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Messages - Heroin

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1
Want to join MB?

2
General Discussion / Re: NA Admins
« on: February 07, 2017, 05:43:52 am »
I would be OK with being an admin again if we need more. I used to be an NA admin and never had any complaints that I recall.

3
You shouldn't quit, but if you're going to, I'd be interested in some looms. What do you have?

4
cRPG Technical problems / Re: RGL ERROR
« on: January 29, 2017, 03:30:55 am »
There are 2 potential fixes for this.

The first one, and easiest: Go into "configure" at the startup box and click the video tab. Then check the checkbox for "Load textures on demand."

Then try loading a game. It may not work. If it doesn't work, Increase your video memory page file. You should be able to find instructions to do that on google.


5
General Discussion / Re: fix the crpg website please
« on: January 29, 2017, 03:25:53 am »
What kind of troll ass troll breaks the website and doesn't revert their changes for days at a time over the weekend?

6
General Discussion / Re: 3.1.2 Winners and Losers
« on: January 01, 2014, 08:54:19 am »
Why would anyone use a rondel at this point? The long dagger is superior in every category: Range, Speed, Damage, Price, and attack directions.

7
Events & Tournaments / Re: CHAMPIONSHIP OF THE GOBBLIN KING
« on: November 28, 2013, 08:25:20 am »
I find myself strangely gayer.

I'd hit it.......

.....The spoiler, I mean. Not you. Well, maybe you too.

8
Events & Tournaments / Re: CHAMPIONSHIP OF THE GOBBLIN KING
« on: November 26, 2013, 02:49:08 pm »
DESIRED TEAM NAME: Ghosts of gays gone bi.
IN GAME NAMES OF BOTH PLAYERS: Heroine_Heroin_MB and Montbard
SEXUAL ORIENTATION STATUS OF BOTH PLAYERS: Unknown

9
Game Balance Discussion / Re: Your Opinion on Throwing Lances?
« on: September 29, 2013, 05:30:04 pm »
I'd love to see an ammo boost on them... but not double. They're really good as they are, but 4 ammo max feels a little low. Maybe something like, a stack is 3 ammo and takes 2 slots or something.

I agree with this. Make them come in stacks of 3, but take up 2 slots.

you have no idea, before they nerfed these poor bastards into the ground, looming these would give you around 8-12(i cant remember the exact number, dont remember if it was double or triple) of these when crpg first came out with looms, and these things would literally one hit any person.

It was 8 standard, 12 if you loomed them up to large bag.

10
General Discussion / Re: Training lessons and broken promises
« on: September 17, 2013, 02:33:37 am »
Some people do leave the game over changes like this. Hope you aren't one of them.

This is sort of my point. Why make respecs so incredibly difficult to buy that people feel helpless in trying to fix their build, and eventually quit? It shouldn't be free, I agree. But it also shouldn't be so prohibitively expensive that people consider throwing away five hundred hours of playtime to avoid having to pay the cost of it.

I think you should easily be able to make what it costs to respec in the timespan of a single generation between selling a loom point and the gold you made for that gen. Anything over that price, in my opinion, is unreasonable of the devs. I also think it's unreasonable to come up with a ton of options for people who need a respec to "adapt" and piss on their invested time, instead of just appealing to the devs to implement a system that takes them very little time, and makes things more convenient and enjoyable for everyone.

P.S. 500 hours of playtime is what you throw away if you respec at 1/2 xp cost from level 36. And this is with the unrealistic assumption that you had a 5x all the way from 35 to 36. At 1x, it's like 2600 hours.

11
General Discussion / Re: Training lessons and broken promises
« on: September 16, 2013, 02:59:38 am »
Why don't you just use langes messer or military sickle and keep your build?

Because I have 3 masterworked 2 handers that aren't those 1 handers with a secondary mode. And I prefer to play melee anyhow.

12
General Discussion / Re: Training lessons and broken promises
« on: September 16, 2013, 02:27:47 am »
you're looking to respec for a few wp points that you had put into crossbow? shut up

The significance of what difference half of my WP being put into something I can't use isn't really the primary topic here. But I do see your point. lol

What I'm really after is a minor tweak to my character, rather than needing a complete respec. I just want to move 150 wpf.

13
General Discussion / Re: Training lessons and broken promises
« on: September 16, 2013, 02:02:15 am »
Playing with nothing but a deli cap and a 1h, I make around 15k per usual evening play session, we're looking at a couple of hours of playtime. If you really want it, money does come by quite fast.

I recorded it the other day. Using a rondel dagger and the cheapest of armors(leather gloves, leather boots, khergit lady hat, steppe armor), I made 10k in 2 hours of play.

That means I'd have to play for 600 hours, basically naked, using a rondel dagger or less in order to make 3 million without selling loom points. Yes, that's too much. That's more play time than a full time job for 4 months.(45 hours a week)

14
General Discussion / Re: Training lessons and broken promises
« on: September 15, 2013, 10:09:10 pm »
I guess we agree to disagree, since I believe people who are willing to pay for training lessons usually have put in significant time in the game. 500k is good, but I think your estimation on the time required is quite pessimistic. With the extra tick at 6:30, valor , etc, I believe someone with light gear can make 500k in 2-4 gens, a small fraction of exp of a level 34-36. I wonder how much the devs think it should cost..

2-4 gens is a long time of playing in light gear to make that 500k. Imagine, then, trying to make 3 million instead. Based on your numbers, it would take 12-24 gens to make the current cost of a respec, if we don't consider selling the loompoints from retiring(which we shouldn't, if you're only using the character you're trying to respec to make that gold).

500k = 2-4 gens, on average equals 246 hours(x2 multi average)
3 mil = 12-24 gens, on average equals 1476 hours(x2 multi average)

So with prices as they are currently, you'd basically have to play 6 hours a day, 5 days a week for a year to be able to afford to respec without selling looms. Reasonable? I think not.

So yeah, if you still think that's reasonable, I agree to disagree with you.


EDIT: Also, including valor is assuming the random person we're talking about is good. That's an unfair assumption to apply to the general population. If everyone were you, who is obviously excellent, it might be an easier pill to swallow. Not everyone can rock a x5 all day long, and that makes a big difference in how much you make. And the 6:30 tick only makes up for all the rounds that end at 4:02, where you don't get the gold tick for the other full minute you played.

15
General Discussion / Re: Training lessons and broken promises
« on: September 14, 2013, 08:06:08 pm »
Yeah. I definitely don't want to pay 5 million like some people had already, but I feel it should be worth more than a +3 item.

Again, I have to disagree. That +3 item is being undervalued here. For those of us who've played for years, undervaluing time might be easy to do. But under the current XP system, that +3 item represents up to 492 hours of playtime for the most unlucky/unskilled amongst us.

Do you think it should take 492 hours of playtime to be able to afford a respec? That's 61.5 days of playing the game 8 hours a day. That's a full-time job, working 7 days a week for two months. That simply isn't in the realm of reasonable for something that's supposed to be a game/hobby/fun.

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