Author Topic: Heirloom Overview  (Read 22053 times)

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Offline Kafein

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #30 on: January 11, 2011, 05:45:14 pm »
+1
Original :

Knightly Arming Sword   6880   
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 31, cut
thrust damage 24 pierce

+1 :

Tempered Knightly Arming Sword   
price 10320   
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 33, cut
thrust damage 26 pierce
   

Offline Boss_Awesome

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #31 on: January 11, 2011, 07:15:41 pm »
0
Balanced Sarranid Cavalry Sword 9554 weight 1.35
requirement 8
spd rtng 96
weapon length 105
swing damage 36, cut
thrust damage 21 pierce

Offline Leshma

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #32 on: January 11, 2011, 07:28:08 pm »
-1
Tempered Nordic Champion's Sword   
11763 (holy shit it's expensive!)   
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 34, cut
thrust damage 23 pierce

+3000 cost for +2 damage seems a bit too much for me...

Ishar, don't be a noob. Upkeep is the same and I sincerely hope that's a feature and not a bug. If they change it heirlooming will become obsolete.

Offline Joxer

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #33 on: January 11, 2011, 08:08:37 pm »
0
Why is the heirloomed one cheaper? :D

Strong Bow   6580   
weight 1.25
requirement 5
spd rtng 63
shoot speed 59
thrust damage 24 cut
accuracy 96

Very Strong Bow   4277   
weight 1.25
requirement 5
spd rtng 63
shoot speed 60
thrust damage 25 cut
accuracy 96
Why is everybody telling me to think? I think, I just don't show it.

Offline Diomedes

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #34 on: January 11, 2011, 08:59:48 pm »
0
So if I loom my 1h warhammer (I have only 1 heirloom point) it will become slower but more powerful and heavy?  Does heaviness increase the chance of knockdown?  If it does become heavier and slower I don't think I'll have any chance against scimitars anymore.


This optional hierloom seems like a great opportunity that I don't want to squander  :D

Offline Freland

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #35 on: January 11, 2011, 09:48:20 pm »
0
Normal War Cleaver
weight 3.5
requirement 13
spd rtng 92
weapon length 120
swing damage 43, cut
thrust damage 0 cut
Can't use on horseback
Unbalanced

Tempered War Cleaver (+3 Cut)
weight 3.5
requirement 13
spd rtng 92
weapon length 120
swing damage 46, cut
thrust damage 0 cut
Can't use on horseback
Unbalanced

Balanced War Cleaver(+4 Cut +1 Speed)
weight 3.5
requirement 13
spd rtng 93
weapon length 120
swing damage 47, cut
thrust damage 0 cut
Can't use on horseback
Unbalanced
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Offline Ishar

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #36 on: January 11, 2011, 09:50:04 pm »
0
Ishar, don't be a noob. Upkeep is the same and I sincerely hope that's a feature and not a bug. If they change it heirlooming will become obsolete.

Well afaik, upkeep is 5% of the base price. If the base price is up, upkeep is up as well. I assumed this is the case, is it not?
"Also, thank you for reporting your own post." Mylet

Offline Freland

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #37 on: January 11, 2011, 10:03:57 pm »
0
Well afaik, upkeep is 5% of the base price. If the base price is up, upkeep is up as well. I assumed this is the case, is it not?

Base price of the unheirloomed item. I just paid 252 for my Balanced War Cleaver (5046 normal base price)
« Last Edit: January 11, 2011, 10:07:38 pm by Freland »
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Offline Quamara

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #38 on: January 12, 2011, 01:02:18 am »
0
once heirloomed


Bodkin Arrows
weight 3
weapon length 91
thrust damage 8,pierce
max ammo 18

Large Bag of Bodkin Arrows
weight 3
weapon length 91
thrust damage 8,pierce
max ammo 21

Offline Moscher

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #39 on: January 12, 2011, 02:51:06 am »
0
GIVE ME ALL INFORMATION ABOUT HEIRLOOMING:-)

I will build it in crpg guide

Offline Diomedes

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #40 on: January 12, 2011, 05:49:50 am »
0
Why can't an administrator just give out this information?
« Last Edit: January 12, 2011, 06:35:17 am by Diomedes »

Offline Beans

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #41 on: January 12, 2011, 06:25:38 am »
0
Fuck.

Just used my two heirloom refunds on my Poleax and this is what I got.

Powerful Poleaxe
Cost 6027
weight 4
requirement 17
spd rtng 88
weapon length 141
swing damage 44, cut
thrust damage 35 pierce
Can't use on horseback
Bonus against Shield


The information on the first page is incorrect. I don't know about all polearms but this one went to Heavy -> Powerful. It lost speed in the first heirloom, and remained the same for the second. The cost also went down for some reason. The weight also increased by the same amount if it was a 2h blunt.

I think the stats on hierloom upgrades are fucked up because I don't think anyone would ever do this on purpose.

I would not recommend anyone heirloom the Poleax at the moment. Hopefully they can fix it :( I might have well bought a german poleax instead of blowing my heirlooms on this garbage.


edit: looks like it is bugged, I can't even use it in a battle. I can't select it from the item list in game, and if I set it as part of my default on the website it just doesn't show up.
« Last Edit: January 12, 2011, 06:44:54 am by Beans »

Offline BD_SUPERBEAST

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #42 on: January 12, 2011, 07:11:51 am »
0
Happened exactly the same to my german poleaxe,heirloomed it twice today and doesnt show.I posted it on another topic.

Offline EponiCo

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #43 on: January 12, 2011, 07:27:44 am »
0
So are this the actual heirlooms how they are supposed to be or are they changed further?
Some way to check stats would be nice too.

Offline danrex

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #44 on: January 12, 2011, 09:01:23 am »
0
Blunt polearm

-1 speed
+3 dmg

(Sucks a bit, when I herloomed my bec in prepatch it gained damage and speed... become balanced, not heavy)

Original Long Hafted Spiked Mace
weight 3
requirement 13
spd rtng 94
weapon length 138
swing damage 34, blunt
thrust damage 20 blunt
Knockdown

Heavy Long Hafted Spiked Mace   
weight 3.5
requirement 13
spd rtng 93
weapon length 138
swing damage 37, blunt
thrust damage 22 blunt
Knockdown