Poll

Would you like to play modes, based on objectives, and teamplay?

Hell yeah, it would be fun!
40 (54.8%)
After all these battles, it would be a new, refreshing experience.
29 (39.7%)
I don't care.
1 (1.4%)
I don't support this idea. (Tell us why)
0 (0%)
Beer.
3 (4.1%)

Total Members Voted: 73

Voting closed: April 26, 2011, 02:30:38 pm

Author Topic: Objective based game modes?  (Read 4145 times)

0 Members and 1 Guest are viewing this topic.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Objective based game modes?
« on: April 06, 2011, 02:28:20 pm »
0
cRPG can be quite entertaining, but after some days, or weeks, you realize that there are two groups who just meet at some part of the map, and spam the crap out of each other, no tactics, no fun, no teamwork, at all.

Siege was the first step in breaking the line of "two teams slaughtering everything that moves, until one team dies out" mode. It can be a bit boring.

So, what about making maps, suited for objective-based game-modes? We could have a map with Two castles for an example, (Like the face2 towers map in Unreal Tournament) it would be an excellent CTF type of map. Or whatever.

Also, Conquest would be awesome.
It would play out like a Medieval Battlefield game.

These would reintroduce some basic teamplay, and tactics.
Some new and fun experiences are needed for the somewhat tired-bored community of cRPG.

I'll add a poll as soon as possible.

Thanks for reading.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Beauchamp

  • Earl
  • ******
  • Renown: 427
  • Infamy: 79
  • cRPG Player Sir White Pawn
    • View Profile
    • Personal portfolio
Re: Objective based game modes?
« Reply #1 on: April 06, 2011, 03:09:40 pm »
0
any new game modes will help as the current ones got boring. i'd like to see "protect the vip" or something similar.

but i wouldn't expect to much more teamplay on these new game modes, teamplay is done by people and not by new modes itself. and we all know that people will still stay the same. the only bigger scale teamplay you can see around is the one done by clans - if the banner balance would be working better, there would be even more of that. (with my eyes closed i can already imagine CTF mode with half or randomers going solo to take the flag)
« Last Edit: April 06, 2011, 03:11:01 pm by Beauchamp »
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Objective based game modes?
« Reply #2 on: April 06, 2011, 03:49:38 pm »
0
Well, at least it encourages teamwork.

If the team will not care about doing the job, they won't win, thus no gold/xp.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: Objective based game modes?
« Reply #3 on: April 06, 2011, 04:09:34 pm »
0
Capture the flag or team king of the hill would be a nice change of pace
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Torak

  • Knight
  • ***
  • Renown: 39
  • Infamy: 5
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ninjas
  • Game nicks: Ninja_Torak, Ninja_Ice_style, samuria_Torak
  • IRC nick: Ninja_Torak
Re: Objective based game modes?
« Reply #4 on: April 06, 2011, 04:19:27 pm »
0
+1 more modes would bring more players and keep the players that are alredy here :)
« Last Edit: April 06, 2011, 08:58:39 pm by Torak »
visitors can't see pics , please register or login

Offline EponiCo

  • Baron
  • ****
  • Renown: 92
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Aine
Re: Objective based game modes?
« Reply #5 on: April 06, 2011, 04:29:24 pm »
0
CTF would be pretty awesome with dedicated flag runner or defender chars.

Offline Nylz

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Nylz
Re: Objective based game modes?
« Reply #6 on: April 06, 2011, 04:59:22 pm »
0
it would indeed be awnsome

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: Objective based game modes?
« Reply #7 on: April 06, 2011, 04:59:40 pm »
0
I second the idea of protect the VIP, or 'protect the King/Queen'.  Increase the hp/run speed of the regent slightly and have a large area for respawns so simply camping spawn isn't as effective, and I think there could be some fun games.  If some maps were made that had some nice defensible positions (again ideally slightly away from spawns) this could be pretty cool.

CTF is always a great mode, although I think there would have to be restrictions on carrying the flag when mounted, and maybe even some shield restrictions?  A full armored 3-shield toting (or maybe 4?) with a  high shield skill seems like it would be pretty obnoxious.

Finally a king of the hill type mode or maybe even a battlefield type mode where you want to control several points might be entertaining.  For the latter maps would need to be small enough to avoid people just running past eachother on cav to take/retake points.

Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Objective based game modes?
« Reply #8 on: April 06, 2011, 05:10:42 pm »
0
I second the idea of protect the VIP, or 'protect the King/Queen'.  Increase the hp/run speed of the regent slightly and have a large area for respawns so simply camping spawn isn't as effective, and I think there could be some fun games.  If some maps were made that had some nice defensible positions (again ideally slightly away from spawns) this could be pretty cool.

CTF is always a great mode, although I think there would have to be restrictions on carrying the flag when mounted, and maybe even some shield restrictions?  A full armored 3-shield toting (or maybe 4?) with a  high shield skill seems like it would be pretty obnoxious.

Finally a king of the hill type mode or maybe even a battlefield type mode where you want to control several points might be entertaining.  For the latter maps would need to be small enough to avoid people just running past eachother on cav to take/retake points.

We have a Conquest mode, and it works exactly like what you described, it's like BF games.
it would be so nice, the team who controls more bases/flags, gets more XP and gold, faster.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline IG_Saint

  • Count
  • *****
  • Renown: 196
  • Infamy: 20
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: IG
Re: Objective based game modes?
« Reply #9 on: April 06, 2011, 05:27:19 pm »
0
no fight and destroy love? No one here played that before?

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Objective based game modes?
« Reply #10 on: April 06, 2011, 05:32:53 pm »
0
no fight and destroy love? No one here played that before?

Never saw/tried that.

Is it about some kind of a destructible object, that one team has to defend, while other team has to destroy it?
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline ToxicKilla

  • Knight
  • ***
  • Renown: 79
  • Infamy: 8
  • cRPG Player A Gentleman and a Scholar
  • For England, and Saint George!
    • View Profile
  • Game nicks: Killmoar_the_Lone_Knight
  • IRC nick: ToxicKilla
Re: Objective based game modes?
« Reply #11 on: April 06, 2011, 05:58:15 pm »
0
CTF and Beauchamp's idea would be epic. Protect the VIP (or King maybe? With an exclusive crown to wear?) would be awesome.
And maybe even a riot type thing just for lols, where one team are all peasants with infinite respawns, and small respawn time, and the other team must defend themselves from the horde of angry farmers for a few minutes, with no respawns. That would be epic :D
« Last Edit: April 06, 2011, 05:59:28 pm by ToxicKilla »

Offline IG_Saint

  • Count
  • *****
  • Renown: 196
  • Infamy: 20
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: IG
Re: Objective based game modes?
« Reply #12 on: April 06, 2011, 08:42:28 pm »
0
Never saw/tried that.

Is it about some kind of a destructible object, that one team has to defend, while other team has to destroy it?

Yes. basically battle where 1 team has to defend a catapult and a trebuchet. The other team has to destroy them. It was quite popular during the warband beta, never saw it after that.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Objective based game modes?
« Reply #13 on: April 06, 2011, 09:37:01 pm »
0
Yes. basically battle where 1 team has to defend a catapult and a trebuchet. The other team has to destroy them. It was quite popular during the warband beta, never saw it after that.

Too bad, it sounds interesting.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Objective based game modes?
« Reply #14 on: April 06, 2011, 10:06:24 pm »
0
I want a BF-like conquest mode (with the tank engineer and aircraft pilot skills added to the game  8-))

To beauchamp : I think additional modes can't enforce teamwork, but can certainly reward it more (or give the feeling they do) than the current modes.
« Last Edit: April 06, 2011, 10:08:17 pm by Kafein »