Author Topic: Siege map submissions for official servers  (Read 20163 times)

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Offline Peasant_Woman

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Re: Siege map submissions for official servers
« Reply #30 on: June 18, 2012, 03:57:22 am »
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Looks fantastic Elindor! :o
Can't wait to play it.
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #31 on: June 18, 2012, 08:18:38 am »
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Looks fantastic Elindor! :o
Can't wait to play it.

Thanks, again first map so hopefully it all works right.
Assuming someone checks them over for any MAJOR issues :)

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Offline Ozin

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Re: Siege map submissions for official servers
« Reply #32 on: June 18, 2012, 06:25:51 pm »
+2
FYI, I don't think the map bosses have access to the new eu server yet, so it might take some time before it can be added there.

Offline Elindor

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Re: Siege map submissions for official servers
« Reply #33 on: June 20, 2012, 04:21:25 am »
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Updated Rochester Castle with a couple things:

Rochester Castle V1.2   6/20/2012
- Updated to move most defender spawns OFF of the flag area and down to walls, and made postern have 1 door, rather than 2.
  (Also some extraneous items removed)
- Updated to fit cRPG specs (removed invalid items, etc)

FILES (up on google drive, access rights given to anyone with link)
SCO : https://docs.google.com/open?id=0B0bUrKT_N7X4dkZZbFh2bm1FNTg
SCENE TXT : https://docs.google.com/open?id=0B0bUrKT_N7X4cy10XzdaZ2hvbGM
« Last Edit: June 21, 2012, 03:47:11 am by Elindor »
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Offline ICEMAN1779

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Re: Siege map submissions for official servers
« Reply #34 on: June 20, 2012, 06:49:33 am »
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Bertreford Keep
Download Bertreford Keep
http://www.mediafire.com/?evjssvxpk15e1mk
Winewic Castle
Download Winewic Castle
http://www.mediafire.com/?qivb7maw9imbbl2

Let me know what you guys think please. I would like to see em live. Thanks
P.s. pics are included in the zip archives.
« Last Edit: June 21, 2012, 08:50:23 am by ICEMAN1779 »
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #35 on: June 21, 2012, 06:28:09 pm »
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FYI, I don't think the map bosses have access to the new eu server yet, so it might take some time before it can be added there.

Do we have access to NA servers?
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #36 on: June 27, 2012, 05:03:59 am »
+1
Ok here's map #2 - siege again.
let me know what you think!

==============
DEVONSHIRE KEEP
==============

From the Motte & Bailey design

V1.4  7/12/2012
- removed some particle effect emitters for performance
- fixed outer walls
- removed outer wall gate
- added additional door on each side of keep walls with mini courtyard between 1st and 2nd door
- revised flag courtyard slightly
- added entry point on backside of keep

FILES (up on google drive, access rights given to anyone with link)
SCO : https://docs.google.com/open?id=0B0bUrKT_N7X4WnJISkl4SVJvb2s
SCENE TXT : https://docs.google.com/open?id=0B0bUrKT_N7X4SFFfT1J0c3VlVjQ

----------------
Link to my feedback/updates thread: http://forum.c-rpg.net/index.php/topic,34222.msg514341.html#msg514341
-----------------

Overview :

Siege on a traditional motte & bailey settlement - a keep surrounded by a small walled village. 
The outer defenses are weaker and have already been broken through by a previous attack - so the attackers just need to rush across the bridge and into the village below the keep. Once inside, the attackers can either choose to go right or left as they fight through the village - each route leads to a stair up to a breakable door into the keep's courtyard where the flag is (entry into the keep is NOT necessary for attackers, the flag is out in the courtyard). 

Defenders spawn within the keep, on the walls surrounding the keep's courtyard, and scattered throughout the village buildings.  Defense of the village below the keep will probably largely be a fighting retreat towards the keep - which is intended.  Over time, defense will fall back to the walls around the keep and the courtyard itself.

Screenshots :

(click to show/hide)
-------

Possible Additions/Revisions:

- After testing, redistribution of defender spawns could be necessary. 
- After testing, additional defenses could be necessary.
« Last Edit: July 13, 2012, 03:12:40 am by Elindor »
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Offline Mustikki

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Re: Siege map submissions for official servers
« Reply #37 on: June 28, 2012, 05:08:31 pm »
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Bertreford Keep
Download Bertreford Keep
http://www.mediafire.com/?evjssvxpk15e1mk
Winewic Castle
Download Winewic Castle
http://www.mediafire.com/?qivb7maw9imbbl2

Let me know what you guys think please. I would like to see em live. Thanks
P.s. pics are included in the zip archives.

Looking good so far, Iceman.  :D
You might want to start your own thread for feedback and discussion.

Offline ICEMAN1779

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Re: Siege map submissions for official servers
« Reply #38 on: June 28, 2012, 06:22:41 pm »
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Looking good so far, Iceman.  :D
You might want to start your own thread for feedback and discussion.

Yes i did. I just have not got much feedback tho. Not sure if thats a good or bad thing.  :rolleyes:
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #39 on: June 28, 2012, 06:33:29 pm »
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Revised DEVONSHIRE (links 3 posts up)
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
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Offline ICEMAN1779

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Re: Siege map submissions for official servers
« Reply #40 on: June 30, 2012, 06:44:11 pm »
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Bertreford Keep. ASAP Patch!
Download the patch here
http://www.mediafire.com/?pndua04drtc3krn

1.Put up barriers inside the castle walls.
2.Added a fence inside castle walls.
3.Moved spawn points around in the keep.
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #41 on: June 30, 2012, 10:10:32 pm »
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DEVONSHIRE KEEP - PATCH V1.2

This was way too easy for attackers to take especially because of door bug first round, and also spawns do not function as intended (actually need to ask you questions about that Mustikki).  This may not be the final answer but right now its almost a gaurenteed 3x win for attackers.

- Added breakable gate doors at attacker spawns to slow them down
- Added more defendable wall inside courtyard near flag
- Adjusted some spawns of defenders

SCO: https://docs.google.com/open?id=0B0bUrKT_N7X4MjBtNzJ6ZE1PRDA

Mustikki - I made the filename lowercase as you asked, so make sure it matches the scene text still.
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Offline Elindor

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Re: Siege map submissions for official servers
« Reply #42 on: July 01, 2012, 03:58:52 am »
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DEVONSHIRE KEEP V1.3  6/30/12
https://docs.google.com/open?id=0B0bUrKT_N7X4OEVwcmNwVlVMZW8

- more defensive revisions around flag
- altered spawns of defense and offense


ROCHESTER CASTLE V1.3  6/30/12
https://docs.google.com/open?id=0B0bUrKT_N7X4UUhIdS1rMm1UQUk

- altered offense spawn


----

Sorry about updates, learning how spawns work (or dont work that is) made me change some stuff slightly, and Devonshire needed a bit more work to be complete.  This should be it for updates for awhile until I see the maps played out a lot more.
« Last Edit: July 01, 2012, 06:05:32 am by Elindor »
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Offline ICEMAN1779

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Re: Siege map submissions for official servers
« Reply #43 on: July 02, 2012, 03:28:54 am »
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Bertreford keep patch 2 ASAP

Download patch here
http://www.mediafire.com/?0ba6i0nyb8sd2wy

1.Spawn point fix i hope. :? :? attackers where spawning in side the rightside tower. The spawn points are correct. i moved them around. i hope this will fix it. if not get rid of the map. it will too hard to figerout the problem.
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Offline z3nn

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Re: Siege map submissions for official servers
« Reply #44 on: July 02, 2012, 07:40:55 am »
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its my first map hope u guys luv it n try it out ! thankie :D

http://www.mbrepository.com/file.php?id=3053

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