Ladders is the topic of discussion. While most people would like to see ladders brought back, I understand the reason they were taken out. I remember holding the only way in to a castle like in native. 2+ guys in plate = trouble. When they press forward, even not hitting anyone, just moving behind the line would cause defenders to spread out. Making them easier to kill. The attackers die quickly sure, but this is hardly a problem for attackers, especially at the front of the castle. Having a 3 second re-spawn is a reason to move forward in a zombie like fashion. Killing, or weakening opponents is an inevitability. More so for the much hated "strength crutching spammers". Some would say learn to block, but as siege is more, and more a new player hang out can we really expect everyone to do their part?
The main argument I've heard most is that without ladders most siege maps become a defenders paradise. There have always been bad maps, and good maps. Not everyone agrees on what that list includes. It didn't change much after ladders were removed ( the ratio at least). I will say defenders have an advantage on most maps. This however is not a reason to bring ladders back. In my opinion defenders should have an advantage in siege, but I disagree that adding ladders again would take that away.
Ladders give the attackers an unfair advantage some would say. I ask you how many people would follow the man with the ladder? Even if they do, how strong is a ladder? It's not like a placed ladder, only taken down if no one is on it. Who remembers fondly taking a ladder down to it's last hit, and letting a new player walk up most of it before you sent that ladder, and the player to re-spawn. I argue the points of attack do not change the objective. Most maps for siege have boiled down to a handful of "good" players holding key points. Mostly the flag area. Newer players hanging out on the walls practicing their dueling skills, and a handful of players winning, or losing it for the team. The same way many attackers that know what's up on one ladder spreads a D out. Ladders spread attackers out.
" Diomedes" had this to say "The principle difference between ladders and no-ladders is that right now most players are on the same page when it comes to objectives that are higher or lower priority at a given time. Before, not so much." If he's right then ladders should not cause to much chaos in that equation. However, how many people have typed in all caps mind you "FLAG!!!"? How many times has it helped? A few ladders in the side might make someone needing a multi think twice about standing under a siege tower ramp.
Bring them back, don't, Whatever. Siege will always be siege.
Battle is another story. Never bring ladders back to battle until there is an admin on at all times, lol. archers want to get on a roof? They should. wanna have the last 3 on a team camp a place no one can get to and shoot everyone when you could just kite, shoot, jump? NO. No flags+ archer/thrower + 2 minutes = draw.
Even waiting for flags makes those capping, sitting ducks if all that's left is red barred archers with enough athletics to just run, and shoot on whoever's left. Except shielders, but come on. how many of them survive melee?? lol J/K
-More drunk the more he types, Luk