DayZ (which is fairly decent these days)?
Is it though? Every time I check the changelogs I just think how disappointed I'd be if I actually cared for the game. I played it a couple of months ago and it still felt like a mess. Taking them forever to do shit. Sure they're fighting an uphill battle with the garbage arma engine but come on. No really visible major changes to the game since it came out with early access years ago (apart from maybe the fps boost in that one patch).Yes, it's not bad right now, they seem to have fixed the worst desync/lag issues which was always the biggest problem. There's still not much to do, but the PvP is fun because dying is a big deal. I've uninstalled previously because of all the lag deaths I had but so far about 20 hours in since last week it doesn't seem nearly as bad.
As for Tarkov, I only watched some streams but it looked somewhat decent. Didn't see much though. Definitely going to wait for full release or something, see if it'll die just like many early access dayz clones.
How are the zeds?Somehow, the same as they were a few years ago. Annoying because of their glitched behavior and if you have to shoot at players near buildings, but non-issue other than that.
I think they won't get rid of the movement clunkiness, that's a feature and a point of pride for these "realistic" games, for some reason. Moving like you're 300 kilos overweight is super realistic, you see.
Biggest problem with the game atm, is that barely anyone wants to do the outdoor maps.
Majority of the gameplay videos are in the factory.
Biggest problem with the game atm, is that barely anyone wants to do the outdoor maps.I don't see how those two things are connected. Finding outdoor games is easier right now than finding factory games, in fact. Matching times for Customs and Shoreline never go above 30 seconds for me.
Majority of the gameplay videos are in the factory.
What's up with people using ReShade to oversaturate the shit out of every game? Fix you monitor?I guess some people like their games to not just be different shades of gray
I guess some people like their games to not just be different shades of gray
Well new update made the game look almost like the video. Oh well.There's something wrong with your eyes. Literally nothing changed.
There's something wrong with your eyes. Literally nothing changed.
You seem to be playing it, how's the performance? I often hear about random freezes ingame specially everytime the ai spawns.Good on two maps, decent on one, and bad on the last. Apparently the last big patch cut the FPS on two of the maps in half, so hopefully it's something they can fix.
There's something wrong with your eyes. Literally nothing changed.
I often hear about random freezes ingame specially everytime the ai spawns.
I guess I might've changed something, but I feel like shadows are darker and lighted areas are more saturated. I don't know maybe it's just my monitor losing color depth. You know, because that's what ReShade does.Nope, ReShade by itself doesn't do anything.
Nice thanks!Don't think there's a way to toggle it, though Alt+Q/E leaves you leaned out until you press Q/E again. But it's slow.
Didn't think there was this many key bindings... also is there a way to bind toggle lean?
Also, what kinda graphics settings are you using? I have a pretty decent rig, but wouldn't mind even more fps.
They're going to change how spawns work, but I don't really get your point. Are you suggesting players are less of a threat than NPCs? It's not like people are going to just bend over and take it if you're rushing around to kill them.
NPCs spawn immediately. And again, people are a much harder challenge than the AI, as they of course are in every game with PvP. I'm not sure what the issue is supposed to be? What's supposed to happen after "NPCs spawn"? Is that meant to be some kind of a frightening thing, compared to actual players trying to kill you?
I know there's npc spawning on start of match, but if you enter the match fully geared and know the exact spawn locations, you can wreck newer players. How often do you do that rush in, loot and out? It shouldn't be very viable imo or others would do the same.
Obviously players are more dangerous than npcs, but if one carries heavy weaponry/armor they'll have a hard time fighting back.
The thing is newer players are gonna struggle against highly armored opponents anyway, unless you bring in some serious fire power, you're gonna have to be shooting at their legs and they're gonna win even if they're bad. I really don't mind the static spawns, at least you know what your options are when you spawn and it isn't random, rng could fuck you over much harder, especially in small maps such as Factory.
SKS is really a beast though, damn. Did another pistol run on Factory, got lucky with an SKS from a scav and killed a level 40+ player that was wearing fort armor. Too bad I died looting him, but at least I grabbed his tag. That alone covers a few pistol runs.
Also I keep forgetting to re-equip armor at start to avoid armor bug. That bug is still present in the game right?
I reached level 10 now and my Peacekeeper leveled up, since you only need to spend some money to level him up. Too bad he only has SMGs (though MPX is sex). The good thing is he is the only one that is selling body armor atm, it's annoying trying to grab it off of the "player vendor" npc. Started working on other NPC quests (bar Skier). I can't recall now if Skier sells SKS at level one, should really try some normal runs with a bought SKS instead of relying on Scav SKS drop, which is rare.
As in new batch of npcs which make you freeze, and spawn in your surroundings hindering your escape. I know there's npc spawning on start of match, but if you enter the match fully geared and know the exact spawn locations, you can wreck newer players. How often do you do that rush in, loot and out? It shouldn't be very viable imo or others would do the same.I still have no idea what the point you're trying to make is. Yes, you can wreck newer players if they don't know what they're doing... so? NPCs don't stop this at all. Why shouldn't killing other players be viable...?
Obviously players are more dangerous than npcs, but if one carries heavy weaponry/armor they'll have a hard time fighting back.
I really don't mind the static spawns, at least you know what your options are when you spawn and it isn't randomYeah every spawn is very "winnable" and almost all of them have alternative routes you can take to avoid a fight in the beginning. Flashing red lights in factory is the exception if somebody peeks out from ramp: that's a fight you'll have to take and win. It was a very frustrating spawn when starting out though, since you can literally die two seconds after spawning if you don't know where that ramp spawn is.
Also I keep forgetting to re-equip armor at start to avoid armor bug. That bug is still present in the game right?
I also want to add that I like that AI is somewhat of a threat, at least for my lowly geared self.
Additional question: the noise that you make when you go through bushes, do other people hear it as well?
That rush in, kill people, loot and off you go, shouldn't be a viable approach else every match would be full of rushers and that'd be boring imo.Or.... you could just kill the rushers? The reason every match isn't "full of rushers" is because it's a very high risk approach and people care about their gear.
I know there's npcs and player controlled npcs too, but that's not the same thing. Npcs are loud with their talking/cursing so it's easier to spot.
Or.... you could just kill the rushers? The reason every match isn't "full of rushers" is because it's a very high risk approach and people care about their gear.
You can obviously, with specific weapons like grenades as I mentioned. My point was that unless it's high risk, it shouldn't be viable.What? Specific weapons? How about just using a gun and shooting them because they make a lot of noise and are coming your way, allowing you to set up an ambush? It's viable and it's high risk.
I asked in the previous page about that, and now you answered. So that's settled. I'm thinking on giving it a shot (If there's ever a discount), so knowing more about it from someone that's playing is important. I'm not a big pvp guy, but the scavenging aspect is something I really enjoy.
Find it odd you think I'm arguing with you lol.I've stated several times there's no issue with the system and you've kept talking about it being too easy because of scavs (?) spawning late, or something. Obviously a hatchet guy isn't going to kill someone with the best gear, otherwise gear would be pointless, but I don't see what that has to do with anything.
I'm just stating some concerns with the game from my limited knowledge of seeing others playing on youtube. Since they don't show everything, I had no idea about that rush viability and fixed spawn points. So I stated some points in that regard. It was previously stated that having heavy gear makes you harder to die. So, while technically even a hatchet can kill them, it's not good odds. All I'm saying man lol.
Obviously a hatchet guy isn't going to kill someone with the best gear
There's (Yet another) survival game in the makings from the team that did stalker and survarium. Won't have the name due to copyright but will have mutants and anomalies I believe.Survarium is so shit that nobody should have high hopes for that.
Any idea why I sometimes lose mags when reloading (drop on floor I guess), even though I have space in my Tactical Rig? Bug?There is a bug that makes your mags just disappear, but I've only had it happen once or twice in 100+ hours, so you've most likely just double tapped R.
Just have an online map open on your second screen
What do you mean by pull his arms back? They just changed it a couple patches back so that you can shoot people with pistols no matter how close they are. Instead of pointing the gun up or down, you just pull it back towards you.
100% my guy pulled hands back and pointed gun up when the hatchet guy started hugging meTT was apparently broken, a dev just said that they fixed it
hunt needs more content and polish before it becomes interesting for me , at this state i don't think it's worth the money with 2 bosses and 1 map...but it's my perspective.
Hunt is going to be a game with a lot of wasted potential imo. Has so much variety/depth in pve(Already has a lot of different enemies which behave and fight differently not including bosses), yet it focuses only on pvp matches.
Eh, they're PvP-PvE matches are they not?, the matches clearly include both aspects and that seems to be the entire point of the game. I think the game will have wasted potential for sure, but for other reasons.
Hunt's gunplay looks fucking awful, with weird 500x ADS zoom to boot.
The reload animations are pretty nice tbh. They even factored reloading one bullet having its own separate animation.Yes, well, when the gunplay is awful the reload animations don't, uh, save a lot.
Yes, well, when the gunplay is awful the reload animations don't, uh, save a lot.
I'm so decked out that I don't have the patience to play safe anymore, because loot means absolutely nothing. Which in turn means I die to people sitting in a random bush a lot because I sprint around making noise.
So you should cherish what you have now, a lot of people do hatchling runs for the tasks and to get loot, but I think that's shooting yourself in the foot. The game is so much more fun when you're afraid of dying, and when you still have tasks to do and loot to care abut.
Bonus clip, Fort+Fast squads playing like they're invincible is pretty hilarious
Antialiasing options (2x, 4x) in graphics settings - this is very nice
All the trader changes (new rewards, unlock conditions, etc) - hopefully they reworked the dumbass tasks that are rng grind (such as bring 30000 tushonkas)
Adjusted chances of items’ spawn on locations - I'm hoping this means a bit higher chances on certain important keys and keyrings/docs cases, so it isn't such an rng fest
Removed skill rollback - this was a dumb mechanic, I'm happy it's gone
Helmet damage mechanics - modular hit zones (including face area) - Makes SMGs, pistols and shotties actually viable
Basic recoil increased by 20% - there was basically no recoil before and you could spray down people from very far away, so this is good
Aimpunch is strongly reduced - the most frustrating thing last patch that basically robbed you of 1v1 wins
Various fixes to the current skills - though not very specific, hopefully means some changes to superman strength and stuff like that
Yeah Interchange is awesome, it's fucking massive and it's probably one of the best maps I've ever seen in any game.Yep, the really cool thing about it is that it really does feel like a real super mall. I can't think of any game that has had such a massive, realistic, complex location like that. I'm sure every airsofter has walked through a mall and thought "boy, it'd be cool to play here"... and Tarkov made the map.
I hated the 1-17 levels, traders have nothing useful, no armor, etc. But after 18 and being able to build a good AK74, it's been fun. 22 right now and I run fully kitted 105s and 74Ms every time. Was also really weird and uncomfortable to play without ComTacs, felt like I couldn't hear shit.
Armor is really only good right now for stopping shotguns from 1-hit killing you in the chest. The very best armors and helmets might be okay against shit ammo from assault rifles, but the best ammo will go through anything right now. Hope they tone it down a little, they upped the penetration values by far too much.
Changelog of hotfix 0.8.2.1235
- Fixes of the Interchange location
- Fixed Object reference error
- Fixed Mag Drills skill progress
- Fixed Mag Drills skill bonus
- Adjusted damage absorption of armor while using tactical vests with armor plates
-Fixed ammo counter display upon check of remaining ammo
- Fixed loyalty level display. Now correct level of loyalty is reflected for items that are unlocked during quests
- EOTECH sights’ reticles now have no “noise” effect
- Correct fire lighting at the Interchange location
- Jumps are not counted for Strength skill upgrade
- Strength skill bonuses reduced 25%
- Fixed visual hyper lighting at spawn at the Interchange location
- The rain sound indoors at the Interchange is now more quiet
- Shoreline swamp spawn is moved to a safer place
- Customs spawn at the accommodation unit by the fuel storage is moved to a safer place
- Spawn adjustments at the Interchange location
- Face hit box corrected according to community feedback
- Fixed bug that allowed to remove negative limp effect by reentering the raid
- Now all open container windows are closed when switching between tabs
- Fixed notification about amount of cash required at the paid exit zone of the evacuation was already paid for
Yeah jump height actually feels fairly decent right now.
Some team wipes from today, plus getting hit in the helmet effect:
VAL is probably going to be my main gun once I farm up the trades for the 30 round mags
Nice kills. VAL is a great gun and the sound it makes is awesome. With 30 rounder it's gonna be sick, at first I was sceptical of VAL due to it's ammo having low pen but that shit fires so fast.It wasn't very good last patch, but they upped the pen. The penetration is still much worse than the best AR rounds because those were buffed too, but because armor wasn't buffed, that doesn't matter -- best AP AR rounds have so much penetration it's redundant. For example, before patch 0.8, 545 BP had 44 damage and 32 penetration. This patch, SP6 has 58 damage and 32 penetration (used to be 51 & 25). More than enough to kill armored players, especially with the rate of fire.
Also I really can't wait for the audio rework. It's almost impossible to tell the floor people are on, and almost as difficult sometimes to tell if they're behind or in front of you...
Also I've had level 51 endurance and 51 strength for a couple of days already.
That's insane, how did you manage to get to elite endurance and strength so fast? They both level so absurdly slowYeah, after Klean kept advertising on his stream how nothing would happen to exploiters (OK as a policy, fucking retarded for the PR guy to constantly shout so the maximum amount of people do it), I figured I might as well do it myself, then. The youtube video had 5k+ views when I checked it too.
EDIT: Interchange glitch right?
Only seen one invulnerable hacker so far, but hackers do seem more common this patch judging by all the reddit posts about it.
Shoreline is great for making a crap ton of money. Especially if you have 51 endurance and strength.
https://forums.uwsgaming.com/topic/3871-map-keys-and-you/
All west wing, find 216, 218 (or 221 or 222), 220, 301 and 306. Those are the keys I use. Always get at least 200k+ in loot, sometimes 500k+. Spawn tunnel side and just rush there to make sure you're first and don't have to worry about someone already camping the rooms. 220 has a bitcoin like 50% of the time, and other times you find rolexes and cat figurines and shit on the table. 216 and 218 spawn a crapton of guns, including DVLs, RSASSes, M4s, VSS. 216 or 218 bathroom has the RSASS/VSS spawn.
When I die to bullshit I usually just grab the biggest backbag I can and go hatchet run there until I feel like going in geared again. 90% of the time I find a loaded gun to defend myself with before anyone comes, and if not, you just jump the balcony and try for the mountain extract if it's available. Also feels like west wing is a lot less contested than east wing -- and your backbag will be full just from looting west wing, so no need to go east.
Interchange is another ridiculously good spot if you have the register keys, but what's shitty about it is that you HAVE to be a hatchling or have a team, because those registers are in the open and you're helpless while looting them. 230k or so per big store, and you can carry it all in your container, so if you're in dire need of money then going in as a hatchling is good. Just annoying that the registers aren't really worth it if you're geared and solo, too risky.
Never ran into hackers before this patch btw, but now I've come across at least 3-4. They say they're working on their anticheat, so I guess we'll see how that works out...
Just started doing Customs Boiler spawn again, and I forgot how, uh, busy it can get. 11 players (at least) spawned there:
https://www.youtube.com/watch?v=ZqzqBaQpW3g
This is my favorite setup by far, 74M with ACOG and RMR on top. ACOG zeroed out to 200 meters so it shoots with the top of the chevron rather than the middle. Super versatile and the red dot still feels like you just have a red dot on the gun, as opposed to the 45 degree optics and shit that look weird.
https://www.youtube.com/watch?v=SVygV8wtydc
Anticheat update is being finalized. It will be added in in the intermediate update before 0.9 patch.
Stuttering and freezes. Discovered and fixed several freeze issues linked to physics, weapon firing, shaders, player and AI spawns. Some of this fixes also will be added in intermediate update.
AI. Discovered and fixed abnormal behavior in several cases. AI will be fully reworked in the next patches.
Spawn system. Spawn selection will be removed to ensure randomness and avoid possibility of close spawning. Also level design will be tweaked for that.
Netcode. Working on the overall improvement (spawn lags, peaker advantage, teleporting)
Optimization of Shoreline and Customs - almost done. Will be in 0.9, maybe earlier.
Quests. Time limit in quests will be removed. Also partial handover of items will be implemented + overall quest design being tweaked.
"Ancient evil code" bugs being fixed (inventory lockups for example)
Location bugs are being fixed (LODs, absence of physical colliders etc)
Firerate linked to FPS is fixed
Other fixes that I forgot to write
I wouldn't tolerate even one quarter of the issues that Tarkov has from any other game. I guess that's testament to how much I like the core gameplay/design. But boy, is it an abusive relationship sometimes. No game makes me as mad as Tarkov does sometimes. From the hackers, to the stutters, to the desync, to cheating AI, to dozens of glitches and bugs (people glitching in walls, random sprint steps ruining your aim, full auto suddenly not working, fire rate tied to FPS, etc., etc) to low FPS, to just some flat out retarded design choices (that thankfully usually get changed after a while, the devs do listen to the community).
Still, it's everything I wanted from DayZ in an ideal package, I really like the raid format. Haven't been able to play PUBG since I got Tarkov either, it just bores me in comparison. And some of the map design is spectacular, like Interchange is super unique.
Today, fishy stuff left and right once again. People soaking up half of my mag. Can't even tell anymore if it's cheats or if Shoreline is so horribly desynced.
I think I'll wait out a few more patches before I pick it up again though
Know if there's any ETA for .12? Haven't followed Tarkov recently.
Could be a really great patch. Looking forward to new animations the most, and hopefully there'll be performance and netcode improvements with the move to the new version of Unity.
Kinda hyped, Tarkov is such a great game when it works and when you're not burned out. One of the best games I've played. Best firefights out of any game, too. The new game experience with it, when everything was fresh and strange, was also incredible. Knowing the maps and tasks inside out takes a lot of the excitement away, but Tarkov mechanics with the joy of discovery, for lack of a better term, was tons of fun.
Lab was gay when I played because everyone was just running around with a pistol, zero risk, huge potential reward. But I think they added an expensive (?) keycard after that, so probably not an issue anymore.
https://www.reddit.com/r/EscapefromTarkov/comments/c9ytdg/quick_status_update_on_012/
Sounds very promising. Wonder about the secret thing, some people speculate it's Steam Audio. Would be great.
My one big fear for this game is still the karma system they've talked about. It sounds absolutely, ridiculously, game-killingly horrible. Nikita also believes karma exists in real life, so he thinks it would be realistic for people who PvP a lot to have their guns jam more, etc.
Streaming people playing games is a bit weird. Why not play the game yourself? I guess I understand if you can't play for whatever reason (no pc or not at home).Imagine watching sports on the telly. Or anything, really. Why not just go do it yourself?