Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Reinhardt

Pages: [1] 2 3 ... 75
1
Character name:

Old_King_Reinhardt_of_Acre

package sent ✔

2
General Discussion / Re: Name one reason to be alive in 2019.
« on: March 18, 2019, 07:31:35 pm »
Strategus is still active in 2019. This is the reason to be alive.

3
Strategus General Discussion / Re: Strategus Tutorial: Getting Started
« on: March 18, 2019, 03:25:33 pm »
How much would it cost to have Voiceover Pete do a voiceover on this I wonder?

4
Diplomacy / Re: IMPORTANT: NA ROYAL WEDDING
« on: March 17, 2019, 05:52:44 pm »
ur cool with me and ur daughter/king right? like no hard feelings ?

It's current year, I totally trust a woman to make a responsible, educated decision for the long-term health of a kingdom spanning every strategus.

5
Diplomacy / Re: IMPORTANT: NA ROYAL WEDDING
« on: March 17, 2019, 05:42:31 pm »
Wow this is a high quality post. Three cheers for the new holy union!

6
Crusaders of Acre under Big King Cassander now.

7
visitors can't see pics , please register or login


A meme so supreme it worked to bring Sellka to geme.

8
Yeah I think Dave has technically said more words about it than anyone on this forum to date.

9
Diplomacy / Re: The Wild Hunt declares war on everything
« on: October 14, 2018, 06:10:21 am »
what did you expect with 5 ppl rosters per team

An interesting American thread.

10
Diplomacy / Re: The Wild Hunt declares war on everything
« on: October 13, 2018, 04:27:53 pm »
OOh, Strat intrigue? Oh, it's EU attacking an unarmed village nvm.

13
Name in Strategus: Bryggan or some version of it
Strategus Rounds Participated: 5,6 and 7
Affiliated Strategus Factions Current/Historical:13 Knights, KotN, and various merc agreements
Why you want to be on the council: So I can claim to be leader and do no work yet take all the credit for anything positive we achieve.
Example improvements you would suggest:
I'd say divide the armour into 5 or 6 tiers with each tier having the same stats (for strat only) so factions can choose their style without having less armour points.
Retreating should leave you with whatever men you have left plus the broken gear you would have got if you had just lost (or at least something!).
Fiefs should generate silver so owners don't have to trade, and afk owned fiefs will be worth taking.
Have fief production based on fief population.
And (probably the least popular) get rid of garrisons and fief population growth.  Make players have to convert troops into population to A) increase rents B) increase production C)defend.  Put population caps at 500 for villages, 1500 for castles and 3000 for cities (with no reinforcing (and no raids, obviously).  This would force more field battles as defenders would sally out to try prevent sieges, and afk factions just couldn't put 30,000 men in a castle and leave.

But I see a lot of other brilliant ideas in here, and would like to work with you guys to maybe put a little strategy into strategus.

Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No, but I am a Kesh wannabe
This would be good idea- cut some roads through the woods and mountains so direct travel is easier.  This would lead to choke points that armies could watch for enemy caravans, plus ambushes could be set in the woods beside the roads.

I would gladly go so far as to give up my spot on the council (if I even get one) for this man.

14
Diplomacy / Re: A GLORIOUS YOSHI VICTORY
« on: September 20, 2018, 03:35:01 pm »
Congratulations on your victory, sir.

15
First off, I'm quite pleased to see this thread up for the community to openly discuss this strategus and how to improve the next round! Thank you James for putting this thread up and taking the time to organize a council, this should greatly improve strat and the level of enjoyment people gain from the game. It's been a wild and enjoyable round so far, though I admit the meta has certainly gotten a bit stale. Even with a shakeup towards the end of the round, I personally think the best way to breath new life into strat and allow for new players/factions to join in and really feel as though they have a shot is to reset in the relatively near future.
I personally advocate for a reset in November.

I'm definitely looking forward to Strat 8 and I think I have a deep enough understanding after thousands of hours put into cRPG/strat to suggest feasible and reasonable changes to the game.

(click to show/hide)

Pages: [1] 2 3 ... 75