Author Topic: Heirloom Overview  (Read 22302 times)

0 Members and 1 Guest are viewing this topic.

Offline Thomas Dixon

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
  • Order Of The Lance
    • View Profile
  • Faction: Order Of The Lance
Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #60 on: January 13, 2011, 05:19:28 pm »
0
Thick Gothic Plate with Bevor   21368   
weight 28
head armor 10
body armor 58
leg armor 22
requirement 16
      

Offline Beans

  • Knight
  • ***
  • Renown: 49
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: USA
  • Game nicks: USA_MEATMERCHANT_AMERICA
Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #61 on: January 13, 2011, 06:17:39 pm »
0
Thick Gothic Plate with Bevor   21368   
weight 28
head armor 10
body armor 58
leg armor 22
requirement 16

Holy shit that's like 10 grand cheaper

Offline Ardent

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #62 on: January 14, 2011, 02:46:37 am »
0
Anyone know what balanced does for throwing weapons? I'd like to heirloom my snowflakes but im not sure what they do. I "think" they increase the projectile speed which is what im wanting.

Also, do you get to pick the modifier of the heirloom weapon or is it random.

Offline Spawny

  • Count
  • *****
  • Renown: 152
  • Infamy: 27
  • cRPG Player
    • View Profile
  • Game nicks: Templar_Spawny
Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #63 on: January 14, 2011, 10:00:03 am »
0
Anyone know what balanced does for throwing weapons? I'd like to heirloom my snowflakes but im not sure what they do. I "think" they increase the projectile speed which is what im wanting.

Also, do you get to pick the modifier of the heirloom weapon or is it random.

Random.

Balanced increases damage a bit for sure. I'd have to check for projectile speed though.
visitors can't see pics , please register or login


The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Phazey

  • Count
  • *****
  • Renown: 222
  • Infamy: 51
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Phaz, Merc_Phazh, Merc_Phazhe, Merc_Phazhey and Merc_Phazey
  • IRC nick: Phazh
Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #64 on: January 14, 2011, 11:21:57 am »
0
Spirited Steppe Horse   11065 (-1580  :lol:)
hit points 90  (+5)
body armor 14
requirement 3
horse speed 40 (+2)
horse maneuver 51 (+2)
horse charge 16 (+2)

Can't wait to see if the Champion Steppe Horsey is worthwhile.
« Last Edit: January 14, 2011, 11:30:34 am by Phazey »

Offline Lamix

  • Peasant
  • *
  • Renown: 4
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #65 on: January 14, 2011, 03:25:49 pm »
0
Spirited Steppe Horse   11065 (-1580  :lol:)
hit points 90  (+5)
body armor 14
requirement 3
horse speed 40 (+2)
horse maneuver 51 (+2)
horse charge 16 (+2)

Can't wait to see if the Champion Steppe Horsey is worthwhile.
http://forum.c-rpg.net/index.php/topic,965.msg12268.html#msg12268
Check there i missed out the steppe somehow i've updated it now.

Offline Engine

  • Noble
  • **
  • Renown: 16
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #66 on: January 14, 2011, 05:41:00 pm »
0
I heirloomed my Khergit Elite armor; it got the standard 2 pts. and also dropped about 6k in price.

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #67 on: January 16, 2011, 01:57:29 am »
0
2. Heirlooming does NOT effect upkeep cost

edited OP to make this clearer, you guys seemed to not understand. if the hierloom is more or less base price, who cares?

anyway I asked paul/urist for heirloom info and he said: "Heirloom modifiers will probably change."

but after looking at game files I think what damage it says an item is ingame or onsite might be fairly innaccurate anyway.  :?

Offline WSC_Sorokopud

  • Knight
  • ***
  • Renown: 48
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Game nicks: Merc_Sorokopud
Re: Heirloom Overview
« Reply #68 on: January 18, 2011, 01:34:45 pm »
0
So, repairing cost wont change after heirlooming an item?

Offline ViiKOLD

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Heirloom Overview
« Reply #69 on: January 18, 2011, 01:46:22 pm »
0
yeap

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Heirloom Overview
« Reply #70 on: January 18, 2011, 06:05:51 pm »
0
Maul -> Heavy Maul

Speed +-0
Damage +3 Blunt
Weight + 0.5

=> It seems Speed-Penalty has gone with actual patch.

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Heirloom Overview
« Reply #71 on: January 19, 2011, 08:56:30 am »
0
Maul -> Heavy Maul

Speed +-0
Damage +3 Blunt
Weight + 0.5

=> It seems Speed-Penalty has gone with actual patch.

yeah your right

Offline ViiKOLD

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Heirloom Overview
« Reply #72 on: January 19, 2011, 06:58:27 pm »
0
Does anybody have information about heirloomed pikes?

Offline Lamix

  • Peasant
  • *
  • Renown: 4
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Heirloom Overview
« Reply #73 on: January 19, 2011, 10:06:34 pm »
0
Does anybody have information about heirloomed pikes?
I'll be starting Polearms tomorrow on my thread, i will make sure pike is done.

Offline ViiKOLD

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Heirloom Overview
« Reply #74 on: January 19, 2011, 11:07:56 pm »
0
Thanks man! There are was some info about balanced one, but somewhere in posts.