Author Topic: No other way to say it...these new hitboxes are fucking terrible.  (Read 8480 times)

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Offline rustyspoon

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No other way to say it...these new hitboxes are fucking terrible.
« on: September 21, 2011, 12:03:35 am »
+7
Generally whenever a new patch comes out I like the changes and think the devs are moving things in a good direction.

This change with the hitboxes though, is fucking awful. One big problem is it causes so much strange behavior. I'm sure that it is compounded by ping differences, but add them both together and it sucks. I constantly have hits that pass right through people or I hit people that are nowhere near my swing. I've even been getting hiltslashed by polearms which has never happened before. Not to mention the fact that I pray no one is even remotely close behind me when I'm swinging long maul overheads.

Now it seems that the actions of your weapons are divorced from logical behavior. These problems just can't stand in a twitch-based melee fighter. I hope the devs come to their senses and put it back the way it was.

UPDATE: Seems a lot of the problems are due to lag. Lag combined with new animations 'causes wonky behavior sometimes. It's also the animations that changed and not the hitboxes. Maybe if we had a CHANGELOG we could stop a lot of confusion before it started.

Regardless, I still think the change is a bad idea. In real life if I was fighting in a small corridor, I would make small movements with my weapon. In this game, your character swings their weapon like they are fighting off a horde of bees. We have no choice about our animations. Why in a game with great melee combat mechanics are you making it more difficult to have melee combat?
« Last Edit: September 21, 2011, 01:59:10 pm by rustyspoon »
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Offline Kafein

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #1 on: September 21, 2011, 12:19:17 am »
+2
Generally whenever a new patch comes out I like the changes and think the devs are moving things in a good direction.

This change with the hitboxes though, is fucking awful. One big problem is it causes so much strange behavior. I'm sure that it is compounded by ping differences, but add them both together and it sucks. I constantly have hits that pass right through people or I hit people that are nowhere near my swing. I've even been getting hiltslashed by polearms which has never happened before. Not to mention the fact that I pray no one is even remotely close behind me when I'm swinging long maul overheads.

Now it seems that the actions of your weapons are divorced from logical behavior. These problems just can't stand in a twitch-based melee fighter. I hope the devs come to their senses and put it back the way it was.

Previous hitboxes weren't perfect, but now hits going trough people and missed ones registering are not the exception, they seem to be the rule  :lol:

Offline Vingnir the Wanderer

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #2 on: September 21, 2011, 12:25:46 am »
0
After the patch, seems like I was having this happen alot with lance thrusts from horseback, and overhand 1hander swings - Just for the record

Offline Crob28

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #3 on: September 21, 2011, 12:28:34 am »
0
yea literally two mins ago on siege I did an overhead clean through a dudes head and he didnt even flinch, defo wasnt lag or anything either as he wasnt moving

EDIT with a 1 hander btw
« Last Edit: September 21, 2011, 12:32:25 am by Crob28 »

Offline Overdriven

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #4 on: September 21, 2011, 12:31:19 am »
0
Noticed it on duel I must say. And quite a few people were complaining about it in chat at the time.

Offline Senni__Ti

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #5 on: September 21, 2011, 12:35:15 am »
0
also noticed this, aswell I found I was glancing some pretty direct hits with 8 ps and a weapon with decent damage

Offline [ptx]

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #6 on: September 21, 2011, 12:38:20 am »
0
Damage from melee hits seems completely random. 7 PS, a blunt polearm, all hits in mid-swing, more or less the same enemy - sometimes i kill in 1-3 hits, sometimes the other guy survives some 4-5 hits. Also, completely random bounces.

Offline Gurnisson

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #7 on: September 21, 2011, 12:41:46 am »
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Yeah, pretty random stuff happen now.  :|
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Offline Lt_Anders

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #8 on: September 21, 2011, 12:53:22 am »
0
Yeah, pretty random stuff happen now.  :|

Huh And i thought it was just me. Yea hitboxes are wonky they need to majorly fix them.
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Offline Jacko

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #9 on: September 21, 2011, 01:08:08 am »
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Heh yeah, don't forget all the teamhits you take now. Hell, most of my lose of HP (and deaths for that matters) are from teammates. I really don't understand how you guys can stand playing melee classes all the time.
Monkeys!

Offline Lt_Anders

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #10 on: September 21, 2011, 01:09:16 am »
0
Heh yeah, don't forget all the teamhits you take now. Hell, most of my lose of HP (and deaths for that matters) are from teammates. I really don't understand how you guys can stand playing melee classes all the time.

Mounted Xbow, I avoid melee :)
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Offline camperus

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #11 on: September 21, 2011, 01:21:54 am »
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Mounted Xbow, I avoid melee :)
That sounds funny.

/irony
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Offline Leshma

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #12 on: September 21, 2011, 01:28:07 am »
-1
Whiners :P

Short version, you bounce because you suck.

Offline Lt_Anders

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #13 on: September 21, 2011, 01:56:36 am »
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Offline Memento_Mori

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Re: No other way to say it...these new hitboxes are fucking terrible.
« Reply #14 on: September 21, 2011, 02:22:04 am »
0
I haven't played a lot with the new patch, but I love the concept that weapons don't swing through floors, ground, walls, team mates, doors and all that good stuff.

So far I haven't noticed much 'wonky' or weird shit happening with the hit boxes, obviously going to have to play more.

Question, which role are you guys playing that you notice it so much? I've been playing my 2h so far since the new patch and really haven't noticed much other than the obvious "hey I can't swing through that wall, or that door." and also "Hey, these confined spaces don't do well for me swinging my giant 2h... Wish I had a smaller weapon.." another one being "HEY WTF I CAN'T TURN INTO MY SWINGS TO SWIPE AT YOUR FEET, I JUST END UP HITTING THE GROUND."

Gonna play with it more but really I haven't noticed anything but good things coming from this hit box thing... Was crazy dumb swinging my huge 2h around in tight spaces somehow phasing the blade through the wall and into the enemy by turning into my swings... Pole arm over heads passing through team mates and hitting enemies was also silly.