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Messages - Diomedes

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1
Suggestions Corner / Re: Make fancy clothes cost less
« on: October 10, 2013, 09:13:13 pm »
I added a poll to the thread.  If people would like more poll options then please do say so.  The current options represent what I've taken to be the main proposals of the thread so far.

2
Suggestions Corner / Make fancy clothes cost less
« on: October 07, 2013, 09:29:21 pm »
Hi

I think that it would be nicer to have fancy clothes cost less, scaled more to their armour rating rather than their perceived fanciness.  This change would likely mean that peasant characters would have more diversity in their armours as they level up, and non-peasant characters would have more options when they're trying to make money quickly.  We would also get to see more characters in cooler outfits, which seems like a plus when there are so many good armour models that people aren't using very often.

Added benefits: more players in lighter armour mean that archers would have an easier time killing enemies, rather than merely wounding targets.  I know a few bowmen who would really appreciate this quasi-buff.  Strength builds would also become less efficient for players who opt to diversify, which would hopefully encourage more players to opt for more balanced builds more of the time. 

 :oops:

3
I press M for when folks hit me in a foolish way.  The most common is ranged players shooting into melee.  Very rarely do I die or lose a lot of health from these hits but it's important to say "hey you!  Your bad decision cost me some health and I don't like that.  1/5"

I see it as a disincentive towards some sorts of reckless play.  If people become upset and don't get the message then, at the very least, they'll be less likely to act foolishly around me.

Don't be afraid to press M.  If you feel somebody is really after you intentionally though, continue to press M AND take screenshots.  This will help the admins help you.

4
Game Admin Feedback / Re: [Global] Meow
« on: December 28, 2012, 04:46:26 am »
visitors can't see pics , please register or login

5
Suggestions Corner / Re: Have punch strength be determined by only strength
« on: December 28, 2012, 12:17:05 am »
..? Punch damage is not affected by PS.

My mistake then.  I was told it did.  Thanks for the info!

6
Suggestions Corner / Have punch strength be determined by only strength
« on: December 27, 2012, 10:45:06 pm »
I think this would be a good change.  Right now, many long rounds end up as friendly fist-fights to the finish where there's a lot of players fighting just one or two.  There's a disincentive though for archers to turn and fight because they have no chance against melee-strength opponents in a fist fight.  If punch strength were determined by only a character's strength, and not powerstrike as well, then more archers would turn and fight.

This is a small change that will have a small effect.  It's main purpose is to give archers more incentive to turn and fight at the end of a round (or throwers to, as sometimes happens).  It's not a balancing change because it's not actually affecting balance very much.  It's main aim to to change incentives just a little bit.

I don't mind end of round boxing.  It's a fun way to end very unbalanced rounds and is a nice change of pace sometimes.

7
Game Balance Discussion / Re: Reverse overhead stun
« on: December 26, 2012, 11:54:07 pm »
I'm happy with the status quo.  I find pole-arm players are the easiest to fight as a shielder unless they have an axe.  Most often, they compensate for their moderate reach and lack of protection with heavy armour and low athletics.  This gives me a significant mobility edge.  Given my advantage, I'm okay with looking out of the occasional backswing from an otherwise not-very-challenging opponent.  I would prefer that it didn't do very much damage but that seems to be the case anyway (from my experience - other's may be more familiar with it than I am).

8
Suggestions Corner / Re: Armour Profiles
« on: December 26, 2012, 09:25:14 pm »
I'm sorry I didn't see your old ones or I would have definitely posted there to contribute.  I've been away from the forums for a long time and haven't caught myself up very well.

9
Suggestions Corner / Armour Profiles
« on: December 25, 2012, 04:21:15 am »
I'd like to see character equipment profiles with pre-set settings.  Right now, players load in with their default gear as selected on the website that they change manually in-game with each new map.  I'd like to have another optional pre-set selection that can be selected in-game.  I see this as most useful for players with two main load-outs, such as 'make-money' and 'fancy gear' sets.  I usually opt for a low-cost set of equipment but often find myself having to change a few slots to accommodate common challenges, such as needing a spear and longsword against cavalry or a heavy helmet against lots of bowmen.

This isn't a big change or one that addresses a big problem.  It's just a small change that could make life easier for players with hybrid builds or those who change their equipment up quite a lot.

Other examples include:
- cavalry players who have a 'cavalry build' and an 'infantry build'
- archery players opting for a 'close-combat bowmen' build, with heavier armour and fewer arrows
- heavy-cavalry players who want to save money with a light-cavalry build
- siege players with a 'defending' set of equipment and an 'attacking' set

10
Closed Requests / Re: Ban Sootnik_Diomedes
« on: December 09, 2012, 03:38:28 am »
I banned him for spamming chat, ignoring a mute, ignoring a kick, and verbally abusing the admins despite warnings.  'Ah' was present at the time and was subjected to the same abuse.  I gave a short ban with the consent of the present admins. 

The ban was issued for 1-hour and its purpose was for the player to cool off and get a clue about how to behave on a public server.

11
Game Admin Feedback / Re: [Global] Meow
« on: May 07, 2012, 09:52:43 pm »
visitors can't see pics , please register or login

12
General Discussion / Re: Any other Greeks on the forum-game??
« on: May 07, 2012, 03:10:31 am »
I can read Ancient Greek

 :wink:

13
It's an amazing RTT game from '98/99.  It has an active multiplayer community and an incredibly extensive library of player-made content (including a little by me!).  Modding tools for the game were released when it first came out and were updated in every subsequent patch.  It's a great game for both PC and Mac, and you can find it on Amazon or torrenting sites fairly easily.

If anybody would like a game message me or post about it here. 

14
Suggestions Corner / Re: Please return ladder in cRPG
« on: May 06, 2012, 07:27:40 am »
and trying to use your brain is not fun?


Well, we definitively have a different definition of "fun"

You can use your brain in all sorts of ways in the current siege mode.  I know I can hold a moderate space far better than I can a narrow one, so I often try to defend the gatehouse rather than defend bottle-necks.  Other players with other weapons can find where they're most useful, while others can still try to outsmart the enemy team altogether.  The main difference in how players outsmart one another now is in where they apply pressure and what kind of pressure they apply, rather than seeing how wacky and unreachable they can make attacking ladders.

The principle difference between ladders and no-ladders is that right now most players are on the same page when it comes to objectives that are higher or lower priority at a given time.  Before, not so much.

15
Suggestions Corner / Re: Please return ladder in cRPG
« on: May 05, 2012, 03:05:18 am »
No.  Siege is far less about sitting on the flag as defense since the flow of battle is more predictable.  On most maps, defenders know roughly where they need to be in relation to the main body of the enemy.  With ladders, defending players need to be on the lookout all the time for sneaky players trying to steal the flag or open gates without a fight.  Ladders also makes maps far harder to balance, since walls often become no obstacle to attackers (sometimes walls even become a pathway for enemy ladders straight to the flag!).

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