed.

You seem to be playing it, how's the performance? I often hear about random freezes ingame specially everytime the ai spawns.
Title: Re: Escape from Tarkov
Post by: Xant on January 26, 2018, 01:39:31 pm
You seem to be playing it, how's the performance? I often hear about random freezes ingame specially everytime the ai spawns.
Good on two maps, decent on one, and bad on the last. Apparently the last big patch cut the FPS on two of the maps in half, so hopefully it's something they can fix.
Title: Re: Escape from Tarkov
Post by: Golem on January 27, 2018, 03:51:26 am
There's something wrong with your eyes. Literally nothing changed.

I guess I might've changed something, but I feel like shadows are darker and lighted areas are more saturated. I don't know maybe it's just my monitor losing color depth. You know, because that's what ReShade does.

I often hear about random freezes ingame specially everytime the ai spawns.

Since I got 16GB of RAM I'm only getting freezes on AI spawns on most maps. On Shoreline I was getting them(random hangups) still until a recent update that fixed limited GPU usage on that map. I have a midtier PC, but as far as I can tell from videos and streams even beast rigs get framedrops...because Beta.
Title: Re: Escape from Tarkov
Post by: Xant on January 27, 2018, 03:43:11 pm
I guess I might've changed something, but I feel like shadows are darker and lighted areas are more saturated. I don't know maybe it's just my monitor losing color depth. You know, because that's what ReShade does.
Nope, ReShade by itself doesn't do anything.
Title: Re: Escape from Tarkov
Post by: Ikarus on February 10, 2018, 08:41:10 pm
Anyone still playing this?

Didn't like pubg that much but this looks more interesting to me
Title: Re: Escape from Tarkov
Post by: Vibe on February 11, 2018, 02:53:57 am
I just got the game. Kinda lost in maps or what to do. Lost a bunch of pistols and an AKS-74U that came with the game already :lol: I did two successful scav runs. Then I tried a few runs just with the hatchet (heard that's a thing), had few failed ones and one successful, killed scavs with hatchet, got geared up a bit then found a player corpse with two decent looking guns, some armor and extracted successfully.

Gun customization in this game is something else. I like how the loot works. Kinda slow paced game but not really, since you don't have unlimited time. Mostly playing Customs right now, with some Factory to not overwhelm myself. Gonna take some time to get used to how movement works in this game as well.

Still feeling lost so any tips are appreciated so I don't lose my stuff to dumb shit.
Title: Re: Escape from Tarkov
Post by: Xant on February 11, 2018, 05:47:22 am
Map knowledge is very important. Especially in something like Factory, you should know where all the player spawns are (there are 6). Factory is also usually recommended for new players just so they learn the gunplay and basic mechanics.

Hatchet runs at first to learn the maps, try to kill a scav for a gun (or look around, guns with ammo do spawn in some places), then when you start feeling more confident about your map knowledge start bringing guns so you learn the gunplay.

A good way to make money is to bring a pistol into Factory and kill people who only have hatchets. Getting one dog tag from a decently leveled player can be worth like 30-40k, which should cover at least a few pistols or one AKS. Or what most hatchet runners do, spawn and rush straight for the office safe and stuff your safe container full of whatever's in the safe. Lucrative and boring, but can get you money for some gun runs.

Also try Factory runs in offline mode (you won't lose (or gain) any gear) with PvE enabled to get a feel for your guns and pointshooting ("hipfire").

SKS is a great gun, use PS ammo (HP does tons of flesh damage but is shit at penetrating armor), and if you get some solid hits you can take down anyone. SMGs are pretty shit at the moment (next patch in a week or so will introduce Mp7 with AP ammo though), the ammo can't pierce good armor, but they do kill really fast if you aim for the legs. Same for shotguns, shit armor penetration but kill fast if you hit flesh targets. AKS (remember to crouch when firing full auto) and SKS should be your go-to guns until you can get AK74Ns and AKMs etc.

Here's one pretty action-packed Customs run from beginning to end (with some shit cut out of course, real raid lasted 18 minutes)


Also, DON'T start Skier's first task until you've found a fort armor and a kiver helmet. It's timed.

Keybinds that aren't mentioned in controls:
https://gist.github.com/TheDonDope/8327101ead7758b9bfc6e86b9a776f80

Change sprinting to hold like the above link says, feels much more precise that way.
Title: Re: Escape from Tarkov
Post by: Xant on February 11, 2018, 08:31:04 am
Here's a fairly typical factory run for me:


190,000 roubles profit for that two minute raid, which will easily buy you an entire kit and then some. Of course, you'll want to play it slower and if you run into more geared players than hatchlings it'll take more time, but also more lucrative if you win the fight(s).

Peltor ComTacs are also a very legitimate alternative to helmets, I think Peacekeeper sells them at level 1. You hear sounds from further away and they enhance quiet sounds and decrease loud sounds. Only the best helmet can block rifle bullets, so the lower helmets only protect from melee, SMGs and shotguns. Can be good against scavs especially, but hearing someone sneaking will almost always be better.

Another quick run:


Fort armor, the thing I'm wearing and the second guy I kill has, is the best/rarest item in the game. It makes it very hard to kill you through the chest/arms, basically impossible unless you get shot by armor-piercing ammo and even then it can be 5-8 bullets to ruin it, and can only be traded for with 7 gold chains at max level traders. NPC scavs also very rarely have it, so if you find one then grab it and book it out of the raid. Unless you have AP ammo, shoot for the legs if someone's wearing it and the Fast MT helmet. If you have AP ammo, then headshots work well too. And that helmet alone is worth 200,000 roubles.
Title: Re: Escape from Tarkov
Post by: Ikarus on February 11, 2018, 08:53:17 am
Thanks a lot for the info!
Title: Re: Escape from Tarkov
Post by: Vibe on February 11, 2018, 11:04:32 am
Nice thanks!

Didn't think there was this many key bindings... also is there a way to bind toggle lean?

Also, what kinda graphics settings are you using? I have a pretty decent rig, but wouldn't mind even more fps.
Title: Re: Escape from Tarkov
Post by: Vibe on February 11, 2018, 12:34:17 pm
Actually loving these "underdog" runs. Went for a factory run with just a pistol, killed a hatchet runner, blasted a scav in the face, grabbed his SKS, killed an armored player, grabbed everything he had (armor, kitted out MPX, dogtag) and quickly extracted. Raid time ~2 minutes :lol:

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Title: Re: Escape from Tarkov
Post by: Xant on February 11, 2018, 12:51:42 pm
Nice thanks!

Didn't think there was this many key bindings... also is there a way to bind toggle lean?

Also, what kinda graphics settings are you using? I have a pretty decent rig, but wouldn't mind even more fps.
Don't think there's a way to toggle it, though Alt+Q/E leaves you leaned out until you press Q/E again. But it's slow.

Main thing right now is to leave object lod quality at 2 and to disable SSAO. Anisotropic filtering at per texture. Overriding high DPI scaling behavior and disabling full screen optimizations in the .exe has helped some people too.

But right now they're not in the optimization phase yet, so don't expect miracles. Factory and Woods run great for me though, with 100+ FPS more often than not.

And yeah underdog runs can be a lot of fun, from zero to hero.
Title: Re: Escape from Tarkov
Post by: Xant on February 11, 2018, 02:16:24 pm
https://i.redd.it/bb476vqp4jf01.png
Title: Re: Escape from Tarkov
Post by: Vexus on February 11, 2018, 07:40:48 pm
That seems really bad if they don't intend to randomize spawn points.

If everyone knows where people spawn, they can rush kill and loot everything before npcs spawn.
Title: Re: Escape from Tarkov
Post by: Xant on February 11, 2018, 11:18:13 pm
They're going to change how spawns work, but I don't really get your point. Are you suggesting players are less of a threat than NPCs? It's not like people are going to just bend over and take it if you're rushing around to kill them.
Title: Re: Escape from Tarkov
Post by: Vexus on February 11, 2018, 11:33:36 pm
They're going to change how spawns work, but I don't really get your point. Are you suggesting players are less of a threat than NPCs? It's not like people are going to just bend over and take it if you're rushing around to kill them.

Well that's good to know they're changing it.

Since npcs start spawning after a couple minutes, if the strategy you shown works everytime people can rush kill get tags or player drops and off before they spawn.
Title: Re: Escape from Tarkov
Post by: Xant on February 11, 2018, 11:50:53 pm
NPCs spawn immediately. And again, people are a much harder challenge than the AI, as they of course are in every game with PvP. I'm not sure what the issue is supposed to be? What's supposed to happen after "NPCs spawn"? Is that meant to be some kind of a frightening thing, compared to actual players trying to kill you?
Title: Re: Escape from Tarkov
Post by: Vibe on February 12, 2018, 12:39:07 am
So when do player scavs join in? I was watching this youtube video with tips and the guy was explaining that you should check the raid time, but for what reason? What do I get by navigating on the time and how do I do it?
Title: Re: Escape from Tarkov
Post by: Xant on February 12, 2018, 01:28:01 am
I don't think there are specific times for player scav spawns.

I guess he was just talking about raid time to make sure you don't miss the extract? Tap O to see the timer and double tap O to see your extract locations.
Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 08:22:26 am
NPCs spawn immediately. And again, people are a much harder challenge than the AI, as they of course are in every game with PvP. I'm not sure what the issue is supposed to be? What's supposed to happen after "NPCs spawn"? Is that meant to be some kind of a frightening thing, compared to actual players trying to kill you?

As in new batch of npcs which make you freeze, and spawn in your surroundings hindering your escape. I know there's npc spawning on start of match, but if you enter the match fully geared and know the exact spawn locations, you can wreck newer players. How often do you do that rush in, loot and out? It shouldn't be very viable imo or others would do the same.

Obviously players are more dangerous than npcs, but if one carries heavy weaponry/armor they'll have a hard time fighting back.
Title: Re: Escape from Tarkov
Post by: Vibe on February 12, 2018, 09:20:23 am
I know there's npc spawning on start of match, but if you enter the match fully geared and know the exact spawn locations, you can wreck newer players. How often do you do that rush in, loot and out? It shouldn't be very viable imo or others would do the same.

Obviously players are more dangerous than npcs, but if one carries heavy weaponry/armor they'll have a hard time fighting back.

The thing is newer players are gonna struggle against highly armored opponents anyway, unless you bring in some serious fire power, you're gonna have to be shooting at their legs and they're gonna win even if they're bad. I really don't mind the static spawns, at least you know what your options are when you spawn and it isn't random, rng could fuck you over much harder, especially in small maps such as Factory.

SKS is really a beast though, damn. Did another pistol run on Factory, got lucky with an SKS from a scav and killed a level 40+ player that was wearing fort armor. Too bad I died looting him, but at least I grabbed his tag. That alone covers a few pistol runs.

Also I keep forgetting to re-equip armor at start to avoid armor bug. That bug is still present in the game right?

I reached level 10 now and my Peacekeeper leveled up, since you only need to spend some money to level him up. Too bad he only has SMGs (though MPX is sex). The good thing is he is the only one that is selling body armor atm, it's annoying trying to grab it off of the "player vendor" npc. Started working on other NPC quests (bar Skier). I can't recall now if Skier sells SKS at level one, should really try some normal runs with a bought SKS instead of relying on Scav SKS drop, which is rare.
Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 09:48:42 am
The thing is newer players are gonna struggle against highly armored opponents anyway, unless you bring in some serious fire power, you're gonna have to be shooting at their legs and they're gonna win even if they're bad. I really don't mind the static spawns, at least you know what your options are when you spawn and it isn't random, rng could fuck you over much harder, especially in small maps such as Factory.

SKS is really a beast though, damn. Did another pistol run on Factory, got lucky with an SKS from a scav and killed a level 40+ player that was wearing fort armor. Too bad I died looting him, but at least I grabbed his tag. That alone covers a few pistol runs.

Also I keep forgetting to re-equip armor at start to avoid armor bug. That bug is still present in the game right?

I reached level 10 now and my Peacekeeper leveled up, since you only need to spend some money to level him up. Too bad he only has SMGs (though MPX is sex). The good thing is he is the only one that is selling body armor atm, it's annoying trying to grab it off of the "player vendor" npc. Started working on other NPC quests (bar Skier). I can't recall now if Skier sells SKS at level one, should really try some normal runs with a bought SKS instead of relying on Scav SKS drop, which is rare.

There's also grenades which some hatchet user carry which can be instant death. For some risky but quick runs.
Title: Re: Escape from Tarkov
Post by: Vibe on February 12, 2018, 10:04:44 am
I also want to add that I like that AI is somewhat of a threat, at least for my lowly geared self.

Additional question: the noise that you make when you go through bushes, do other people hear it as well?
Title: Re: Escape from Tarkov
Post by: Xant on February 12, 2018, 10:41:20 am
As in new batch of npcs which make you freeze, and spawn in your surroundings hindering your escape. I know there's npc spawning on start of match, but if you enter the match fully geared and know the exact spawn locations, you can wreck newer players. How often do you do that rush in, loot and out? It shouldn't be very viable imo or others would do the same.

Obviously players are more dangerous than npcs, but if one carries heavy weaponry/armor they'll have a hard time fighting back.
I still have no idea what the point you're trying to make is. Yes, you can wreck newer players if they don't know what they're doing... so? NPCs don't stop this at all. Why shouldn't killing other players be viable...?

I really don't mind the static spawns, at least you know what your options are when you spawn and it isn't random
Yeah every spawn is very "winnable" and almost all of them have alternative routes you can take to avoid a fight in the beginning. Flashing red lights in factory is the exception if somebody peeks out from ramp: that's a fight you'll have to take and win. It was a very frustrating spawn when starting out though, since you can literally die two seconds after spawning if you don't know where that ramp spawn is.


Also I keep forgetting to re-equip armor at start to avoid armor bug. That bug is still present in the game right?

Yes, though I don't always bother doing that because it happens so rarely. Just take the armor off in your stash and put it back on again every time after you repair it, that should fix it a lot of the time by itself.

I also want to add that I like that AI is somewhat of a threat, at least for my lowly geared self.

Additional question: the noise that you make when you go through bushes, do other people hear it as well?

Yeah the AI is really unpredictable, sometimes they can't hit the broad side of a barn, sometimes you get a John Wick scav that fucks you up instantly. Armor helps against that of course but they love shooting your legs. Sometimes they don't respect soft cover at all, so hearing their muttering through a bush can be scary.

Yes, other people hear it. So if you suspect someone's close, better sneak through. You also make that sound if you turn too fast in a bush. I love it -- static camping like a pussy is really hard in Tarkov because every action you take can be heard, especially if someone's wearing ComTacs, so you just literally have to look at one direction and not do anything at all if you want to be a successful static camper.

Also, big content patch coming in 1-2 weeks with a new map and guns etc. And the new map looks dope as fuck.

SKS is great and sometimes I go to Customs with nothing but a scav vest and a SKS + PSO, like this run I got two fort armors:

Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 02:58:05 pm
That rush in, kill people, loot and off you go, shouldn't be a viable approach else every match would be full of rushers and that'd be boring imo.

I know there's npcs and player controlled npcs too, but that's not the same thing. Npcs are loud with their talking/cursing so it's easier to spot.

Title: Re: Escape from Tarkov
Post by: Xant on February 12, 2018, 03:26:16 pm
That rush in, kill people, loot and off you go, shouldn't be a viable approach else every match would be full of rushers and that'd be boring imo.

I know there's npcs and player controlled npcs too, but that's not the same thing. Npcs are loud with their talking/cursing so it's easier to spot.
Or.... you could just kill the rushers? The reason every match isn't "full of rushers" is because it's a very high risk approach and people care about their gear.
Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 04:01:48 pm
Or.... you could just kill the rushers? The reason every match isn't "full of rushers" is because it's a very high risk approach and people care about their gear.

You can obviously, with specific weapons like grenades as I mentioned. My point was that unless it's high risk, it shouldn't be viable.

I asked in the previous page about that, and now you answered. So that's settled. I'm thinking on giving it a shot (If there's ever a discount), so knowing more about it from someone that's playing is important. I'm not a big pvp guy, but the scavenging aspect is something I really enjoy.
Title: Re: Escape from Tarkov
Post by: Xant on February 12, 2018, 04:04:06 pm
You can obviously, with specific weapons like grenades as I mentioned. My point was that unless it's high risk, it shouldn't be viable.

I asked in the previous page about that, and now you answered. So that's settled. I'm thinking on giving it a shot (If there's ever a discount), so knowing more about it from someone that's playing is important. I'm not a big pvp guy, but the scavenging aspect is something I really enjoy.
What? Specific weapons? How about just using a gun and shooting them because they make a lot of noise and are coming your way, allowing you to set up an ambush? It's viable and it's high risk.

It's very odd you're arguing this with me when you've never played the game.
Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 04:19:24 pm
Find it odd you think I'm arguing with you lol.

I'm just stating some concerns with the game from my limited knowledge of seeing others playing on youtube. Since they don't show everything, I had no idea about that rush viability and fixed spawn points. So I stated some points in that regard. It was previously stated that having heavy gear makes you harder to die. So, while technically even a hatchet can kill them, it's not good odds. All I'm saying man lol.
Title: Re: Escape from Tarkov
Post by: Golem on February 12, 2018, 04:21:09 pm
Xant is right, but you are also a bit right. Plenty of times you get rushed from many directions at once. But that's just the benefit of teamwork. They'll be changing the medical system to be harder soon(no more instant hotbar med spam) aswell as persistent injuries across raids, and I think this is the one thing that will really change the pace of it. There's some other changes too, like an animation for loading magazines etc, but not being able to heal while also running and shooting will be a big one.
Title: Re: Escape from Tarkov
Post by: Xant on February 12, 2018, 04:23:22 pm
Find it odd you think I'm arguing with you lol.

I'm just stating some concerns with the game from my limited knowledge of seeing others playing on youtube. Since they don't show everything, I had no idea about that rush viability and fixed spawn points. So I stated some points in that regard. It was previously stated that having heavy gear makes you harder to die. So, while technically even a hatchet can kill them, it's not good odds. All I'm saying man lol.
I've stated several times there's no issue with the system and you've kept talking about it being too easy because of scavs (?) spawning late, or something. Obviously a hatchet guy isn't going to kill someone with the best gear, otherwise gear would be pointless, but I don't see what that has to do with anything.
Title: Re: Escape from Tarkov
Post by: Golem on February 12, 2018, 04:32:35 pm
Obviously a hatchet guy isn't going to kill someone with the best gear

Just to make it perfectly clear - you might see that in a video, but it's not intended. Currently there is an armor bug that makes you effectively naked unless you drop the armor and put it back on.
Title: Re: Escape from Tarkov
Post by: Golem on February 12, 2018, 04:39:01 pm
Also to get the discussion a bit away from the current meta of the game, what do you guys think are the chances of this being, for lack of a better word, Stalker 2? They have the Stalker director's name in the game's title, there are obvious visual and audio links between the game and the movie(sunsets are ripped straight out, as far as I am concerned) and then there's the boat on Shoreline. But the absolute nail in the coffin for me, are the packs of bolts lying around everywhere. It just seems too anomalous to be a coincidence.
Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 04:43:19 pm
There's (Yet another) survival game in the makings from the team that did stalker and survarium. Won't have the name due to copyright but will have mutants and anomalies I believe.
Title: Re: Escape from Tarkov
Post by: Xant on February 12, 2018, 04:53:02 pm
There's (Yet another) survival game in the makings from the team that did stalker and survarium. Won't have the name due to copyright but will have mutants and anomalies I believe.
Survarium is so shit that nobody should have high hopes for that.
Title: Re: Escape from Tarkov
Post by: Xant on February 12, 2018, 04:55:29 pm
Also it's not a survival game, it's a Battle Royale: https://www.pcgamer.com/fear-the-wolves-is-an-incoming-battle-royale-game-from-ex-stalker-devs/

Even less optimistic now since they just jumped on the PUBG bandwagon instead of doing something unique. And they're doing this while Survarium is still in early access, 3 years later...
Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 05:03:49 pm
Ops yeah, you're right.

At least a survival game might have fitted in a sense.
Title: Re: Escape from Tarkov
Post by: Golem on February 12, 2018, 05:17:12 pm
I thought you were going to say Metro. There's also a game called Desolate that just came out, but apparently it's really shitty.
Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 05:19:45 pm
Well I love the metro series but we're talking online games so didn't mention it.

Never heard of desolate, gonna check it out.
Title: Re: Escape from Tarkov
Post by: Vibe on February 12, 2018, 07:11:19 pm
Hatchlings (naked with hatchet) are not really dangerous if you have guns/armor. The purpose of hatchet runs is mostly just rush the profitable loot spots and grab as much as you can in your container that you keep when you die, and then die. On the offchance you'll be able to kill a Scav and get a gun or another hatchling for dog tag, but that's it. It's zero risk but mediocre reward, often no reward and it's kinda boring. I wouldn't worry about it.
Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 07:25:00 pm
It's actually easy to hatchet a scav if you get the upper hand. Aim for the head and rotate around them lol easy kill. Can get you some easy weapons early on.
Title: Re: Escape from Tarkov
Post by: Vibe on February 12, 2018, 08:02:37 pm
Any idea why I sometimes lose mags when reloading (drop on floor I guess), even though I have space in my Tactical Rig? Bug?
Title: Re: Escape from Tarkov
Post by: Golem on February 12, 2018, 09:21:50 pm
Probably input lag making the game think you double clicked R(if you do that it does a quick reload), there's plenty of issues with input lag in some places.
It might have something to do with the Ergonomics stat, but I am not sure about that.
Title: Re: Escape from Tarkov
Post by: Vexus on February 12, 2018, 10:58:01 pm
I've seen it happen to some people with mags bugging out. As golem said however, there's quick reload which drops the mag too.
Title: Re: Escape from Tarkov
Post by: Vibe on February 12, 2018, 11:05:00 pm
Yeah, I might've tapped R twice by accident or something.
Title: Re: Escape from Tarkov
Post by: Xant on February 13, 2018, 01:19:08 am
Any idea why I sometimes lose mags when reloading (drop on floor I guess), even though I have space in my Tactical Rig? Bug?
There is a bug that makes your mags just disappear, but I've only had it happen once or twice in 100+ hours, so you've most likely just double tapped R.
Title: Re: Escape from Tarkov
Post by: Panos_Tournament on February 14, 2018, 09:30:05 am
Bought the game.

Joined customs, killed some nerds and took their shit.

Died ten meters before exiting the map.


WIll DO AGAIN!


Great game so far.

Oh, and a tip to newcomers, do a favour to yourself, and buy bring a map to your first run, I didnt and I fucked up/
Title: Re: Escape from Tarkov
Post by: Vibe on February 14, 2018, 09:47:37 am
Just have an online map open on your second screen

http://www.gamemaps.co.uk/game/tarkov/
Title: Re: Escape from Tarkov
Post by: Panos_Tournament on February 14, 2018, 09:52:34 am
Just have an online map open on your second screen

My what?  :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Title: Re: Escape from Tarkov
Post by: Xant on February 14, 2018, 09:54:36 am
What level are you Vibe? Unlocked the level 3 traders yet? That's when you really get access to good guns and mods.
Title: Re: Escape from Tarkov
Post by: Vibe on February 14, 2018, 10:15:35 am
Nah I didn't level up my traders at all apart from Peacekeeper level 2. Didn't play that much, need to complete quests to progress and level up (currently im level 12 or 13).

I did the first quest for Prapor, the one with scavs and shotguns. On second now, with the key and truck thing, watched a video, just gotta do it.
Medicine lady quest, still gotta find 3 more salewa kits.
Skier quest, didn't start yet, but I do have a Kiver helmet in stash, just need some luck to find fort armor.
Peacekeeper, gotta reach lvl 16 or 18 or something, money requirement is fulfilled.

I didn't bother even looking at quests until I was level 11 or so. Leveling has been somewhat slow as I did a lot of low budget runs, either pistol or just hatchet. Great for money, not good for XP. I do have a decent stash right now though, considering my level: 500k+ rubles, 6k$, some €, one AKM and one kitted out AK-74N in stash that I got from two geared guys I dropped in Factory.

But yeah, really gotta level up my traders now. Peacekeeper 2 is only smgs, I did a silenced MPX factory run, got blasted by the first guy in armor because he just ate up all my bullets. I didn't go for legs because my previous shooter instincts make my aim jump to head/body. Until I level up traders I guess I'll use up my stashed ARs and go for a few SKS runs. Didn't really like the AKS that much.
Title: Re: Escape from Tarkov
Post by: Xant on February 14, 2018, 10:25:49 am
I don't think you even have access to the AP 9mm bullets yet, so yeah, SMGs are no good unless you get the drop on someone and have the presence of mind to aim for legs. The AP 9mm will go through a kiver and PACA, but will again be useless against Fort+Fast MT. Best to just stick with the rifles when you can. Especially since MPX costs almost as much as a M4.
Title: Re: Escape from Tarkov
Post by: Golem on February 23, 2018, 05:18:40 pm
Latest patchnotes say "increased image saturation", so they must've left it out last time or are doing it this time that it's noticable even by your pleb eyes, Xant.
Title: Re: Escape from Tarkov
Post by: Vibe on February 23, 2018, 06:30:23 pm
To me these seem like welcome changes to armor: https://goo.gl/eZjT8N (reddit shortened link because this dumbass forum text filters it)

at least as a new player, meeting these forts was pretty frustrating. Didn't play that much lately due to other games, but one factory run had one hatchling with no armor tank several 7.62 bullets (TT pistol), like wut (probably desync or something), if that alone wasn't bad enough he sprints at me and my guy decides to retract his handgun/arms like a true gentleman so this enemy can proceed to hack my face with an axe.

I only lost a pistol but what a frustrating round.
Title: Re: Escape from Tarkov
Post by: Xant on February 24, 2018, 05:32:30 am
TT uses this https://en.wikipedia.org/wiki/7.62%C3%9725mm_Tokarev

"7.62" is deceiving because that sounds like an AK round, but it's still some pistol shit that's awful against armor.

Fort was nerfed too much, makes the high-end firefights too fast. Hopefully changes once they introduce armor plates. The change doesn't help at all when it comes to lower levels either, non-high end AP rounds still take forever to penetrate, whereas it offers almost no protection from 7.62 BP or MK255 now.
Title: Re: Escape from Tarkov
Post by: Vibe on February 24, 2018, 01:58:02 pm
Alright, that was stupid of me to think that was an actual rifle 7.62 bullet in a handgun. Often you see only the first dimension of the cartridge and think yeah it's the same bullet. Still though, he had no armor, so there was definitely desync in play. I've shredded hatchlings with less 9x19mm bullets before. But alright, beta and all, I understand. However, your guy really shouldn't pull his arms back when someone is close, at least with a pistol and maybe SMG (good SMG buff as well I guess?). In the worst case he'd retract his gun from point shooting to hipfire.
Title: Re: Escape from Tarkov
Post by: Xant on February 24, 2018, 03:37:13 pm
What do you mean by pull his arms back? They just changed it a couple patches back so that you can shoot people with pistols no matter how close they are. Instead of pointing the gun up or down, you just pull it back towards you.
Title: Re: Escape from Tarkov
Post by: Vibe on February 24, 2018, 06:13:29 pm
What do you mean by pull his arms back? They just changed it a couple patches back so that you can shoot people with pistols no matter how close they are. Instead of pointing the gun up or down, you just pull it back towards you.

100% my guy pulled hands back and pointed gun up when the hatchet guy started hugging me
Title: Re: Escape from Tarkov
Post by: Xant on February 24, 2018, 08:25:08 pm
100% my guy pulled hands back and pointed gun up when the hatchet guy started hugging me
TT was apparently broken, a dev just said that they fixed it
Title: Re: Escape from Tarkov
Post by: Vibe on February 25, 2018, 02:01:52 am
Ah, nice to hear
Title: Re: Escape from Tarkov
Post by: Xant on February 25, 2018, 02:04:24 am
https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#
Title: Re: Escape from Tarkov
Post by: Butan on February 25, 2018, 10:15:10 am
Is there more "non-linear" games like Escape from Tarkov out there? I've seen a couple vids about Hunt: Showdown but apart from those two... And both still in development.
Title: Re: Escape from Tarkov
Post by: Radament on February 25, 2018, 09:09:28 pm
hunt needs more content and polish before it becomes interesting for me , at this state i don't think it's worth the money with 2 bosses and 1 map...but it's my perspective.
Tarkov is far from perfect but it has currently 4 maps (another is going to be released soon) , good amount of moddable weapons (if you like guns you know what i mean  :wink:) , faction system (for now it's only aesthetic tho) , scavenging things are not my cup of tea but here is essential , netcode was barely fixed last patch alongside with gamebreaking exploits , performance are mysterious for me in eft (i just know shoreline is still shit sometimes even if it's the best looking map for me) , you get quests from traders , main character progression with a large skilline and last but not last ...sound is amazing.
ok i might be a tarkov fanboy but seriously , there's only one tarkov in this genre around , maybe dayz but yea ...
Title: Re: Escape from Tarkov
Post by: Xant on February 27, 2018, 03:08:25 pm
https://imgur.com/a/SUkfj
Title: Re: Escape from Tarkov
Post by: Vexus on February 27, 2018, 03:28:58 pm
hunt needs more content and polish before it becomes interesting for me , at this state i don't think it's worth the money with 2 bosses and 1 map...but it's my perspective.

Hunt is going to be a game with a lot of wasted potential imo. Has so much variety/depth in pve(Already has a lot of different enemies which behave and fight differently not including bosses), yet it focuses only on pvp matches.
Title: Re: Escape from Tarkov
Post by: Leesin on February 27, 2018, 05:06:55 pm
Hunt is going to be a game with a lot of wasted potential imo. Has so much variety/depth in pve(Already has a lot of different enemies which behave and fight differently not including bosses), yet it focuses only on pvp matches.

Eh, they're PvP-PvE matches are they not?, the matches clearly include both aspects and that seems to be the entire point of the game. I think the game will have wasted potential for sure, but for other reasons.
Title: Re: Escape from Tarkov
Post by: Vibe on February 27, 2018, 05:17:57 pm
Yeah it's PvP-PvE, though apart from the boss monster, the other creatures don't really seem to present much of a challenge. But that can easily be modified. Dunno, Hunt seems somewhat interesting, but for me to try it it needs way more content and vastly better performance. Apparently right now it's 60FPS max with 1080ti and good processor, no matter what settings you use.
Title: Re: Escape from Tarkov
Post by: Vexus on February 27, 2018, 05:20:40 pm
Eh, they're PvP-PvE matches are they not?, the matches clearly include both aspects and that seems to be the entire point of the game. I think the game will have wasted potential for sure, but for other reasons.

The normal enemies and environment are currently only there as hindrance or to make other players spot you. You get more exp if you kill them, and that's it. The game is still based around killing the boss or camp outside to kill the players that killed it and take the bounty.
Title: Re: Escape from Tarkov
Post by: Xant on February 27, 2018, 05:30:58 pm
Hunt's gunplay looks fucking awful, with weird 500x ADS zoom to boot.
Title: Re: Escape from Tarkov
Post by: Vexus on February 27, 2018, 05:33:49 pm
Hunt's gunplay looks fucking awful, with weird 500x ADS zoom to boot.

The reload animations are pretty nice tbh. They even factored reloading one bullet having its own separate animation.
Title: Re: Escape from Tarkov
Post by: Xant on February 27, 2018, 10:12:47 pm
The reload animations are pretty nice tbh. They even factored reloading one bullet having its own separate animation.
Yes, well, when the gunplay is awful the reload animations don't, uh, save a lot.
Title: Re: Escape from Tarkov
Post by: Vexus on February 27, 2018, 11:03:32 pm
Yes, well, when the gunplay is awful the reload animations don't, uh, save a lot.

Especially that revolver with a huge ass clip size  :lol:
Title: Re: Escape from Tarkov
Post by: Xant on February 28, 2018, 01:10:25 am
One of my favorite pastimes in Tarkov

https://www.youtube.com/watch?v=lMOATFXdoko
Title: Re: Escape from Tarkov
Post by: Leesin on February 28, 2018, 08:18:09 am
I'm such a tight bastard, I like the look of this game but I just can't bring myself to pay that much for it.
Title: Re: Escape from Tarkov
Post by: Vibe on February 28, 2018, 08:52:50 am
It's also a bit more expensive than it says on their webpage. VAT is not automatically included in the advertised price, as well as them using Xsolla so a lot of the payment options have like 3-4€ extra fee. I bought it from a key reseller instead for this reason, because they bought a bunch of keys when EFT was discounted, so I could get it cheaper.

Also that hatchling video hahah
Title: Re: Escape from Tarkov
Post by: Vibe on March 02, 2018, 02:40:52 pm
Well, done with the 14 Woods scav kills quest, was actually pretty fun fucking around in Woods map. Got quite a few player kills as well and I only had an aksu most of the time. Next Prapor quest I need to farm the Customs key now. I found quite a few keys already so far, but not the Customs one (or the Factory one, or I think any of the really useful ones). Could also use the keychain item. Still haven't found a fort armor for the other guys quest tho. Gonna be a bitch.
Title: Re: Escape from Tarkov
Post by: Xant on March 02, 2018, 03:39:40 pm
Factory is probably the best place to find a fort armor, just kill all the players and then stay on the map to farm scavs until one of them spawns with it. Or alternatively kill a player with it.
Title: Re: Escape from Tarkov
Post by: Vibe on March 02, 2018, 04:30:21 pm
Well, just had a lucky run as a scav, killed a fort armored guy (I think he was in a fire fight before probably why aks went through his armor), havent ever extracted this loaded lol

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Inside the backpack there was also another AKM and an AKS-74U. So 4 rifles in total with fort armor, 3 helmets and 2 dogtags. Too bad the Fort armor is blasted to bits (after repair) and can't hand it in to Skier lol. The problem is I accepted the quest because I didn't know that the Fort armor needs to be of a certain durability.

EDIT: Alright, super lucky lol. Literally first Factory raid after this, the first Scav I killed had fort armor.
Title: Re: Escape from Tarkov
Post by: Xant on March 02, 2018, 08:39:50 pm
That AKMN on the back is top tier too, all the best attachments.
Title: Re: Escape from Tarkov
Post by: Vibe on March 03, 2018, 04:12:00 pm
Been having pretty successful runs, trying to "spend" the gear I've looted to clear up space but I just keep extracting with more lol. Stash size is so small on standard edition D:
Title: Re: Escape from Tarkov
Post by: Xant on March 03, 2018, 04:36:30 pm
That's how I got over my gear fear too. My inventory was getting full so I decided to just use everything.

And then I noticed that I made far more gear that way, and started always going out fully kitted out.

Standard edition stash size is OK.... once you get Therapist to level 4. Buying iCases from her lets you quadruple your inventory size. And after open beta rolls out, Hideout will let everyone increase their stash size.
Title: Re: Escape from Tarkov
Post by: Vibe on March 03, 2018, 05:26:08 pm
Yeah I'm working on my Therapist level now, still haven't done the Salewa quest. Did the quests to get Skier and Prapor to level 2, plus additional (place beacons one) for Prapor. So I can finally buy Kiver helmet from vendors now, as well as 7.62 PS ammo, so I can actually stand a chance against armor now. The only thing missing is better meds now.
Title: Re: Escape from Tarkov
Post by: Xant on March 03, 2018, 06:38:18 pm
Kiver is useless, comtacs are far better. Every rifle round goes through kiver.
Title: Re: Escape from Tarkov
Post by: Vibe on March 03, 2018, 07:08:26 pm
Isn't it still decentish against scavs and pistols an shit

I tried comtacs as well, some hardcore ASMR. Seriously improved hearing though, that's for sure
Title: Re: Escape from Tarkov
Post by: Xant on March 03, 2018, 07:14:04 pm
It helps against some 9mm and shotguns but comtacs give such a huge advantage that it's not really worth it.
Title: Re: Escape from Tarkov
Post by: Vibe on March 04, 2018, 05:41:19 pm
Man I keep getting lucky. I'm on "Bad rep evidence" Prapor task, where you need to pick up a document from a locked trailer on Customs. The key to this locked trailer apparently spawns in Factory locked room on top floor where offices are, but to access that you need the Factory key.

So my plan was to simply hatchet run farm the Factory key on Customs first. On my first hatchet run I sprinted straight to dorms, killed a few scavs, looted pretty much all the rooms, got the gas station key and the key I actually need for my task. So basically skipping the Factory part (though I guess I'll want to farm the Factory key one day as well). Killed a scav with 6B helmet, found a wallet in one of the lockers, went to the task trailer, got the document, opened the weapons case that was there, got an M4 and extracted lol.

Could really use the key chain thing right now though, my inventory is getting littered with keys.
Title: Re: Escape from Tarkov
Post by: Vibe on March 06, 2018, 01:12:23 am
Welp, had to "pay" for all the good luck with a very frustrating end to a 1v4 (all 4 geared). And I was a hatchling. I spawned on Customs in the building that has 2 arms crates, looted it and got 2x AKS-74U, loaded. I hear footsteps outside, they open the door and I start firing. Nobody dies, but I can hear one of them rotating to the open part of the building on the other side, they throw a few nades in, they were playing very slow/defensive. At this point I thought it was just 2 guys, so once the other guy rotates, I charge out the back door to find 2 guys standing just outside. They were so unprepared and shocked by this crazy ass hatchling with dual looted AKS-74U that I gunned them both down before they even managed to fire a bullet.
I quickly loot one of the guys, kitted out AK-74N with a 60 bullet mag, helmet, armor, great, enough to fight the last guy without getting instagibbed. I drop both aks because they're out of ammo. Didn't have time to loot the other guy I killed in the back, because their friend rotated back and already started firing at me, so I run back inside the building. Now I play it defensively, I can hear him munching around the building, after a while he tries to enter through the back door, I start firing at him, he must've taken some bullets so I take this opportunity to again rush out the other side of the building.
While I'm outside rotating to the backside of the building where he was, the looted AK-74N I was carrying simply disappears, nowhere to be found, gone from my inventory, not on the ground, I'm left with a fucking hatchet, lmao.
To end it, I ran back inside the building, waiting for the last guy to run in and kill me, at this point I thought I was in a 1v3 initially with the last guy standing. Was actually 2 people that came rushing in, so it was in fact a 1v4. Ending abruptly to one of the most climax killing bugs ever lol. Was a great fight up to that point. What a load of chumps regardless :lol:
Title: Re: Escape from Tarkov
Post by: Vibe on March 10, 2018, 01:43:57 am
Kinda talking to myself at this point, but still, this was my most successful raid combat/kill wise so far (on Customs):

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Was one fight vs a duo and after that a fight vs a 3 man group. I was injured in the legs right from the start from a fight with 3 scavs (I was kinda careless). Still managed to kill a duo that was trying to camp me at the old gas station and then jumped another trio that was inside the new gas station. After that I was injured in the stomach so I had to extract quick before I died from dehydration. Too bad I didn't have enough space to take all their guns, but I still managed to grab an AKM, OP-SKS and an M4, all fully modded. And 5 high-ish level dogtags of course.
Title: Re: Escape from Tarkov
Post by: Xant on March 10, 2018, 05:18:26 am
I'm so decked out that I don't have the patience to play safe anymore, because loot means absolutely nothing. Which in turn means I die to people sitting in a random bush a lot because I sprint around making noise. Ended up deleting 40 forts and a dozen iCases just so I could have ten ready-to-go kits because gearing up again by buying 50 different things was the most annoying part.

So you should cherish what you have now, a lot of people do hatchling runs for the tasks and to get loot, but I think that's shooting yourself in the foot. The game is so much more fun when you're afraid of dying, and when you still have tasks to do and loot to care abut.

Worst part for me is that I might go into a raid and meet 8 hatchlings and 1-2 super low geared people, and if I play slow and careful in a raid like that and waste 40 minutes I feel like jumping off a bridge. On the other hand, if I play aggressively and turn a corner into a 4 man fully geared squad, I'm dead for sure.

I still play it quite a lot simply because there's no other game that scratches the same itch, and the firefights are awesome, but I'm mostly waiting for a wipe and the next big patch at the moment. Their development pace is pretty great, which is a very good thing, and there's new content every month and then a huge content patch every 2-3 months. I'm also almost level 60, so I still got a lot of playtime out of this patch, so not really complaining. New map + all kinds of other content + nerf to hatchling runs + wipe will make it feel like a whole new game again.

Also dying to lag/bugs can be really fucking annoying, but I watched a DayZ stream yesterday which put things into perspective a little... people and zombies were still literally teleporting everywhere, with the clumsiest combat ever, almost 6 years after launch. Literally no change. What a garbage game DayZ turned out to be, and what a shame it is when it had so much potential. But I'm not that disappointed, because Tarkov is a much superior DayZ to me. I much prefer the raid format too, where firefights are pretty much guaranteed, but you still don't know exactly where they'll happen, and there'll be slow play and quiet times too. Plus, zombies are boring as fuck as enemies.
Title: Re: Escape from Tarkov
Post by: Xant on March 10, 2018, 02:00:48 pm
Exhibit A of why I hate hatchlings:

Hear a guy going through a bag in there, but have to assume he's geared, and after the grenades and getting him via blind fire through the window, turns out I could've just ran in there and hatcheted him in the face. God damn time wasters.

Title: Re: Escape from Tarkov
Post by: Xant on March 10, 2018, 02:18:20 pm
Bonus clip, Fort+Fast squads playing like they're invincible is pretty hilarious:

Title: Re: Escape from Tarkov
Post by: Vibe on March 10, 2018, 04:17:27 pm
I'm so decked out that I don't have the patience to play safe anymore, because loot means absolutely nothing. Which in turn means I die to people sitting in a random bush a lot because I sprint around making noise.

Yeah I've noticed this pattern a lot as well. Patience kinda wins in this game, I guess it's realistic, but whoever gets the drop on someone is going to win the fight from my experience, unless they really fuck up their aim (I don't know how, because most of the guns don't have a lot of recoil). I wish TTK was a bit higher so the one who gets the drop would still have advantage, but it wouldn't be a guaranteed win.

So you should cherish what you have now, a lot of people do hatchling runs for the tasks and to get loot, but I think that's shooting yourself in the foot. The game is so much more fun when you're afraid of dying, and when you still have tasks to do and loot to care abut.

I've been going in geared pretty much all the time now, so I agree. The fear of dying with gear makes raids exciting, even though my stash is full all the time and I actually had to vendor sell fuckloads of guns lol. The only hatchling run I do is the Factory key and marked room (for keybar) on Customs, and that's because if I take gear I'll never be fast enough to beat other hatchlings to dorms. Still no luck on those two items, but I did find a Docs case which helps.

Bonus clip, Fort+Fast squads playing like they're invincible is pretty hilarious

I think it has more to do with squads than armor. You know how I won that 1v3 at new gas station from my last post? They literally ran out one after another through the same door, like fucking lemmings. All I had to do was gun them down. People are clueless and are used to getting carried by the fact that outnumbering someone in this game is a huge advantage.


But generally I've been really pulled in by this game. I didn't expect it to pull me in this much, to be honest. Even with all the bugs and occasional clunkiness. I like the gunplay, the immense weapon modding and mechanics and animations connected to it. The armor and health system, how looting works. It's just on another level compared to DayZ. And yeah I prefer the raid format as well, faster paced, more action. Then you also have the tasks, which bring some meaning and goals to your raids, love those as well.

Some things that I dislike:
- some skills are downright stupid, in both what they provide and how they level. Strength being the main culprit here, of course. I love that there's a skill system in the game, it's a cool feature. But these skills should level naturally when you play. You shouldn't need to do stupid actions repeatedly that you wouldn't even think of doing in a normal raid, and that certainly shouldn't be the only way to level it. And once you do max it, you shouldn't be able to do this lol https://clips.twitch.tv/SecretiveLivelyCockroachGrammarKing
- grouping up is absurdly strong and makes this game a walk in the park. Groups should be matched only with other groups (+-1 member).
- sound, especially vertical, really needs to be adjusted. Sometimes it's really hard to tell where the enemy is from sound.
Title: Re: Escape from Tarkov
Post by: Xant on March 10, 2018, 05:32:47 pm
Yeah it's been a long time since a game pulled me in as much as Tarkov, and they add a lot of cool content with all the big patches.

Strength leveling is dumb but the best way to level it is to find a docs case, or better yet, two of them, and fill it/them with factory maps. Then just put them in your container and go on raids. No need to do anything special. You'll level up your strength passively like that, as long as you've got some other decently heavy gear on you as well.

I dunno about grouping up being that absurdly strong though, there are negatives it as well. You make more sound and it's more likely you'll be seen first. And I do a lot better solo than I do in groups, especially when those groups have inexperienced players. Worst thing about groups is thinking you got them all and going to loot, only to be sniped by the last surviving member.
Title: Re: Escape from Tarkov
Post by: Xant on March 12, 2018, 04:09:20 pm
This is the quality of most squads I run across, hence my not being very concerned about them:


"Oh my buddy died, let me just go walk on his bod- oh I'm dead"
"Fuck, both my friends are dead, better make a LOT of noise so that the enemy could shoot me even if he was blinder than Daredevil"
Title: Re: Escape from Tarkov
Post by: Vibe on March 14, 2018, 10:52:47 am
New patch: https://www.reddit.com/r/EscapefromTarkov/comments/84c32v/preliminary_patchnotes_07/

Hopefully vertical audio is good now and servers perform at least a bit better. Shoreline was really bad the last days.
Title: Re: Escape from Tarkov
Post by: Xant on March 14, 2018, 11:15:32 am
Oh fuck, didn't even notice. Vertical sound is potentially HUGE. That was one of the major issues in the game.
Title: Re: Escape from Tarkov
Post by: Vibe on March 15, 2018, 10:21:15 am
Sounds seems a bit better now. It's definitely not great yet, I'm kinda spoiled by great sound from games like Siege, heck even PUBG does it kinda well now. But it's getting there. Your own footsteps are a bit lower in volume now as well, so it doesn't sound like they're actually coming straight from your head.

In terms of maps, I would say that Customs is my favourite right now, followed by Factory. While I like the openness of Shoreline and Woods, I often get shot unknowing where they are, because there's so many potential spots they could be at. Also more bush campers.
Title: Re: Escape from Tarkov
Post by: Vibe on March 16, 2018, 09:35:44 am
Xant since you have a lot of hours in this game, what's the rough sound range (in meters for example) for someone walking and opening doors, without comtacs? I was in a Factory raid spawned on forklift and I couldn't hear someone open the doors from breach room. Also no idea how far they can hear me when I walk at normal speed.
Title: Re: Escape from Tarkov
Post by: Xant on March 16, 2018, 01:25:19 pm
No idea, I always use comtacs.
Title: Re: Escape from Tarkov
Post by: Xant on March 17, 2018, 02:19:15 pm
Customs has been my go-to for PvP for a while now, too. Factory is nice because you're guaranteed to run into players fast, but it gets so boring when most of the time all you run into are hatchlings.

Customs Boilers spawn especially can get pretty crazy right from the start:

Title: Re: Escape from Tarkov
Post by: Vibe on March 17, 2018, 02:39:52 pm
Nice kills there. Boilers is usually pretty intense yeah, I almost always spawn there and you immediately hear shots and grenades flying around.

Yeah, lots of hatchlings in Factory usually, though sometimes it's a full on bloodshed between really geared people. Lost my fort/fast/m4 yesterday on Factory figting 3 fort/fast/m4 people, managed to take two down at least. My fort was blasted to shit after the fight against the two so I was basically armorless for the fight against the last guy and lost. Though again I needed to empty my stash so didn't really feel bad for losing that gear, I got a good fight from it so it's worth it to me.

Right now I'm considering wether I should go full in and get EoD version for the stash size and gamma container. Apparently a wipe might be coming this month, so it'd make sense since you have to reset your account to upgrade. Right now I've got all my traders on level 3, not really bothering with the grindy quests if the wipe is coming soon and I'm just going around the maps doing my own thing. Most of the quests I have atm are in Shoreline as well and I don't really feel like playing that map. Feel like level 3 on traders is more than enough to kill geared people anyway, Paca+6B helmet, ak74, though I don't have access to the best ammo, PP/PS still feels sufficient.
Title: Re: Escape from Tarkov
Post by: Xant on March 17, 2018, 03:26:11 pm
I upgraded to EoD after like a week of playing, simply because I was so hooked. It's already been worth the money, I've got like 150-200 hours in the game, and even in this short period of time they've made some really great changes and additions with every patch. With the wipe we'll get the new map, which looks fucking amazing, and supposedly they've used new optimization techniques on it, so hopefully performance will be good. There'll also be a ton of new content with that patch.

I loved doing most of the quests myself, they gave context and added excitement to raids. Having an objective, and having to survive, was pretty cool. Of course that's only the quests where you do something intelligent. Those grindy "find 10000 rare items" quests are dumb.

Level 3 traders is definitely enough. The "omg I just get raped by fort+fast people ;(" complaint is pretty common, but the reason those people get raped is because players running fort+fast are almost always more experienced, not because their gear is better. I myself run PACA+Fast with visor these days. 6B is almost as good as a Fast, and a fuckload cheaper (2000 dollars for fast+comtacs+visor). Only thing you're really missing is RSASS, which is really good with the M61 ammo. You completely ignore every kind of armor. But AKM is my favorite gun regardless.

I just wish they'll tone down the aim punch they added in 0.7.6. It's a bit extreme. But because of it, Fort armor is especially bad now. If you get a bead on someone, it's unlikely they'll be able to return fire effectively no matter what their armor is because it doesn't help at all against aim punch.
Title: Re: Escape from Tarkov
Post by: Vibe on March 18, 2018, 11:28:40 pm
Man, been running factory a bit more to practice with AKM. Unfortunately, 80% of the factory runs are pretty much hatchlings, so it's usually just a 1v1 vs another geared guy with 4 hatchlings running around. What I don't get is that these hatchlings are often level 30-50. I mean... ???? I understand hatching when you're low level and don't have anything, but holy hell, what are they doing.

But yeah, as said before getting used to AKM now. I was in a fight in Customs yesterday against a fort/fast/m4 and my AK-74n just outright lost. Those PP bullets got absorbed, 6 bullets hit no kill. That made me think maybe it's time to switch to 7.62. I can only buy PS rounds but they're a bit better at piercing and have greater damage than 5.45 PP. Willing to deal with a bit of an extra kick on the rifle if it means taking down forts faster.

This is what I use to mod it and it makes the recoil very controllable:
TT Adapter + DTK-1 compensator
TT 10000 Mount + Belomo PK-06 Reflex Sight
Magpul Moe Handguard + AFG M-LOK Tact. grip
Recoil Pad
RK-3 Grip
Title: Re: Escape from Tarkov
Post by: Xant on March 19, 2018, 12:27:27 pm
More than anything, the soft skill for recoil control matters. It can be cheesed really easy by taking an AKS, the cheapest ammo possible, and just going to fire it on Shoreline night with backbag full of that shit.
Title: Re: Escape from Tarkov
Post by: Vibe on March 19, 2018, 02:26:59 pm
Didn't know that soft skill for recoil matters the most. Though not surprising, looking at what kind of advantages you get with certain soft skills. Really hope they tweak those around to not provide such large boosts and maybe make gains from them bigger at sub 20 skill level, with each higher level giving you less boost, so there's still something to grind towards without ridiculous differences between low and high skill levels.
Title: Re: Escape from Tarkov
Post by: Xant on March 19, 2018, 09:36:44 pm
Recoil soft skill is easy to level organically, at least. I only got 3-4 levels by cheesing it.

Also, wipe coming this month confirmed. Guess it's time to lose everything.

Looking forward to it. Going to be fun to be afraid of losing stuff again.
Title: Re: Escape from Tarkov
Post by: Vibe on March 24, 2018, 12:55:15 am
Damn, people are stacked now due to the event. Went into Customs solo and wiped 2 teams of 3 people, every single one of them fort/fast/m4. Huge haul but since I was solo I had to leave so much shit behind.

(click to show/hide)

(click to show/hide)
Title: Re: Escape from Tarkov
Post by: Xant on March 24, 2018, 01:21:26 am
Hahaha, bet that was cool. I tried to play but servers are kill. Wouldn't even let me hit "ready."
Title: Re: Escape from Tarkov
Post by: Vibe on March 30, 2018, 04:11:15 pm
Preliminary big patch notes:
https://forum.escapefromtarkov.com/topic/66038-preliminary-patchnotes-080/?_fromLogin=1

Looks exciting. Multiple changes and additions here that I am looking forward to.
Title: Re: Escape from Tarkov
Post by: Xant on March 30, 2018, 09:15:08 pm
Yeah, the patch notes are fucking dope, and it doesn't even list the new guns and items.
Title: Re: Escape from Tarkov
Post by: Vibe on March 31, 2018, 12:36:15 pm
My favorites are (apart from optimization which is always welcome, but I doubt it'll solve much as it's a long long process and the game is in a very wonky state performance wise):
Quote
Antialiasing options (2x, 4x) in graphics settings - this is very nice
All the trader changes (new rewards, unlock conditions, etc) - hopefully they reworked the dumbass tasks that are rng grind (such as bring 30000 tushonkas)
Adjusted chances of items’ spawn on locations - I'm hoping this means a bit higher chances on certain important keys and keyrings/docs cases, so it isn't such an rng fest
Removed skill rollback - this was a dumb mechanic, I'm happy it's gone
Helmet damage mechanics - modular hit zones (including face area) - Makes SMGs, pistols and shotties actually viable
Basic recoil increased by 20% - there was basically no recoil before and you could spray down people from very far away, so this is good
Aimpunch is strongly reduced - the most frustrating thing last patch that basically robbed you of 1v1 wins
Various fixes to the current skills - though not very specific, hopefully means some changes to superman strength and stuff like that
Title: Re: Escape from Tarkov
Post by: Golem on March 31, 2018, 05:42:16 pm
I was really hoping they would introduce mag loading and healing in the same version. Kinda feel like this will introduce some pacing problems. More healing, less shooting. But overall it sounds really good.
Title: Re: Escape from Tarkov
Post by: Vibe on March 31, 2018, 05:56:12 pm
Yeah, I had a feeling they were gonna put the healing taking time as well with the mag loading taking time.
Title: Re: Escape from Tarkov
Post by: Golem on March 31, 2018, 06:02:18 pm
Apparently it'll come with the next patch(after the upcoming one) - @ 1:20:40 https://www.twitch.tv/videos/244780706
Title: Re: Escape from Tarkov
Post by: Xant on March 31, 2018, 06:26:57 pm
The mag loading won't really change anything. Just bring a couple of extra mags in your backbag.
Title: Re: Escape from Tarkov
Post by: Vibe on April 01, 2018, 01:38:18 am
People 4 manning Factory and still lose :lol:

visitors can't see pics , please register or login
Title: Re: Escape from Tarkov
Post by: Vibe on April 11, 2018, 03:13:10 pm
New ammo damage and pen values, comparison between old and new: https://docs.google.com/spreadsheets/d/1U5ur0WPyP2AG2D1CLM3_2cvNxGLIupqQgnZJC0zW4iQ/edit#gid=135189913

I'm pretty sure armor value calculations are being changed with this patch as well, given the general big increase in penetration value
Title: Re: Escape from Tarkov
Post by: Vibe on April 14, 2018, 02:07:00 pm
Patch & wipe scheduled for Thursday, 19th of April
https://twitter.com/bstategames/status/984864644232826880?s=21
Title: Re: Escape from Tarkov
Post by: Xant on April 15, 2018, 01:06:43 am
Can't wait for the patch. Haven't played since they announced the wipe and the boring (imo) events, and the break has made me appreciate the game even more. The way the guns look and the movement works and everything just feels so good, so much detail in everything. No other game really fills the void.

The AK 100 series is going to be dope too.
Title: Re: Escape from Tarkov
Post by: Vibe on April 16, 2018, 09:40:14 am
Was really hoping they'd get rid of the grindy, luck based quests for this patch but eh. 30 tushonkas still seems to be in and Mechanic will have a bunch of quests like that as well (find 10 gfx cards, ugh):
https://escapefromtarkov.gamepedia.com/Mechanic#Quests
Title: Re: Escape from Tarkov
Post by: Xant on April 16, 2018, 04:52:00 pm
I don't think those quests are bad as long as you know they're coming. Plenty of time to gather the stuff before you have to turn them in.

Sucks, of course, if you only have a standard edition stash.
Title: Re: Escape from Tarkov
Post by: Vibe on April 16, 2018, 06:43:17 pm
Yeah I'm a bit biased here since im on standard ed and don't feel the game is worth that price (atm) to upgrade. It's a real pain in the ass stashing all those items in advance and it doesn't help that all the containers are on traders level 4.
Title: Re: Escape from Tarkov
Post by: Vibe on April 18, 2018, 12:48:38 pm
Title: Re: Escape from Tarkov
Post by: Panos_Tournament on April 18, 2018, 02:51:13 pm
Xant & Vibe, get a room.
Title: Re: Escape from Tarkov
Post by: Xant on April 18, 2018, 06:28:31 pm
This is our room, idiot. Get out.
Title: Re: Escape from Tarkov
Post by: Xant on April 24, 2018, 11:21:32 am
Interchange is awesome. It's so fucking massive though that without scavs it can be really dead. At least the loot is insane. Last raid I walked out with 350k roubles, two guns and bunch of rare quest items. If I had the keys for the store registers I could've easily gotten 500k+.

Shoreline also runs FAR better now.
Title: Re: Escape from Tarkov
Post by: Vibe on April 24, 2018, 11:55:34 am
Yeah Interchange is awesome, it's fucking massive and it's probably one of the best maps I've ever seen in any game. Maybe a bit too dark for my taste at certain places. The spawns are way too close though - I spawned on one side and saw 3 different people within 3 seconds of spawn. This shouldn't happen.

And yeah so many cash registers lol. I extract with at least 100k rub there each time. Also specialized stores which have specific loot are great to hit for quest items (such as the tech store).

Title: Re: Escape from Tarkov
Post by: Golem on April 24, 2018, 01:40:45 pm
I went hatchet run one time on Interchange and met two other hatchlings and we teamed up  :lol: but then it turned out they were there to glitch inside a car and level up their endurance by sprinting in place  :mad:
Title: Re: Escape from Tarkov
Post by: Vibe on April 24, 2018, 01:43:07 pm
This is one of the things I was hoping they'll redo for this patch, skill leveling. While strength is (much) faster to level now, the advantage you get from level 51 is still stupid and if you want to max it in a reasonable time you gotta do the dumbass overweight jumping. Endurance is much slower to level now though it does level naturally. This should all level naturally through normal gameplay and should be capped per raid to avoid abuse like that.

Other than that I'm quite enjoying the new patch, even though I've been doing a lot of hatcheting for now, which is sadly still the best way to get keys and certain items off a map. Also I did a mistake and accidentally accepted Skier's first task without having the 3x 3M armor, fuck. There is a spawn for 3M though on Interchange and I've been hatchet running it, so I only got to find one more.

I'm sad certain items are still tied to specific rooms (such as keybar, docs case, which are really important for standard ed users), which only promotes more hatcheting. I got so used to going out with full gear from last patch, kinda don't feel like hatcheting, but I really need a keybar so I can take keys with me to a raid.

I don't mind the scav difficulty early on (sucks without armor), but sometimes they are super inhuman, 180 shots or pretty much instantly fire at you as soon as you pop out of a corner. Now with face hitboxes it hurts that much more. Lost armor+helmet+sks to a scav that one shotted my arm off - I think that's due to low health skills, means you can die from blacked out limbs. Was still annoying.
Title: Re: Escape from Tarkov
Post by: Golem on April 24, 2018, 02:39:24 pm
The scavs honestly feel easier than before, maybe it's just the performance improvements. The only time I've gotten mad at all was when a scav oneshot me through a bush, when I was about 50 meters from the bush and he was like 4m which should've completely obstructed his vision.
.
Title: Re: Escape from Tarkov
Post by: Xant on April 24, 2018, 08:26:17 pm
Yeah Interchange is awesome, it's fucking massive and it's probably one of the best maps I've ever seen in any game.
Yep, the really cool thing about it is that it really does feel like a real super mall. I can't think of any game that has had such a massive, realistic, complex location like that. I'm sure every airsofter has walked through a mall and thought "boy, it'd be cool to play here"... and Tarkov made the map.

I hated the 1-17 levels, traders have nothing useful, no armor, etc. But after 18 and being able to build a good AK74, it's been fun. 22 right now and I run fully kitted 105s and 74Ms every time. Was also really weird and uncomfortable to play without ComTacs, felt like I couldn't hear shit.
Title: Re: Escape from Tarkov
Post by: Vibe on April 24, 2018, 10:15:45 pm
I hated the 1-17 levels, traders have nothing useful, no armor, etc. But after 18 and being able to build a good AK74, it's been fun. 22 right now and I run fully kitted 105s and 74Ms every time. Was also really weird and uncomfortable to play without ComTacs, felt like I couldn't hear shit.

Holy fuck tell me about it. I'm only level 9 but everything is so silent without comtacs once you're used to them. They're a huge advantage. And yeah I cannot wait to unlock armor and being able to buy and kit out a 74n.
Title: Re: Escape from Tarkov
Post by: Xant on April 25, 2018, 12:26:28 pm
Armor is really only good right now for stopping shotguns from 1-hit killing you in the chest. The very best armors and helmets might be okay against shit ammo from assault rifles, but the best ammo will go through anything right now. Hope they tone it down a little, they upped the penetration values by far too much.
Title: Re: Escape from Tarkov
Post by: Vibe on April 25, 2018, 12:58:11 pm
Armor is really only good right now for stopping shotguns from 1-hit killing you in the chest. The very best armors and helmets might be okay against shit ammo from assault rifles, but the best ammo will go through anything right now. Hope they tone it down a little, they upped the penetration values by far too much.

Yeah this is really strange to me. I thought with increased armor pen values (by a lot) they were reworking armor penetration formula, but it seems to be just raw increase in penetration? That makes all armor paper then. They gotta change that.
Title: Re: Escape from Tarkov
Post by: Xant on April 25, 2018, 06:58:33 pm
The scav system is really good.

Just went on Customs to complete three tasks at once: 15 scav kills for The Rapist, 20 for Prapor, and a Dorm room task for Skier. Killed four players and 16 scavs (had 4 from earlier so I got Prapor's task done too).

But what would've otherwise been pretty brain dead AI slaying after the players were dead wasn't, because at least 4-5 of those 16 scavs were player scavs and actual intelligent threats. It's great for pacing: the first 10-15 minutes are where the PMCs are the main threat, then they're usually either dead or extracted. And then it'd just be fighting vs AI, except that's when most of the player scavs start spawning. So I killed a bunch of scavs+players at construction, then went to Dorms for my Skier task, killed a team of player scavs, and extracted. Took 35 minutes, and raids like that are where Tarkov shines.
Title: Re: Escape from Tarkov
Post by: Vibe on April 26, 2018, 05:53:46 pm
Quote
Changelog of hotfix 0.8.2.1235

- Fixes of the Interchange location
- Fixed Object reference error
- Fixed Mag Drills skill progress
- Fixed Mag Drills skill bonus
- Adjusted damage absorption of armor while using tactical vests with armor plates
-Fixed ammo counter display upon check of remaining ammo
- Fixed loyalty level display. Now correct level of loyalty is reflected for items that are unlocked during quests
- EOTECH sights’ reticles now have no “noise” effect
- Correct fire lighting at the Interchange location
- Jumps are not counted for Strength skill upgrade
- Strength skill bonuses reduced 25%
- Fixed visual hyper lighting  at spawn at the Interchange location
- The rain sound indoors at the Interchange is now more quiet
- Shoreline swamp spawn is moved to a safer place
- Customs spawn at the accommodation unit by the fuel storage is moved to a safer place
- Spawn adjustments at the Interchange location
- Face hit box corrected according to community feedback
- Fixed bug that allowed to remove negative limp effect by reentering the raid
- Now all open container windows are closed when switching between tabs
- Fixed notification about amount of cash required at the paid exit zone of the evacuation was already paid for

Strength nerf finally, though it's not big. And you can't jump grind it anymore, which is good, but many people have already grinded it to 51 this patch... heck even I grinded it to 20 by jumping like a tard with full buckshot backpack for just 2 raids.
Title: Re: Escape from Tarkov
Post by: Xant on April 26, 2018, 07:17:32 pm
51 str masterrace
Title: Re: Escape from Tarkov
Post by: Vibe on April 27, 2018, 11:54:04 am
bastard - I would grind it to 51 but I ran out of backpacks big enough to go over the weight limit and you can only get bigger backpacks at ragman 2

So, how much do you feel the 25% nerf having elite STR, Xant? It's probably still pretty ridiculous right?
Title: Re: Escape from Tarkov
Post by: Xant on April 27, 2018, 12:06:41 pm
The only change is that jump height is now +18% instead of +25%. So, no change. What they need to do is reduce the sprint speed from +100% to 50-60%. But I mainly like the high strength for the jumping, lets you get over some of the thigh-high fences and jump over customs shortcut, etc.
Title: Re: Escape from Tarkov
Post by: Xant on April 27, 2018, 09:59:57 pm
Strength wipe confirmed for tomorrow fml
Title: Re: Escape from Tarkov
Post by: Vibe on April 27, 2018, 10:55:51 pm
I mean it is fair, it's either reset or put back the same rate of leveling as before. I'd rather they just increased base runspeed and put a very small bonus to it into endurance instead. Leave strength as is.
Title: Re: Escape from Tarkov
Post by: Xant on April 28, 2018, 12:36:51 am
It's not fair to wipe people's progress that they worked for. It's not the players' fault that they overtuned how fast strength could be leveled. Of course their first solution was shit too, but at least it was more fair, since nobody lost anything they'd put work in to achieve. Both are way too extreme, though. They could've nerfed what strength does and maybe reduce the speed you gain it with by 25-35% or something. That way it would have taken longer, but not significantly longer, for everyone else to catch up, while making maxed strength less ridiculous.

Ideally they'd just rework that shit, jump height is annoying as fuck before ~25 strength, you can't get over really low obstacles, and you run like an obese kid. And you need to play very artificially to increase it, which sucks as well. Most skills get leveled up organically, like recoil control and endurance, but for strength you'll need to spam several million roubles worth of grenades now.
Title: Re: Escape from Tarkov
Post by: Golem on April 28, 2018, 01:26:24 am
It just doesn't work because the raid is the only mode in right now. Also I think they said there might be vaulting at some point.
Title: Re: Escape from Tarkov
Post by: Vibe on April 29, 2018, 11:21:32 am
Not official or anything, but it does seem BSG increased base speed and jump height a bit:
https://www.reddit.com/r/EscapefromTarkov/comments/8fo59n/bsg_made_jump_higher_and_sprint_faster_on_lvl_0/

I must say it did feel kinda easy going over different obstacles yesterday with 0 STR.
Title: Re: Escape from Tarkov
Post by: Xant on April 29, 2018, 03:39:10 pm
Yeah jump height actually feels fairly decent right now.

Some team wipes from today, plus getting hit in the helmet effect:


VAL is probably going to be my main gun once I farm up the trades for the 30 round mags
Title: Re: Escape from Tarkov
Post by: Golem on May 01, 2018, 04:58:38 am
http://youtu.be/8CjNskFJGMA (http://youtu.be/8CjNskFJGMA)
Title: Re: Escape from Tarkov
Post by: Vibe on May 02, 2018, 02:15:42 am
Yeah jump height actually feels fairly decent right now.

Some team wipes from today, plus getting hit in the helmet effect:


VAL is probably going to be my main gun once I farm up the trades for the 30 round mags

Nice kills. VAL is a great gun and the sound it makes is awesome. With 30 rounder it's gonna be sick, at first I was sceptical of VAL due to it's ammo having low pen but that shit fires so fast.
Title: Re: Escape from Tarkov
Post by: Xant on May 02, 2018, 08:24:44 am
Nice kills. VAL is a great gun and the sound it makes is awesome. With 30 rounder it's gonna be sick, at first I was sceptical of VAL due to it's ammo having low pen but that shit fires so fast.
It wasn't very good last patch, but they upped the pen. The penetration is still much worse than the best AR rounds because those were buffed too, but because armor wasn't buffed, that doesn't matter -- best AP AR rounds have so much penetration it's redundant. For example, before patch 0.8, 545 BP had 44 damage and 32 penetration. This patch, SP6 has 58 damage and 32 penetration (used to be 51 & 25). More than enough to kill armored players, especially with the rate of fire.
Title: Re: Escape from Tarkov
Post by: Vibe on May 03, 2018, 01:12:30 am
Hm, seen my first hacker tonight, flew around the corner with high speed and just and one tapped both me and my friend in the head within 1 second or even less, was quite a distance between us as well.

Also, who sells Comtacs and the other headset and at what level? Really missing the improved hearing.
Title: Re: Escape from Tarkov
Post by: Xant on May 03, 2018, 12:22:17 pm
Ragman, level 2. Level 3 is the new better headset.
Title: Re: Escape from Tarkov
Post by: Xant on May 04, 2018, 12:47:21 am
Took my 30 round AS VAL for a spin, first thing I run into a 3-4 man squad (pretty sure there were 4 but the last guy ran away). As usual, they thought they were invincible, making so much fucking noise and moving around completely unorganized. Funnily enough, they all had clan tags in their names too.

Definitely my favorite gun with the 30 rounder.


Also I really can't wait for the audio rework. It's almost impossible to tell the floor people are on, and almost as difficult sometimes to tell if they're behind or in front of you...
Title: Re: Escape from Tarkov
Post by: Vibe on May 05, 2018, 03:59:08 pm
Also I really can't wait for the audio rework. It's almost impossible to tell the floor people are on, and almost as difficult sometimes to tell if they're behind or in front of you...

Yeah, I have several issues with audio. Your own footsteps are still too loud and distracting, direction is sometimes hard to tell as well as vertical position and the ambient sounds are too loud, especially often deafening rain.
Title: Re: Escape from Tarkov
Post by: Xant on May 05, 2018, 08:36:51 pm
Also I've had level 51 endurance and 51 strength for a couple of days already. Golly that strength wipe sure was impactful

51 endurance in particular is OP as fuck. Never run out of stamina.
Title: Re: Escape from Tarkov
Post by: Vibe on May 05, 2018, 09:47:30 pm
Also I've had level 51 endurance and 51 strength for a couple of days already.

That's insane, how did you manage to get to elite endurance and strength so fast? They both level so absurdly slow

EDIT: Interchange glitch right?
Title: Re: Escape from Tarkov
Post by: Xant on May 06, 2018, 11:26:30 am
That's insane, how did you manage to get to elite endurance and strength so fast? They both level so absurdly slow

EDIT: Interchange glitch right?
Yeah, after Klean kept advertising on his stream how nothing would happen to exploiters (OK as a policy, fucking retarded for the PR guy to constantly shout so the maximum amount of people do it), I figured I might as well do it myself, then. The youtube video had 5k+ views when I checked it too.
Title: Re: Escape from Tarkov
Post by: Vibe on May 06, 2018, 12:49:01 pm
Yeah I found it and have done the same. Every single time I went to Interchange I saw at least one guy doing it, so it's quite known. If you don't do it you're basically just gimping yourself, because elite endurance and strength are huge advantages.

Also, encountered more speedhacking/invulnerable hackers (one of those simply shrugged off ~40 sks shots lol). They seem to be more abundant on Shoreline. BSG really needs to get on top of this, either with their own anticheat or adopting an already established one. Haven't seen hacking so ramptant in quite a while.
Title: Re: Escape from Tarkov
Post by: Xant on May 06, 2018, 07:25:27 pm
Yeah I saw someone there every time I went, too. Like you say you're gimping yourself if you don't do it, especially now that endurance and strength level at a snail's pace legitimately. It's so stupid, a legit player will have like 10 endurance/3 strength by the time they're level 35-40, so if you don't exploit, then the exploiters have a massive leg up. Especially since it's taking BSG so long to patch it, and all the while they're advertising that it won't get you banned (which also tells people who didn't know about it that it exists). Almost 10k views on that video now....

Only seen one invulnerable hacker so far, but hackers do seem more common this patch judging by all the reddit posts about it.
Title: Re: Escape from Tarkov
Post by: Vibe on May 06, 2018, 07:46:14 pm
Only seen one invulnerable hacker so far, but hackers do seem more common this patch judging by all the reddit posts about it.

I've seen 3-4, one I'm not entirely sure if it was just Shoreline desync (he survived 3 shots to naked head with an SKS). 2 of those also speedhacking - one caught me at the radio tower, this is the guy that I dumped 2 mags of sks into, I figured he's a hacker since he wasn't going down, I pull out my hatchet and leg it all the way to resort with elite end/str, he just teleported after me and killed me halfway to there. Thought I could at least run away but there's no running away.

It's shitty because it's so blatant. I know there's always gonna be hacking in online fps, heck even competitive fps games are filled with it, but at least people are subtly wallhacking or something. Here it's just full on blatant invul speedhacking and aimbotting because there's no active monitoring system for it, I guess.
Title: Re: Escape from Tarkov
Post by: Radament on May 08, 2018, 06:41:22 pm
dem glitchers  :D
well it seems i'm the only one playing legit but i can't stand that a known exploit isn't going to be fixed and without a reset.
Klean is a fucking clown , he's Nikita's pet but i still love eft even with cheaters and desynch and bugs and hatchlings.
it's time to max str and endu myself cause if i wait resets bannerlord is released so....
nice shooting there xant. ah i rememer now that on the first video you posted here the hatchling following you without legs that jumped with faith in factory was a buddy of mine ahahah.
Ps: Prapor is so sexy.
Title: Re: Escape from Tarkov
Post by: Xant on May 10, 2018, 12:12:30 am
Saw a post on reddit how to get a M4 with 120 recoil and built it, and it's ridiculously good, feels like a fucking laser. Only issue is that the good M4 ammo is locked behind the 7 sniper skill task, and 1) snipers are AIDS 2) takes ages to get that high. The next best has 29 penetration which is fucking awful.

Had some hilarious spraydowns when testing it though


Title: Re: Escape from Tarkov
Post by: Vibe on May 10, 2018, 03:32:06 pm
I've been doing so-so money wise this wipe. Can't really break above 2 mil when at this point last patch I was already at 4 mil rub. There is a difference though, stuff is more expensive now (like armor) and I'm going fully geared pretty much every raid (armor, helmet, fully moded ak74n/akm) whereas last wipe I did a lot more hatchet runs and scav runs and those are basically free money. I did only 2 scav runs this wipe I think, I just don't enjoy them at all. I had to hatchet run some tasks because it's the most efficient way to do them.

Also I've been playing more Shoreline this patch due to all my current tasks being there it's really a hit or miss for me. I do lack experience on that map, resort is a killfest where I can't see shit due to dark as fuck corridors and other places around the map I usually get shot without having an idea where players even are. This is disregarding the odd cheater here and there or desync/netcode death shenanigans on that map. :lol:
Title: Re: Escape from Tarkov
Post by: Xant on May 10, 2018, 04:58:35 pm
Shoreline is great for making a crap ton of money. Especially if you have 51 endurance and strength.

https://forums.uwsgaming.com/topic/3871-map-keys-and-you/

All west wing, find 216, 218 (or 221 or 222), 220, 301 and 306. Those are the keys I use. Always get at least 200k+ in loot, sometimes 500k+. Spawn tunnel side and just rush there to make sure you're first and don't have to worry about someone already camping the rooms. 220 has a bitcoin like 50% of the time, and other times you find rolexes and cat figurines and shit on the table. 216 and 218 spawn a crapton of guns, including DVLs, RSASSes, M4s, VSS. 216 or 218 bathroom has the RSASS/VSS spawn.

When I die to bullshit I usually just grab the biggest backbag I can and go hatchet run there until I feel like going in geared again. 90% of the time I find a loaded gun to defend myself with before anyone comes, and if not, you just jump the balcony and try for the mountain extract if it's available. Also feels like west wing is a lot less contested than east wing -- and your backbag will be full just from looting west wing, so no need to go east.

Interchange is another ridiculously good spot if you have the register keys, but what's shitty about it is that you HAVE to be a hatchling or have a team, because those registers are in the open and you're helpless while looting them. 230k or so per big store, and you can carry it all in your container, so if you're in dire need of money then going in as a hatchling is good. Just annoying that the registers aren't really worth it if you're geared and solo, too risky.


Never ran into hackers before this patch btw, but now I've come across at least 3-4. They say they're working on their anticheat, so I guess we'll see how that works out...
Title: Re: Escape from Tarkov
Post by: Vibe on May 10, 2018, 05:24:03 pm
Shoreline is great for making a crap ton of money. Especially if you have 51 endurance and strength.

https://forums.uwsgaming.com/topic/3871-map-keys-and-you/

All west wing, find 216, 218 (or 221 or 222), 220, 301 and 306. Those are the keys I use. Always get at least 200k+ in loot, sometimes 500k+. Spawn tunnel side and just rush there to make sure you're first and don't have to worry about someone already camping the rooms. 220 has a bitcoin like 50% of the time, and other times you find rolexes and cat figurines and shit on the table. 216 and 218 spawn a crapton of guns, including DVLs, RSASSes, M4s, VSS. 216 or 218 bathroom has the RSASS/VSS spawn.

When I die to bullshit I usually just grab the biggest backbag I can and go hatchet run there until I feel like going in geared again. 90% of the time I find a loaded gun to defend myself with before anyone comes, and if not, you just jump the balcony and try for the mountain extract if it's available. Also feels like west wing is a lot less contested than east wing -- and your backbag will be full just from looting west wing, so no need to go east.

Interchange is another ridiculously good spot if you have the register keys, but what's shitty about it is that you HAVE to be a hatchling or have a team, because those registers are in the open and you're helpless while looting them. 230k or so per big store, and you can carry it all in your container, so if you're in dire need of money then going in as a hatchling is good. Just annoying that the registers aren't really worth it if you're geared and solo, too risky.


Never ran into hackers before this patch btw, but now I've come across at least 3-4. They say they're working on their anticheat, so I guess we'll see how that works out...

Thanks for the short Shoreline guide, been feeling lost there. I know Resort has a shit ton of loot but since it's all so narrow and chokepointy, it does seem to be all about who can reach it first. Died quite a few times there because people were already inside.

Yeah I know about the Interchage cash registers, I have the Goshan key and it's really great. Just find it boring to keep hatchet running for money there.
Title: Re: Escape from Tarkov
Post by: Vibe on May 11, 2018, 02:10:35 pm
New patch, hopefully makes armor a bit tankier

https://www.reddit.com/r/EscapefromTarkov/comments/8imzvg/patch_0831274/

I was hoping they'd do something with weather/rain. Feels like it has been raining constantly for over a week now.
Title: Re: Escape from Tarkov
Post by: Xant on May 12, 2018, 12:17:05 am
Yeah the constant rain is annoying as fuck.

But the new M1A mods are insane. Makes the gun have zero recoil and you get 50 round drum mags.
Title: Re: Escape from Tarkov
Post by: Vibe on May 15, 2018, 01:16:23 am
Seems that hacks are once again updated to new EFT patch. Was fun running raids with everyone being clean past 2 days. Shit I even destroyed people on Shoreline. I went up more than one million roubles. Today, fishy stuff left and right once again. People soaking up half of my mag. Can't even tell anymore if it's cheats or if Shoreline is so horribly desynced.
Title: Re: Escape from Tarkov
Post by: Xant on May 20, 2018, 02:17:30 pm
https://www.youtube.com/watch?v=WBuvqotCLdU

Gearing up hatchlings can be fun, strangely I've never been betrayed.
Title: Re: Escape from Tarkov
Post by: Xant on May 20, 2018, 04:03:18 pm
Just started doing Customs Boiler spawn again, and I forgot how, uh, busy it can get. 11 players (at least) spawned there:

https://www.youtube.com/watch?v=ZqzqBaQpW3g
Title: Re: Escape from Tarkov
Post by: Vibe on May 20, 2018, 06:43:35 pm
Just started doing Customs Boiler spawn again, and I forgot how, uh, busy it can get. 11 players (at least) spawned there:

https://www.youtube.com/watch?v=ZqzqBaQpW3g

Dang good shit all those sweet sweet silencers. Boilers spawn can be very crazy yeah, it's like a mini factory raid inside a bigger map. Though the other side is pretty busy as well, my last Customs raid I wiped a 3 man squad at the customs office. Customs still best map imo, makes me sad sooo many tasks (specially later on) are based on Shoreline.

Whats your favourite assault rifle this patch? The new AKs are starting to grow on me, you can get seriously low recoil with the new buttstock and they're foldable. I'd say AK74M is my fav so far.
Title: Re: Escape from Tarkov
Post by: Xant on May 20, 2018, 08:36:46 pm
AK74M is probably the best, but 103 with the Spike compensator is pretty good too. 103 kills in two chest shots with penetrating shots, 74M kills in three, so 103 has that going for it, but since you can get to 150 recoil with the 74M and have infinite access to 60 rounders, and they penetrate almost identically, not much point using anything except it.
Title: Re: Escape from Tarkov
Post by: Xant on May 21, 2018, 05:44:45 pm
This is my favorite setup by far, 74M with ACOG and RMR on top. ACOG zeroed out to 200 meters so it shoots with the top of the chevron rather than the middle. Super versatile and the red dot still feels like you just have a red dot on the gun, as opposed to the 45 degree optics and shit that look weird.

https://www.youtube.com/watch?v=SVygV8wtydc
Title: Re: Escape from Tarkov
Post by: Vibe on May 21, 2018, 10:26:57 pm
This is my favorite setup by far, 74M with ACOG and RMR on top. ACOG zeroed out to 200 meters so it shoots with the top of the chevron rather than the middle. Super versatile and the red dot still feels like you just have a red dot on the gun, as opposed to the 45 degree optics and shit that look weird.

https://www.youtube.com/watch?v=SVygV8wtydc

Nice neckshot there at the end - whats your recoil control skill at? Looks like your recoil is very low compared to my modded AK, and I mod mine with MOE handguard + AFG M-LOK tactical grip which has less recoil than the handguard/grip that you use (but yours allows further mods to be placed on).
Title: Re: Escape from Tarkov
Post by: Xant on May 21, 2018, 11:15:38 pm
Not very high, 12 or something. I get about -10% recoil from soft skills in total. I think I prefer a silencer with the 74M, since for some reason the 180 recoil with silencer feels about the same as the 150 with comp. Meanwhile 103 feels "floppy" no matter what attachments you use, making it very hard to land quick consecutive shots.
Title: Re: Escape from Tarkov
Post by: Vibe on May 22, 2018, 10:02:51 am
I'm suffering right now with standard edition, because of the combination of tasks I am currently on.

Need to collect 4 car batteries and 3 gunpowder for Therapist, 10 graphics cards for Mechanic, hoses, clin wiper and bleach for Peacekeeper. All these quest items probably take up 1/2 of my whole inventory space lol, the car batteries and graphics cards alone take a fuckton of space. It pains me that I have to sell fully modded guns and good armors to make space for this. At least I have 2 docs cases so that 1/3 of my inventory isn't just keys. Can't wait to reach level 4 Therapist for Money case (i'm level 29 atm), since my stash is getting full with money as well and I didn't have much luck to find wallets.

EDIT:
Quote
Anticheat update is being finalized. It will be added in in the intermediate update before 0.9 patch.
Stuttering and freezes. Discovered and fixed several freeze issues linked to physics, weapon firing, shaders, player and AI spawns. Some of this fixes also will be added in intermediate update.
AI. Discovered and fixed abnormal behavior in several cases. AI will be fully reworked in the next patches.
Spawn system. Spawn selection will be removed to ensure randomness and avoid possibility of close spawning. Also level design will be tweaked for that.
Netcode. Working on the overall improvement (spawn lags, peaker advantage, teleporting)
Optimization of Shoreline and Customs - almost done. Will be in 0.9, maybe earlier.
Quests. Time limit in quests will be removed. Also partial handover of items will be implemented + overall quest design being tweaked.
"Ancient evil code" bugs being fixed (inventory lockups for example)
Location bugs are being fixed (LODs, absence of physical colliders etc)
Firerate linked to FPS is fixed
Other fixes that I forgot to write

thank fuck for that
Title: Re: Escape from Tarkov
Post by: Xant on May 22, 2018, 03:26:57 pm
There are big teams working solely on anticheat and they're failing to stop a lot of cheaters, so I'm not too massively optimistic for Tarkov's in-house Russian anticheat, but at least it'll be something, so that's cool. From what I understand, there is literally no anticheat right now.

Sounds like a great patch though, hope it comes soonish.
Title: Re: Escape from Tarkov
Post by: Vibe on May 22, 2018, 03:34:40 pm
Yeah I have my doubts about their own anticheat and it worries me that they're so confident about it. Anticheat is a constant, massive struggle - I'd rather just see them get Battleye or something. I know it doesn't stop all cheats but at least the blatant ones would be gone.
Title: Re: Escape from Tarkov
Post by: Xant on May 22, 2018, 09:30:51 pm
I wouldn't tolerate even one quarter of the issues that Tarkov has from any other game. I guess that's testament to how much I like the core gameplay/design. But boy, is it an abusive relationship sometimes. No game makes me as mad as Tarkov does sometimes. From the hackers, to the stutters, to the desync, to cheating AI, to dozens of glitches and bugs (people glitching in walls, random sprint steps ruining your aim, full auto suddenly not working, fire rate tied to FPS, etc., etc) to low FPS, to just some flat out retarded design choices (that thankfully usually get changed after a while, the devs do listen to the community).

Still, it's everything I wanted from DayZ in an ideal package, I really like the raid format. Haven't been able to play PUBG since I got Tarkov either, it just bores me in comparison. And some of the map design is spectacular, like Interchange is super unique.
Title: Re: Escape from Tarkov
Post by: Radament on May 25, 2018, 04:27:03 pm
I wouldn't tolerate even one quarter of the issues that Tarkov has from any other game. I guess that's testament to how much I like the core gameplay/design. But boy, is it an abusive relationship sometimes. No game makes me as mad as Tarkov does sometimes. From the hackers, to the stutters, to the desync, to cheating AI, to dozens of glitches and bugs (people glitching in walls, random sprint steps ruining your aim, full auto suddenly not working, fire rate tied to FPS, etc., etc) to low FPS, to just some flat out retarded design choices (that thankfully usually get changed after a while, the devs do listen to the community).

Still, it's everything I wanted from DayZ in an ideal package, I really like the raid format. Haven't been able to play PUBG since I got Tarkov either, it just bores me in comparison. And some of the map design is spectacular, like Interchange is super unique.

that's why i'm taking a little break from it ,tarkov is like a rough diamond and i don't want to have a burnout of it before it becomes what it should be. Even if the 50% of the Nikita's promises are going to be ingame it'll be a good progress for the game and i really appreciate that he's listening to constructive criticism and ignoring the haters.
Title: Re: Escape from Tarkov
Post by: Vibe on May 25, 2018, 09:11:54 pm
I think devs are nice and I love how they listen to community feedback, shit Nik even lowered SMG prices live on stream due to community feedback, but I do think they're in a bit over their heads, especially technologically-wise and they did admit they're having troubles getting proper professionals to help them out - I mean let's be honest who'd want to come code in shithole russia?

They're passionate, but certainly this game needs at least a year to be considered playable by normal standards. It's still addicting as shit, but for me it's mostly due to the MMO "pull" this game has, eg. looting shit, improving your stash, wealth and character, etc.  And I absolutely love modding guns. 50% of the fun is had outside the matches just fucking around with guns and shit in your inventory.
Title: Re: Escape from Tarkov
Post by: Vibe on May 26, 2018, 12:31:15 pm
https://clips.twitch.tv/BelovedBlueBibimbapJonCarnage

fucking shoreline lol (he's using BT rounds), this is why I said this a while ago:

Today, fishy stuff left and right once again. People soaking up half of my mag. Can't even tell anymore if it's cheats or if Shoreline is so horribly desynced.
Title: Re: Escape from Tarkov
Post by: Xant on May 26, 2018, 01:38:29 pm
I feel like it has something to do with the RPM. Never had an issue with the slower shooting guns, almost feels like 650+RPM is too fast for the server to register properly or something. Or could just be a coincidence.

He's using a 600 RPM gun though, but actually just finished watching the clip. I thought he died and there was some client-server hitreg issues. That just looks like good old Shoreline delay, probably would've dropped down dead in the same amount of time even if he stopped shooting five seconds earlier.
Title: Re: Escape from Tarkov
Post by: Vibe on May 26, 2018, 02:07:34 pm
I think it's a combination of clientside framerate that bottlenecks rpm and good old desync/netcode.

I'm guessing the server actually registered only a couple of those bullets hitting the guy and for the victim it looked like he was killed instantly or something.
Title: Re: Escape from Tarkov
Post by: Belenos on July 02, 2018, 10:19:56 pm
this is tarkov : https://clips.twitch.tv/FuriousCrepuscularMartenBabyRage
Title: Re: Escape from Tarkov
Post by: Vibe on July 13, 2018, 06:07:20 pm
0.9 preliminary patch notes:
https://forum.escapefromtarkov.com/topic/76316-patch-09-the-preliminary-patchnotes/
Title: Re: Escape from Tarkov
Post by: Xant on July 20, 2018, 08:30:17 pm
Patch seems good so far. Also, with the face hitboxes, pistols are pretty good...

Both of these guys had forts and helmets, and I had nothing except the pistol. Cool way to get two forts at level 7.

https://www.youtube.com/watch?v=CGvDNckY_-E
Title: Re: Escape from Tarkov
Post by: SirCymro_Crusader on July 22, 2018, 06:39:56 pm
Having a lot of issues with desync in the last few days and getting killed without any sound
Title: Re: Escape from Tarkov
Post by: SixThumbs on January 14, 2019, 04:35:23 pm
I picked this up a couple weeks ago and boy does it put me on edge. I play like I'm a freegan Solid Snake, creeping around picking up leftover canned goods and electronic parts.

I've had no luck trying to be nice to fellow scavs, the one time a scav player didn't just shoot me on sight he got me killed by giving away our position shooting at NPC scavs.
Title: Re: Escape from Tarkov
Post by: njames89 on January 14, 2019, 06:11:11 pm
Hearing a lot about this game. Sounds like it might be a bit overly complex but I am interested.
Title: Re: Escape from Tarkov
Post by: SixThumbs on January 14, 2019, 07:28:07 pm
It's complicated in the fact that you kind of need to look online for maps and their exits, what loot is worth holding onto for quests later down the line, which ammo types are the best (although the description with "armor-piercing" is all I've bothered with), and how to fit certain attachments onto weapons.

The loop is pretty simple, load out your character with what's in your budget, go into a map and loot/kill what you can while doing trader tasks along the way and then get out. You can play as an NPC every 10 minutes for a risk free opportunity to loot a map, "risk free" in the sense that you won't lose any gear from your main character and stash but have a chance to add to it with whatever you can scavenge with bare bones equipment.
Title: Re: Escape from Tarkov
Post by: Vibe on January 15, 2019, 10:19:36 am
Yeah the game definitely has a learning curve in maps, loot and loadout. Maps are complex and there's just so many different items and they add a lot of new gear with every patch. I haven't played the last 2 or even 3 big patches, but I still follow the game. There have been some very nice additions since I last played such as the Flea Market and quality of life changes (partial quest handins etc.).

I think I'll wait out a few more patches before I pick it up again though, I doubt some of the issues that were frustrating are resolved already, namely performance/desync/lag and a couple of other minor to major gripes I had with the game.

Does putting bullets in the magazine have an animation yet? Hated being in the inventory menu not seeing anything while refilling my mags.
Title: Re: Escape from Tarkov
Post by: SixThumbs on January 15, 2019, 02:44:01 pm
There's still no animation for the magazine reloads and partial quest hand-ins are only for separate items. Made getting 5 low-tier armor for a quest kind of annoying. The flea market is a nice way to gauge the value of something and make money.

I've also slowed down on the amount I'm playing, I haven't been able to find a good audio compressor and playing optimally listening for faint footsteps and movement is deafening with the ambient noises coupled with shitting yourself when the gunshots go off. The lag has also been pretty bad because I guess they have a trial period going on and the servers are taxed.
Title: Re: Escape from Tarkov
Post by: Xant on January 18, 2019, 09:14:21 am
Just use Loudness Equalization when you play Tarkov.
Title: Re: Escape from Tarkov
Post by: Vibe on May 09, 2019, 12:17:59 pm
I think I'll wait out a few more patches before I pick it up again though

Picked up EFT again. Lots of GREAT changes since I last played, especially because I skipped several big patches.
Customs change, trader UI changes, quest changes, scav bosses, healing animations, labs, absurd amounts of new gear and items to find and of course the biggest thing that was added a while ago: the player marketplace, which I think changes the game greatly.

The marketplace is something I absolutely love, it gives the game an MMO-ish feeling and it makes a lot of tasks that were an absolute RNG grind before just a matter of grinding up the roubles and buying the items off the marketplace. So much new gear I'm almost completely lost as to what to use. Gonna be fun trying out all the new guns. Customs change means less confrontations now but also less getting fucked by bad spawns on boiler side, which is nice. Scav bosses I think are an awesome addition. Scavs in general being better geared is nice, now it's actually worth doing a fast factory run with a scav here and there. Lots of essential items can be traded for now, such as key tool. I like the healing animations as well, slows down the game a bit but in turn you can't have someone running away at max speed while also fully healing up. I have yet to do Labs.

All in all, many changes that I think really improve the game. But of course, there will always be cons as well:
- sound right now is absolutely broken. They seem to have done changes to how sound is processed through objects and that in turn caused issues, such as not being able to hear footsteps of people that are really close or behind objects that you should be able to hear
- the usual desync and lag that Tarkov has since beginning
- some quest changes are dumb in terms of fun factor, forcing you to use loadouts that I wouldn't otherwise use
- Mosin, both a pro and a con I think. Super cheap and super effective, something that has basically completely replaced my hatchet runs from previous patches. Fun when you're the one one tapping people, not so fun getting one tapped. I think in general amount of sniper calibre guns has increased which in turn increases how often you get instagibbed out of nowhere.
- automatic fire still controlled by PMC and not player
Title: Re: Escape from Tarkov
Post by: Xant on May 16, 2019, 03:27:33 pm
Waiting for .12 myself. Gonna introduce things like new animations and the Hideout. Tarkov is still one of my favorite games ever, despite the lagginess and bullshit. Should be a lot of fun to play again next big patch, since I've skipped the last few myself as well.
Title: Re: Escape from Tarkov
Post by: Vibe on June 27, 2019, 04:02:43 pm
Decent hideout teaser: https://www.reddit.com/r/EscapefromTarkov/comments/c659s4/new_hideout_footage/

From the teasers and what they revealed, seems like 0.12 is gonna be a big one, specifically the hideout and engine update, which could significantly help with performance.
Title: Re: Escape from Tarkov
Post by: Xant on June 27, 2019, 05:45:45 pm
Know if there's any ETA for .12? Haven't followed Tarkov recently.
Title: Re: Escape from Tarkov
Post by: Vibe on June 27, 2019, 06:20:47 pm
Know if there's any ETA for .12? Haven't followed Tarkov recently.

No ETA, based off what they were saying during dev streams it will most likely happen end of July / August
Title: Re: Escape from Tarkov
Post by: Xant on June 27, 2019, 11:10:11 pm
Could be a really great patch. Looking forward to new animations the most, and hopefully there'll be performance and netcode improvements with the move to the new version of Unity.
Title: Re: Escape from Tarkov
Post by: Vibe on June 28, 2019, 09:01:12 am
Could be a really great patch. Looking forward to new animations the most, and hopefully there'll be performance and netcode improvements with the move to the new version of Unity.

This guy wrote a nice summary of what (potential) comes with the new version of Unity:
https://www.reddit.com/r/EscapefromTarkov/comments/bwku6p/can_someone_explain_how_the_migration_to_unity/epyoxsh/
Title: Re: Escape from Tarkov
Post by: Xant on June 28, 2019, 09:10:08 pm
Kinda hyped, Tarkov is such a great game when it works and when you're not burned out. One of the best games I've played. Best firefights out of any game, too. The new game experience with it, when everything was fresh and strange, was also incredible. Knowing the maps and tasks inside out takes a lot of the excitement away, but Tarkov mechanics with the joy of discovery, for lack of a better term, was tons of fun.
Title: Re: Escape from Tarkov
Post by: Vibe on June 29, 2019, 03:29:48 pm
Kinda hyped, Tarkov is such a great game when it works and when you're not burned out. One of the best games I've played. Best firefights out of any game, too. The new game experience with it, when everything was fresh and strange, was also incredible. Knowing the maps and tasks inside out takes a lot of the excitement away, but Tarkov mechanics with the joy of discovery, for lack of a better term, was tons of fun.

I'm really enjoying this patch after a long break, it felt almost like being completely new to the game because of all the new shit they added. Love the Labs map even though it's broken in terms of how much loot you get and devalues other maps because of it. The game still has a decent amount of issues but it's improved greatly with each major patch, along with all the content they add. It's amazing thinking how much new loot, guns and armor was added since I started playing in Feb 2018.

Among other things for 0.12, I expect a decent unfuckening of the quests and hopefully finally making soft skills leveling faster or just a straight nerf to them. A lot of quests are just silly this patch in what they require you to do and as soon as I got the rep required for level 4 traders I simply didn't bother with them anymore.
Title: Re: Escape from Tarkov
Post by: Xant on June 30, 2019, 06:25:33 am
Lab was gay when I played because everyone was just running around with a pistol, zero risk, huge potential reward. But I think they added an expensive (?) keycard after that, so probably not an issue anymore.

Also with the market place, I couldn't really be bothered with the quests. I just bought what I needed from players.
Title: Re: Escape from Tarkov
Post by: Vibe on June 30, 2019, 10:31:22 pm
Lab was gay when I played because everyone was just running around with a pistol, zero risk, huge potential reward. But I think they added an expensive (?) keycard after that, so probably not an issue anymore.

Somewhat, if you know what you're doing you can still make a lot of bank with a bit of luck and just a pistol in Labs. But I definitely see way more geared players than non-geared players there due to entry cost.
Title: Re: Escape from Tarkov
Post by: Xant on July 01, 2019, 03:06:56 am
The pussy-ass playerbase has always been my biggest gripe with Tarkov. I can have fun despite knowing the content inside out, if I can just come across geared players at fairly regular intervals and have great firefights. Instead, too often it's 90% level 60 hatchlings.
Title: Re: Escape from Tarkov
Post by: Vibe on July 01, 2019, 10:18:34 am
The primary offender in Labs low gear run is LEDX drop, that thing sells for 800k+ and spawns at basically one place, such a 1 slot item honestly shouldn't even exist. So low gears just rush there hoping to get it. It's a rare-ish spawn but doing some math you can basically fail to get it 6 times and still profit. Really really hope they either make the item more common so the price isn't so high and definitely spread it around the Labs, so these people actually have to roam around and fight off raiders and other players to look for it. In fact, this needs to be done on every map, static spawns just promote hatchling/low gear runs. There should still be high value loot areas of the map, that you would still have to look around and possibly have scavs spawned there from the start so hatchlings would either be stopped or delayed enough for geared players to catch up to them.

All that being said, in Labs I still find a decent amount of geared people. Pistol Labs runners can only really be found at the 1-3 places and then they extract whereas the geared players stay to fight off scavs. The issue is that it devalues other maps, both in terms of XP and money gained. So if you're looking for xp and money, which most people are, Labs is best by far.
Title: Re: Escape from Tarkov
Post by: Xant on July 01, 2019, 05:15:51 pm
Honestly I can't believe they still haven't fixed static high value spawns, considering how EVERYONE has said it's awful. Key runs are another major offender. Dynamic spawns would completely eliminate that problem, you'd need gear to go through a ton of loot spots, it'd be more optimal than a naked guy running somewhere first, for once.
Title: Re: Escape from Tarkov
Post by: Xant on July 12, 2019, 08:29:44 am
https://www.reddit.com/r/EscapefromTarkov/comments/c9ytdg/quick_status_update_on_012/

Sounds very promising. Wonder about the secret thing, some people speculate it's Steam Audio. Would be great.
Title: Re: Escape from Tarkov
Post by: Golem on July 12, 2019, 09:26:20 am
Sounds exciting, especially migration to new engine version and more optimizations
Title: Re: Escape from Tarkov
Post by: Vibe on July 12, 2019, 12:36:33 pm
https://www.reddit.com/r/EscapefromTarkov/comments/c9ytdg/quick_status_update_on_012/

Sounds very promising. Wonder about the secret thing, some people speculate it's Steam Audio. Would be great.

Its not nikita confirmed steam audio in 0.13 unfortunately

Apparently they will tune the old sound system a bit before that tho. Exciting either way
Title: Re: Escape from Tarkov
Post by: Xant on July 12, 2019, 02:22:40 pm
Damn, Steam audio is confirmed later on, though? That's great news.

My one big fear for this game is still the karma system they've talked about. It sounds absolutely, ridiculously, game-killingly horrible. Nikita also believes karma exists in real life, so he thinks it would be realistic for people who PvP a lot to have their guns jam more, etc.
Title: Re: Escape from Tarkov
Post by: Golem on July 12, 2019, 03:36:27 pm
What, like more jams if you shoot more - or just shoot at players more?
Title: Re: Escape from Tarkov
Post by: Gurgumul on July 29, 2019, 12:32:06 pm
My one big fear for this game is still the karma system they've talked about. It sounds absolutely, ridiculously, game-killingly horrible. Nikita also believes karma exists in real life, so he thinks it would be realistic for people who PvP a lot to have their guns jam more, etc.

My theory is that some super secret research was going on in the Tetralabs, research on TIME TRAVEL. And during that research, something exploded like Chernobyl, and people in Tarkov got affected by it. Now when their body dies, their soul doesn't do what it normally would, but instead the soul and memories move to another timeline, where the body is alive. How else would you explain insurance after death? Prapor and the Doctor Lady are two of the few people who are aware of what's going on, they are time-shifting demons, who move freely in at least 6 dimensions. It's kind of like Dark Souls, where you don't die, but are reborn in last bonfire. In Tarkov, you are reborn in hideout.

ye and karma is in there too
Title: Re: Escape from Tarkov
Post by: Vibe on August 13, 2019, 12:13:48 pm
BattleEye confirmed for Tarkov, good shit. I'm glad they finally gave in because their own anticheating solution was definitely not working very well.
Title: Re: Escape from Tarkov
Post by: Xant on August 13, 2019, 08:20:14 pm
Is that the "big news"?

Was hoping for something a little more... impactful, I guess, but that's good. Don't know how much it'll change, but hopefully a little at least.
Title: Re: Escape from Tarkov
Post by: Vibe on August 14, 2019, 10:03:47 am
Yes this is the "big news". It's a welcome improvement either way because their current anticheat was pretty dogshit.
Title: Re: Escape from Tarkov
Post by: Xant on August 14, 2019, 11:23:46 pm
Really want to play Tarkov actually, can't wait for .12. Probably what I'm most hyped for, .12 sounds like the biggest update since I started playing in January 2017... or 2018, can't remember.
Title: Re: Escape from Tarkov
Post by: Xant on August 15, 2019, 05:57:44 am
https://www.twitch.tv/videos/467287535?t=05h12m33s

God damn labs looks fun this late into a wipe. Also this guy is by far the best Tarkov streamer, skill-wise.
Title: Re: Escape from Tarkov
Post by: Casul on August 19, 2019, 08:43:22 pm
Imagine living in one of the most awesome countries in the world but instead of making something out of this you opt for watching someone playing a game you could actually at least play yourself instead.

Being too lazy playing yourself, I probably wont understand this ever
Title: Re: Escape from Tarkov
Post by: Xant on August 20, 2019, 07:27:25 am
Imagine having so little imagination that you'd have an opinion like the above
Title: Re: Escape from Tarkov
Post by: Casul on August 20, 2019, 12:34:53 pm
People with little imagination watch twitch streamers tho
Title: Re: Escape from Tarkov
Post by: njames89 on August 20, 2019, 02:24:29 pm
Streaming people playing games is a bit weird. Why not play the game yourself? I guess I understand if you can't play for whatever reason (no pc or not at home).
Title: Re: Escape from Tarkov
Post by: IR_Kuoin on August 20, 2019, 04:15:35 pm
People forget Xant is on permanent welfare and thus has a lot of spare time to watch streams and do jack all. He's not a wagecuck like us.
Title: Re: Escape from Tarkov
Post by: Paul on August 21, 2019, 08:42:30 am
Someone unironically hired you?
Title: Re: Escape from Tarkov
Post by: Gurgumul on August 21, 2019, 09:08:45 pm
he is secretly Kentaro Miura
Title: Re: Escape from Tarkov
Post by: Xant on August 21, 2019, 11:26:00 pm
Streaming people playing games is a bit weird. Why not play the game yourself? I guess I understand if you can't play for whatever reason (no pc or not at home).
Imagine watching sports on the telly. Or anything, really. Why not just go do it yourself?
Title: Re: Escape from Tarkov
Post by: njames89 on August 22, 2019, 12:47:15 pm
Valid point. Streaming pro level events I get. Watching a skill level that is greater than you could compete in
Title: Re: Escape from Tarkov
Post by: Vibe on September 27, 2019, 11:30:33 am
https://www.reddit.com/r/EscapefromTarkov/comments/d9xr2o/final_status_update_on_012/

ETA ~2 weeks for 0.12