First I should mention that I have not completed other models.
Unfortunately I do not have much free time.
Before I can concentrate fully on this matter, I have to finish some client orders.
For this reason, any help would be appreciated. (in terms of modeling and texturing)
Good job.
How many polygons in the model?
Ty, the helmet has 768 faces.
I assume the feathers do not move when you walk?
Its static, as far as I know the M&B engine does not support it.
Some ingame screenshots: (For some parts I have to improve the bump map..)