Author Topic: Have punch strength be determined by only strength  (Read 1117 times)

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Offline Diomedes

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Have punch strength be determined by only strength
« on: December 27, 2012, 10:45:06 pm »
-1
I think this would be a good change.  Right now, many long rounds end up as friendly fist-fights to the finish where there's a lot of players fighting just one or two.  There's a disincentive though for archers to turn and fight because they have no chance against melee-strength opponents in a fist fight.  If punch strength were determined by only a character's strength, and not powerstrike as well, then more archers would turn and fight.

This is a small change that will have a small effect.  It's main purpose is to give archers more incentive to turn and fight at the end of a round (or throwers to, as sometimes happens).  It's not a balancing change because it's not actually affecting balance very much.  It's main aim to to change incentives just a little bit.

I don't mind end of round boxing.  It's a fun way to end very unbalanced rounds and is a nice change of pace sometimes.

Offline CrazyCracka420

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Re: Have punch strength be determined by only strength
« Reply #1 on: December 27, 2012, 10:53:27 pm »
0
TL/DR.

Just wanted to chime in my 2 cents about punching...I honestly think some of the heavier gauntlets should do a lot of damage if you punch someone in the face who doesn't have a helmet on.  Reading the SoIaF books is what really made me think about what would happen if a plate gauntlet (or even mailed glove) punched you as hard as they could in your face or the side of the head. 

I think punch damage should be based on the glove used + your strength, versus the helmet the other guy is using.
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Offline cmp

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Re: Have punch strength be determined by only strength
« Reply #2 on: December 27, 2012, 10:55:38 pm »
+7
..? Punch damage is not affected by PS.

Offline Prinz_Karl

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Re: Have punch strength be determined by only strength
« Reply #3 on: December 27, 2012, 10:59:07 pm »
+3
It's affected by weight of your gauntlets mostly.

Offline oprah_winfrey

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Re: Have punch strength be determined by only strength
« Reply #4 on: December 27, 2012, 11:01:35 pm »
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..? Punch damage is not affected by PS.

Does strength affect it? Or is it just glove weight?

Offline CrazyCracka420

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Re: Have punch strength be determined by only strength
« Reply #5 on: December 27, 2012, 11:18:33 pm »
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My guess is STR affects it, but I always was under the impression glove weight (versus armor of the enemy) was the main factor in damage dealt.
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Offline Diomedes

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Re: Have punch strength be determined by only strength
« Reply #6 on: December 28, 2012, 12:17:05 am »
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..? Punch damage is not affected by PS.

My mistake then.  I was told it did.  Thanks for the info!

Offline NuberT

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Re: Have punch strength be determined by only strength
« Reply #7 on: December 28, 2012, 09:01:54 pm »
+2
punch damage should be buffed, doubling it would be a good start :rolleyes:.

Offline Kafein

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Re: Have punch strength be determined by only strength
« Reply #8 on: December 29, 2012, 12:17:09 am »
+1
punch damage should be buffed, doubling it would be a good start :rolleyes:.

This. I get killed myself when I start slapping enemy afkers

Offline Piok

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Re: Have punch strength be determined by only strength
« Reply #9 on: December 29, 2012, 08:50:36 am »
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Biggest problem of Crpg nowadays... :?
To compensate kick damage should be determined by agility :mrgreen:

Offline Carthan

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Re: Have punch strength be determined by only strength
« Reply #10 on: December 29, 2012, 09:05:54 am »
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If this proves too difficult, just add blocking to stones.
They EASILY do more than twice as much blunt damage than a punch when used as a melee weapon.
Yes, been posted before. Rather than practicing swinging a weapon, it would be better to go 1 hander and learn a martial art that specializes in takedowns, because that's all that really matters in that sport.

Offline pingpong

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Re: Have punch strength be determined by only strength
« Reply #11 on: December 30, 2012, 09:28:43 pm »
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If this proves too difficult, just add blocking to stones.
They EASILY do more than twice as much blunt damage than a punch when used as a melee weapon.

YES, because that would under no circumstances look absolutely ridiculous, and while your at it, why not add crushtrough block and knockdown aswell, also imagine a guy blocking a greatsword with a stone, this would truly be the pinnacle of crpg.

Offline CrazyCracka420

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Re: Have punch strength be determined by only strength
« Reply #12 on: December 31, 2012, 06:47:09 pm »
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YES, because that would under no circumstances look absolutely ridiculous, and while your at it, why not add crushtrough block and knockdown aswell, also imagine a guy blocking a greatsword with a stone, this would truly be the pinnacle of crpg.

You'd have to make it so it blocks like a punch.  You can block with fists, but a weapon goes right through your block.  Blocking with fists is only going to block a punch. 
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