Author Topic: [Siege] Scene makers!  (Read 4969 times)

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Offline NuberT

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Re: [Siege] Scene makers!
« Reply #15 on: June 25, 2012, 04:26:29 pm »
0
Multiple flags, possible to group them into layers that must be captured in succession. A layer could consist of one or multiple flags, and a map can have one or multiple layers.
Will be possible to set a custom round time (usually longer than what the current siege mode has). Spawning on the flags your team controls.
Also, at least one new siege machine.

yay an deveploper actually caring about siege, this is awesome!  :)

while you are up to it, there are still these two annoying bugs:

http://forum.c-rpg.net/index.php/topic,7680.0.html
http://forum.c-rpg.net/index.php/topic,26313.0.html

Offline Ozin

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Re: [Siege] Scene makers!
« Reply #16 on: June 25, 2012, 04:41:33 pm »
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Flag bug has hopefully been fixed (read: replaced by new bugs) with the new flag scripts. Door bug should be fixed soonish.

Offline Ozin

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Re: [Siege] Scene makers!
« Reply #17 on: June 28, 2012, 02:13:20 pm »
+2
Looks like I'm going on holiday a week before I planned, starting this weekend. I'll be gone all July and I'll be back some time in august. Naturally, I won't be able to finish the siege mode in time. Sorry about the additional wait guys

Offline Mustikki

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Re: [Siege] Scene makers!
« Reply #18 on: June 28, 2012, 03:41:26 pm »
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Have a nice holidays!  :D

It just gives map makers more time to fine tune maps.

Offline NuberT

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Re: [Siege] Scene makers!
« Reply #19 on: June 28, 2012, 04:53:05 pm »
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havent seen the flag bug so far - nice job!

Offline Elindor

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Re: [Siege] Scene makers!
« Reply #20 on: June 28, 2012, 05:40:34 pm »
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Have a good holiday Ozin!

Thanks for your hard work on siege.
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Offline genric

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Re: [Siege] Scene makers!
« Reply #21 on: July 11, 2012, 12:35:05 am »
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I'm excited for these new siege maps. It is gonna make NA_2 even more popular now then it is growing to be now. :)
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Re: [Siege] Scene makers!
« Reply #22 on: July 15, 2012, 12:15:40 am »
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We've needed multiple capture points since the Warband beta.  Good to hear someone is finally doing this :D  My Helm's Deep map will definitely get an upgrade.
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Offline STR_Mendosa

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Re: [Siege] Scene makers!
« Reply #23 on: July 29, 2012, 05:41:56 pm »
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Offline Jacko

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Re: [Siege] Scene makers!
« Reply #24 on: July 29, 2012, 08:55:49 pm »
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Ozin is away, so no support on this. Best bet is to use regular cRPG for modding.
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Offline Zlisch_The_Butcher

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1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Ozin

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Re: [Siege] Scene makers!
« Reply #26 on: July 29, 2012, 11:37:53 pm »
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Did you host the map on a dedicated server?

Offline STR_Mendosa

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Re: [Siege] Scene makers!
« Reply #27 on: July 29, 2012, 11:39:42 pm »
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Did you host the map on a dedicated server?
Yes, there is a great experience.

Offline Bjord

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Re: [Siege] Scene makers!
« Reply #28 on: July 31, 2012, 10:36:24 am »
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You rock, Ozin.
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Offline Zlisch_The_Butcher

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Re: [Siege] Scene makers!
« Reply #29 on: July 31, 2012, 10:51:00 pm »
+1
Ozin, just wondering, but is there any chance we'll also get the ability to place spawnpoints which, once captured, attackers can spawn there but aren't required to be captured in order to win the map?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.