Author Topic: What needs to be changed with version 0.220  (Read 60527 times)

0 Members and 1 Guest are viewing this topic.

Offline VVarlord

  • Count
  • *****
  • Renown: 176
  • Infamy: 86
  • cRPG Player
  • Simmer down and pucker up
    • View Profile
  • Faction: Waylander
  • Game nicks: Waylander_VVar
  • IRC nick: Boldkorn
Re: What needs to be changed with version 0.220
« Reply #300 on: May 01, 2011, 08:09:23 pm »
0
:rolleyes: so your allowed to make fun and I am not?  :rolleyes:

Ofcourse good sir!  :)

Offline Nindur

  • Knight
  • ***
  • Renown: 29
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: Northern Empire Rebellion
  • Game nicks: N1nd3r9
Re: What needs to be changed with version 0.220
« Reply #301 on: May 01, 2011, 08:10:45 pm »
0
Add in report to admin chat channel

Offline Bull

  • Peasant
  • *
  • Renown: 8
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: What needs to be changed with version 0.220
« Reply #302 on: May 02, 2011, 07:03:40 am »
0
Don't know if this has been said, but a "Long Pike" can be used from horseback if you spawn with it. I don't think was was intentional... that's asking for OP cav.

Offline chaosegg

  • Noble
  • **
  • Renown: 15
  • Infamy: 3
  • cRPG Player
  • gen 19 Escapist, Philosurfer, Voluntaryist
    • View Profile
    • I need to know why.
  • Faction: Tigurini
Re: What needs to be changed with version 0.220
« Reply #303 on: May 02, 2011, 09:54:21 am »
0
1 *************
remove the report feature, or completely rework it so it doesn't encourage trolling/griefing.
At the least make a way for admins to enable/disable the feature.

Suggestions to keep the feature
- make the person who is "successfully reported" lose one multiplier (not be kicked and lose them all),
while the person doing the reporting gains no multiplier, but LOSES ALL of theirs if they falsely accuse (reporting should be a last resort, not a game).

- make the timer at least 2 minutes, and make it very obvious on the screen constantly.
Yes I realize that's a long time when one man could be making a difference in the team win/loss,
but if wishes were wings then donkeys would fly,
and not noticing you've been reported for 11 seconds (tasking out to buy gear, or going to the bathroom/kitchen (which probably takes under 2 minutes)
getting kicked, and losing your multiplier is just extra negativity this game does NOT need.

The reporter receiving a multiplier as a REWARD for reporting just encourages MORE trollololol reporting, as well as other bad behavior.

2************************
reduce the speed at which things are built using construction sites
is this Natural Selection? Are we in the year 2210? Is there magic?
-Siege towers that take minutes to break go up in 10 seconds and are easy to glitch with in totally unrealistic ways.
-Healing tents heal you back to full in 5 seconds or so;
you shouldn't be able to get back to max health again; each time you heal it should be for less of your max health.
« Last Edit: May 02, 2011, 10:27:51 am by chaosegg »
"All true warriors travel the same river of blood, if one is disgraced, all are disgraced; if one finds his death in glory, so do we all find glory.
No true warrior would allow another to suffer unjust disgrace or begrudge him the fruits of a well-earned victory."

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: What needs to be changed with version 0.220
« Reply #304 on: May 02, 2011, 12:09:23 pm »
0
Warspear should be a 1 slot weapon, i can live with the damage nerf and requirement 11 but atleast make it a 1slot weapon :)
+1
learn from the past, live the moment, dream of the future

Offline Polobow

  • Count
  • *****
  • Renown: 267
  • Infamy: 30
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: SoA
Re: What needs to be changed with version 0.220
« Reply #305 on: May 02, 2011, 01:18:44 pm »
0
Warspear should be a 1 slot weapon, i can live with the damage nerf and requirement 11 but atleast make it a 1slot weapon :)
Warspear or red tassel spear is mostly used for a hoplite, and hoplites need shield. If we want a good shield, we need a 2slot huscarl. Thus, we can't have anything else. If we want to have a 1slot throwing item, we either need a worse shield that is 1 slot or the spear should be 1 slot. I'm not sure what the patch is supposed to reach with hoplite balancing, but i think it's intentional that the hoplites can't have throwing with their equipment?

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: What needs to be changed with version 0.220
« Reply #306 on: May 02, 2011, 01:23:57 pm »
0
Isn't the regular "Spear" just 1 slot, or is that 2 slots also? It's not a big downgrade from war spear imo.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline BalrogBoru

  • Noble
  • **
  • Renown: 21
  • Infamy: 22
  • cRPG Player
  • High-King of the Celts
    • View Profile
    • [TNG] Túatha na nGael
  • Faction: Túatha na nGael
  • Game nicks: CuBalrog, Tuatha_BalorBoru, BalrogRoke
Re: What needs to be changed with version 0.220
« Reply #307 on: May 02, 2011, 05:16:57 pm »
0
chadz isn't even reading this thread is he?

For the love of god chadz you are ruining this game.
We are the free people! Túatha na nGeal! Abú!
http://forum.c-rpg.net/index.php/topic,1773.0.html
http://www.youtube.com/watch?v=Tyx0K4WrElo
visitors can't see pics , please register or login

Offline woody

  • Earl
  • ******
  • Renown: 407
  • Infamy: 138
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Woody, Weebo, Wreky
Re: What needs to be changed with version 0.220
« Reply #308 on: May 02, 2011, 06:47:14 pm »
0
Get rid of construction stuff in siege / battle.

Random siege towers and healing tents are bloody silly. At least catapults dont block anything but I tried to launch myself and it did'nt work, crushing disappointment.

Offline Soldier_of_God

  • Count
  • *****
  • Renown: 159
  • Infamy: 79
  • cRPG Player
    • View Profile
  • Game nicks: Sir_Tristan, Archerfaggotry, Sir_Edward
Re: What needs to be changed with version 0.220
« Reply #309 on: May 02, 2011, 07:23:58 pm »
0
Longswords and Morningstars, or any other weapon that is held on the hip, should be 1 slot space. otherwise, polearms should be 3, since they are typically about 6 feet tall.

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: What needs to be changed with version 0.220
« Reply #310 on: May 02, 2011, 07:29:43 pm »
0
chadz isn't even reading this thread is he?

For the love of god chadz you are ruining this game.

pretty much the thing whats ruining the game, chadz thinks he has created something important,
and thus he thinks he is so smart,and important, watching some members of community rage at new
features and such...

but actually he crated a mid-grade non commercial mod for a low budget and popularity game... wow you accomplished much chadz, all the rages would have been avoided by simply interacting with community, and the devs are whole different story, but lets not stray away too much
visitors can't see pics , please register or login

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: What needs to be changed with version 0.220
« Reply #311 on: May 02, 2011, 07:34:03 pm »
0
Well, I think that the Developers actually care about our suggestions.

I remember some of my posts, and guess what? They thought it's reasonable and good to add, these for an example:

http://forum.c-rpg.net/index.php/topic,3866.msg69371.html#msg69371
http://forum.c-rpg.net/index.php/topic,3654.msg66152.html#msg66152

Indeed, maintaning good contact with your playerbase is very important, they can find flaws, and point you in the right direction.
I think our devs know this as well... I hope.

 :wink:
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: What needs to be changed with version 0.220
« Reply #312 on: May 02, 2011, 08:41:03 pm »
0
+1 Christo

but they could do a better job with announcing in front of the patch what they intend to do. That way the community has a chance to react before the actual patch and talk reasonable about it. If you let them just fall into the cold water .. sure they cry.
learn from the past, live the moment, dream of the future

Offline BlackMilk

  • Polearm Lover
  • Earl
  • ******
  • Renown: 370
  • Infamy: 144
  • cRPG Player
    • View Profile
  • Game nicks: el_Banduri
Re: What needs to be changed with version 0.220
« Reply #313 on: May 02, 2011, 08:43:22 pm »
0
Could you please please please buff athletics back to what it was? I feel like I had 3 athletics but got 7. Please buff it, atleast a bit :)

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: What needs to be changed with version 0.220
« Reply #314 on: May 02, 2011, 11:12:03 pm »
0
i wanted to check my awsome strawhat out and it says: weight 1.0
that is some heavy straw i guess  :mrgreen: