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Messages - Ylca

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16
Some competition that is.
War of the Roses is well on the way to its grave... at launch it peaked at ~3k unique players daily, which is lower then Warband after years. After less than a month it struggles to peak at 1k, which is much lower than cRPG alone.
Chivalry will probably do better (because of the existing fan base and because it's a better game than WotR in nearly every aspect), but so far it didn't really affect Warband or cRPG player count. The only games that have caused noticeable drops are Skyrim and Guild Wars 2.

War of the Roses sold quite a few copies, makes regular patches, and still gets very good media coverage. Chivalry i haven't tried yet, so i can't comment on but from the videos looks quite good. I wasn't trying to insult CRPG i was just pointing out that these options didn't exist before and now they do. Keep in mind in addition to the people who are trying out this game because they're need a change from CRPG there are also others who will find either of the 2 new games and never find CRPG because they've think they've found their niche and don't need to search anymore.

17
Btw, here is a picture of my houseblock, after a storm hit Denmark for 2 years ago. Not a joke, i had to sleep in my bathroom, cause felt like all these construction materials will break through windows on their way down... Few cars got trashed, but no human victims.

http://ekstrabladet.dk/112/article1500582.ece

Might want to NSFW that link.

18
General Discussion / Re: My last post on the matter.
« on: October 29, 2012, 03:09:06 pm »

But why do infantry players flee, and not ranged ? cRPG still has the best melee, but even the ranged mechanics of WoTR are better. Logically, it's ranged players that would switch.

Because ranged often takes longer to learn than melee given that you have to relearn leading, drop, and a variety of other factors having do do with the way the various builds handle their weapons. The melee skills directly transfer, ranged not quite so much (not to say archery in WOTR is particularly difficult, just different).

19
and why is this in general discussion? :P

Because it's a general off-topic discussion? Couldn't think of a better place to put it and i've talked with some of my friends in the area who up until yesterday were thinking the event would be "no big deal". The more people in the path of this who know how serious this is, the better. I'm sure if this isn't the appropriate forum a mod will move it soon enough.

20
Yes we were loosing infantry players like hell.

Have you considered that it's due to the fact that 2 other similar games have come out in the last month. I personally have been having a blast in War of the Roses and am only back here because i was worried about some of you e-people and Hurricane Sandy. Next month I'll get chivalry as well and while i've enjoyed CRPG for quite some time it's very nice to have different playstyles.

CRPG used to be the only option and now it's becoming one of many. If you're noticing dwindling numbers it's due in part the fact that the mod actually has legitimate competition now.

21
http://google.org/crisismap/2012-sandy

If you are in the path of this storm you need to prepare. It's not a joke, it's not overhyped, meteorologists are incredibly worried.

http://epawablogs.com/the-great-halloween-hybrid-named-sandy-2/

If you're in the area this storm is in you need to take this seriously. Also if you could make a post here if you're in the path and if you can after the storm. After Katrina there were a lot of people MIA and while we all have our differences sometimes it would be nice to know you're all okay.

http://www.nhc.noaa.gov/

Get prepared...

http://www.huffingtonpost.com/2012/10/27/hurricane-preparation-tips-sandy-storm-east-coast_n_2030570.html

...and stay safe guys.

22
Events & Tournaments / Re: cRPG Nations Cup Rule discussions
« on: May 24, 2012, 11:59:20 am »
Look, i get that people love their loomed items and that they're fun to play with in battle/siege/strat whatever but let's be realistic here- any imbalance in loom levels is a clear advantage for one team. If this is intended to be a true competition amongst nations then it should start with an even playing field.

So far the arguments for using looms are:

1. It's always been done before.

2. Without looms CRPG is just native

Which, in my opinion are pretty weak as far as justifications go. The first argument is easily shot down in that "that's just how we do it" isn't, and hasn't ever been a valid justification for anything. Just because something has been done one way in the past does not make that method any better than a possible new suggestion, it just makes the method familiar.

The second argument, "it'd be just like native" holds absolutely no water if one has been playing CRPG over the years at all. Pick up a bow in CRPG and shoot for a minute. Now hop on a native server and pick up a bow. Notice the difference in accuracy and flight time? There are weapons, armor, strategies, and mechanics in CRPG that will not be seen on native servers because CRPG is a mod that has been developed for years as a divergence from the base game. To insinuate that the only difference between CRPG and native is loom points is to have a sincere lack of understanding about the base mechanics of CRPG, native, or both.

I get it, people love their looms, and to be honest they're fun to play around with when one is goofing off- but let's be real here. The reason people love their looms is because they provide a tangible benefit for playing this game over a long period of time. I hate to burst anyone's bubble but no one in CRPG has done anything to "earn" a loom point, to begin with. Even at a x1 the worst leecher over time will eventually acquire one or more loom points. Looms are simply a veterans perk, a way of the CRPG dev team to say "thanks for playing our game over a long period of time" and nothing more really. They provide great benefits, sure, but having a series of great benefits that are not standardized in a tournament is like having a race where some cars have nitro and others are the stock model, it's just not even a facade of fair play.

Let's do a simple example, shall we? Take this wonderful tool here...

http://alpha-lider19.ru/MB/

...and calculate the difference between an archer with 0 loom points and an archer with a full loomed horn bow + bodkins against an enemy with 50 armor and 60 health. Both archers should have 163 WPF, 18STR, and 6PD

For the lazy:

Base archer 13.9 damage per shot with a headshot of 26.7.   
3 to 5 body shots or 2 to 3 headshots to kill the target

Full Loomed archer 20.0 damage per shot with a headshot of 34.8
2 to 3 body shots or or 1 to 2 headshots to kill the target

And that's just the difference in damage, i won't go into accuracy differences or pull up a huge chart of all the melee weapon or cav changes with loom points.


So, the minimum amount of shots to kill with base gear is the same as the maximum amount of shots to kill the same targets with loomed gear. What about this seems remotely sportsmanlike? Sure you can make the argument that the market is open and that people can just buy looms but a team should have to spend hundreds of thousands of gold simply to compete at an equal level with another team. The differences looms make are noticeable and very powerful, else people wouldn't be buying them or look forward to looming their gear. Such imbalance in power has absolutely no place in an event that seeks to be a tournament showcase the most skillful players from each nation.

I'd really like to see an argument for looms that takes this simple fact into account. The data is pretty clear, STF's should be used in this tournament (and any other event that claims to be a tournament) and looms should be explicitly disallowed in order to create a playing field that highlights skill, not veteran's perks.

23
Events & Tournaments / Re: cRPG Nations Cup Rule discussions
« on: May 23, 2012, 06:52:49 pm »
Do you REALLY think it's about that ?

As i've said before, a competition is only worthwhile if the playing field is equal. I'm not sure why looms would even be considered remotely valid in a tournament setting.

24
Events & Tournaments / Re: cRPG Nations Cup Rule discussions
« on: May 23, 2012, 04:53:49 pm »
Almost all normal clanbattles are fought with the normal maincharacters and looms. There were class-restrictions  though (only 3 cavs, only 2 tincans etc).

I say lets do it the same here... And why not? If its okay for battles, its okay for the Cup. Where is the cRPG (consistent role playing game) else? This is after all not native.

If one can't fight without looms and extra levels one isn't worthy of being in a competition at all. If one can, then what is the problem with the STF restriction?

25
General Discussion / Re: Where is NA1?
« on: May 23, 2012, 03:11:59 pm »
It's not down, untick "hide empty servers" in your browser. I thought it was down as well, but apparently there's just been a migration to community 1 after the short downtime a few days ago and it hasn't switched back yet.

Community is fun for a few matches but lord do they have a terrible map rotation.

26
Nations Cup / Re: cRPG Nations Cup
« on: May 23, 2012, 03:08:13 pm »
Why would you make a rule stating EU servers only? If ping is such a marginal issue then why wouldn't it be 50/50 or a coin toss when NA and EU teams are playing each other? A bit ridiculous if you're actually trying to run a valid tournament, honestly.

27
Events & Tournaments / Re: cRPG Nations Cup Rule discussions
« on: May 23, 2012, 02:58:42 pm »
A tournament is intended to showcase skill on an even playing field, correct? Why on earth wouldn't you limit to STF characters? Everyone starts from the same level playing field with the same amount of skillpoints and can buy the same base gear. No one has any sort of loom advantage or disadvantage.

Is this intended to be a sportsmanlike competition or an exhibition to show off shiny toys and grind time?

28
Beginner's Help and Guides / Re: End of life leveling
« on: May 19, 2012, 02:15:00 pm »
Keep in mind that Walt+F4's tests were done quite some time ago before multiple patches worth of undocumented changes.

29
General Discussion / Re: SPOOK ISLAND
« on: May 18, 2012, 02:20:45 pm »
My friend who started this account passed away the other night after a bad car accident.  I don't really have much to say about it and wish the details hadn't spilled over here. 
He started sharing his Steam and CRPG account, in addition to other games, with his cousin and myself half a year ago in an effort to get us to join up since he did not really have time to play because of his job anymore.
He was a good guy if you knew him personally, and loved to joke and clown around all the time.  CRPG was his favorite game and he really did love the community despite what people may or may not think.
I wanted to keep the name and account alive in memory to him. he'd really get a kick out of that but it's just not the same.  Now that everybody knows what happened, I couldn't do it anyway.
No, I'm not selling his heirlooms.  Neither is Wayne.
No, I am not giving the account away since his cousin still plays too sometimes, and we don't really talk.  It wouldn't be right to do that either.
All I can say is that he was a good guy who joked around a lot more than he should have and made some friends and enemies along the way doing it, but he really loved this community and game above all others.  I think that's why he nagged me so hard to play it even when it didn't look very interesting at first.

I hope you guys will respect his memory and make corny jokes toward each other from time to time for him.

RIP Spook Fans

Mind posting the news article about the accident? Or perhaps the obituary? Also mind telling us why you had no idea what we were talking about this morning when we were talking about spook being deceased?


30
General Discussion / Re: SPOOK ISLAND
« on: May 18, 2012, 01:24:12 pm »
Spook rose from the dead to play a few rounds this morning.

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