There is some stuff I dislike about the current map:
- It takes way too long to reach the flag (or even real battle) as attacker
- The lower walls have no meaning, I rarley see someone fighting them, only 1 or 2 guys who spawn unluckyly
- Defenders spawn too much in the the flag area, hard/impossible to defend gatehouse
Currently attackers just zerg down gatehouse, then the small wooden door and are set, I think if you would move more defender spawns to the first walls, forcing them to defend there too, and not only flaghugg, it would lead to faster "action" for attackers, and less of a mob at the flag, so if you get trough all the defenders, you might be able to take flag with less problems