Author Topic: Heirloom Overview  (Read 22304 times)

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Offline Helrekkr

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #45 on: January 12, 2011, 09:23:45 am »
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Nodachi   10589   
weight 3.5
requirement 11
spd rtng 92
weapon length 125
swing damage 43, cut
thrust damage 0 pierce
Can't use on horseback

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Tempered Nodachi   7942   
weight 3.5
requirement 11
spd rtng 92
weapon length 125
swing damage 46, cut
thrust damage 0 pierce
Can't use on horseback


Offline NuberT

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #46 on: January 12, 2011, 11:57:10 am »
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Yeah the info shown on the heirloom page is wrong atleast for some polearms...

correct +3 modifier

Mighty German Poleaxe   10585   
weight 3.75
requirement 16
spd rtng 90
weapon length 131
swing damage 48, cut
thrust damage 33 pierce
Can't use on horseback
Bonus against Shield

so mighty +6 swing; +4 thrust; +-0 speed :(

Offline Banok

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #47 on: January 12, 2011, 04:26:49 pm »
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ok it seems that poleaxes use axe modifers and polemaces use mace modifers.

Offline Lamix

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #48 on: January 12, 2011, 05:41:47 pm »
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You said you wanted another way to make the thread more useful could do it for every item using spoilers. feel free to use this however you want.

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If you think its useful I can write up more thats just example, thats if theres no simpler way of doing it and all items are different.
« Last Edit: January 12, 2011, 06:05:43 pm by Lamix »

Offline ShinySpoons

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #49 on: January 12, 2011, 10:22:47 pm »
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Deadly Heavy Lance
weight 1.8
requirement 10
spd rtng 76
weapon length 190
swing damage 19, blunt
thrust damage 30 pierce

+3 thrust, +2 swing, +1 speed

In game its 31 pierce, so +4 thrust. While on website its only +3. Not sure which one is "real"
« Last Edit: January 12, 2011, 10:48:16 pm by ShinySpoons »

Offline Engine

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #50 on: January 12, 2011, 10:24:08 pm »
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I'm absolutely terrified of heirlooming anything until all this 'balancing' settles down.

Plus, without knowing what the 2nd gen of picks is, there's no way I'm taking a chance.

Offline Banok

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #51 on: January 13, 2011, 01:17:17 am »
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You said you wanted another way to make the thread more useful could do it for every item using spoilers. feel free to use this however you want.


definitely dont have time to do all that typing atm, got exams. but if someone else wants to make a better thread then we can just get my one locked.

imo its still useful to know roughly what the modifer does ie +/- speed/requirement/wieght, even if the exact amount of +damage is vague or unknown.

Offline Lamix

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #52 on: January 13, 2011, 02:56:30 pm »
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Well i can write them all up for you and stick it in a code tag and you can just post from there, i don't have a lot of time all the time to keep on top of it, i can however make it for all weps and then you just need to update it when new info comes in and can have another part with rough guide, better then having no idea at all.

Offline Spawny

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #53 on: January 13, 2011, 03:35:34 pm »
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Can't you just open some txt file in the module and find it there for every single item?
visitors can't see pics , please register or login


The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Helrekkr

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #54 on: January 13, 2011, 03:37:00 pm »
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If you're going to make a collection of all heirlooms you might as well use something like open office and make it a spreadsheet; much easier to keep track of and check.

Offline Lamix

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #55 on: January 13, 2011, 04:18:20 pm »
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Please if people could double check these figures with any you have, post ingame and webby details if there different please. will help a lot.
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« Last Edit: January 13, 2011, 04:21:45 pm by Lamix »

Offline Banok

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #56 on: January 13, 2011, 04:29:44 pm »
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well gen 1 on flamberge and german are correct.

yeah you prolly can get info from game files if you can decipher this stuff, guessing thats what u did lamix.
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I guessing 88 is the speed, 18 the req, 54 the cut,, not sure where you got 27 pierce
« Last Edit: January 13, 2011, 04:32:05 pm by Banok »

Offline Lamix

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #57 on: January 13, 2011, 04:38:46 pm »
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if i get chance this weekend i'll work on a list not sure it will be 100% accurate thats why i want people to double check with ingame and site versions.

Offline Banok

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #58 on: January 13, 2011, 04:41:53 pm »
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I looked in this file before thought I'd have to translate all these number but actually seems like you can just compare them just dont get somethings like I can see damage for below xbow. plus how did u get stab from that flamberge?

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itm_sniper_crossbow Siege_Crossbow Siege_Crossbow 1  crossbow_c 0  7405577 5637160960 17477gold 131082 3.750000 weight 100 0 0 93 15requirement 0 18 speed rating60shoot speed 0 1 326 0
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itm_imodbits_masterwork_sniper_crossbow Masterwork_Siege_Crossbow Masterwork_Siege_Crossbow 1  crossbow_c 0  7405577 5637160960 38449 131082 3.750000 100 0 0 96 15 0 21 64 0 1 337 0
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Offline Lamix

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #59 on: January 13, 2011, 05:16:45 pm »
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Check you're pm