Poll

Fatigue bar & Sprint?

Yes, gameplay first
32 (69.6%)
no :( i'm casual player
14 (30.4%)

Total Members Voted: 46

Author Topic: Fatigue bar & Sprint  (Read 2928 times)

0 Members and 1 Guest are viewing this topic.

Offline Connasse

  • Noble
  • **
  • Renown: 22
  • Infamy: 7
  • cRPG Player
  • EU4 Hoster
    • View Profile
  • Game nicks: Pecores_Bonnasse
Fatigue bar & Sprint
« on: January 13, 2011, 04:26:05 pm »
+1
Add a Sprint Key & add a fatigue bar. Fatigue increased when player sprint and spam, to enhance the gameplay.


Offline Welcome_To_Hell

  • Noble
  • **
  • Renown: 10
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: nK / Northern Empire
Re: Fatigue bar & Sprint
« Reply #1 on: January 13, 2011, 04:41:19 pm »
+1
Suggested many times.

I agree, if it could ever be implemented should be based on encumbrance and weapon weight. People in plate with great mauls/great long bardiches should spam the least not the most.

Sprint could be done by doubling athletics for a short period of time?

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Fatigue bar & Sprint
« Reply #2 on: January 13, 2011, 05:29:24 pm »
+1
Yeah, this is the only thing that could effectively reduce the spam. Would be hard to balance, though, but if done right, absolutely worth it. It could also remove the hard requirements, so that anyone could use any weapon, right from the start, but a peasant with a great maul would have big problems doing a second strike.

Unfortunately, I think this might go beyond modding capabilities...
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Fatigue bar & Sprint
« Reply #3 on: January 13, 2011, 06:55:37 pm »
+1
Absolutely would love this. I spammed the forum on native to get it on final warband but was never implemented :( All actions should take up fatigue. I dont like the idea of a bar showing it thought. I'd love an invisible system like operation flashpoint had.
Why is everybody telling me to think? I think, I just don't show it.

Offline Thomas Dixon

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
  • Order Of The Lance
    • View Profile
  • Faction: Order Of The Lance
Re: Fatigue bar & Sprint
« Reply #4 on: January 13, 2011, 07:00:27 pm »
+1
this would mark the end of lindin and wallace

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: Fatigue bar & Sprint
« Reply #5 on: January 13, 2011, 08:01:46 pm »
+1
I'd like this a lot. Would allow increased stats for some weapons (due to new stamina handicap) and possibly an increase in armor stats especially plate. Also, crush through block could be added to more weapons and they would not be over powered (Higher weight, more crush through, less stamina)

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Fatigue bar & Sprint
« Reply #6 on: January 13, 2011, 11:44:43 pm »
+1
I'd like a system similar to Demon's Soul one's. Blocking, attacking and sprint takes stamina, you can increase the size of your stamina bar. When blocking, the stamina you lost is dependant on the damage that should have been taken. Blocking without enough stamina either means failing to block or simply the stamina goes to 0, meaning you won't be able to attack right after having suffered a big row of attacks. Your stamina is repleted much slower when you are holding a block.

Offline Chrothor

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Fatigue bar & Sprint
« Reply #7 on: January 13, 2011, 11:48:48 pm »
+1
Losing stamina for blocks would defeat the original "anti-spam" purpose, don't you think ?

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Fatigue bar & Sprint
« Reply #8 on: January 14, 2011, 04:34:38 pm »
+1
Yeah, actually, we're trying to reduce spam, not increase it. Blocking in M&B is harder than in Demons Souls, so it doesn't really need the Fatigue applied to it. Fatigue for swings on the other hand would be good. I think it would change the game tremendously, and in a good way.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Kaliffen

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Fatigue bar & Sprint
« Reply #9 on: January 14, 2011, 04:41:56 pm »
+1
... Fatigue for swings on the other hand would be good. I think it would change the game tremendously, and in a good way.
+1

Offline Welcome_To_Hell

  • Noble
  • **
  • Renown: 10
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: nK / Northern Empire
Re: Fatigue bar & Sprint
« Reply #10 on: January 14, 2011, 04:45:48 pm »
+1
For swings and sprint only.

Blocking, holding shield, e.t.c.. would just make it retarded.

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: Fatigue bar & Sprint
« Reply #11 on: January 14, 2011, 06:03:16 pm »
+1
Call of Duty : Warband
Battle and Field : Medieval Europe
visitors can't see pics , please register or login

Offline krampe

  • Knight
  • ***
  • Renown: 29
  • Infamy: 4
  • cRPG Player A Gentleman and a Scholar
  • Count Palatine of the Rhine
    • View Profile
  • Faction: Pony
  • Game nicks: krampe and the moons
Re: Fatigue bar & Sprint
« Reply #12 on: January 14, 2011, 06:07:55 pm »
+1
Where is the "No, it's crap" voting option?
Sacrum Romanum Imperium

Yeah, well you know, that's just like, your opinion, man.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Fatigue bar & Sprint
« Reply #13 on: January 14, 2011, 07:07:16 pm »
+1
There is no such option cause that's not possible. It's the best idea ever.
I wouldn't like it if it would cause some kind of total disability when you run out. It's not realistic and it would be bad for gameplay. Such as completely being unable to block if you have 0 stamina would not be good. Blocking shouldn't be affected at all and the downsides should be only so that things are more difficult to do. Swings do less damage and are slower etc. but never completely disabled.
Why is everybody telling me to think? I think, I just don't show it.

Offline Boss_Awesome

  • Earl
  • ******
  • Renown: 338
  • Infamy: 65
  • cRPG Player
  • I am the Kwisatz Haderach
    • View Profile
  • Faction: The Fallen Brigade (Not the Coalition)
  • Game nicks: Boss_Awesome
Re: Fatigue bar & Sprint
« Reply #14 on: January 14, 2011, 08:35:03 pm »
+1
This idea sucks.  It completely changes the way warband plays and makes it more like World of Warcraft or some stupid game with mana bars and fatigue bars, and rage bars, and energy bars, and sprinting bars, stamina bars, resting bars, jumping bars, dancing bars, space bars, metal bars, sports bars, gay bars, grizzly bars, polar bars, ect...  The game is designed around how you move your mouse, not around artifical concepts like a timer on how much you can swing.  The moment they do that is the moment i go back to native. 

The poll sucks as well.  I don't think the fatigue bar is going to help gameplay and i am not a casual player.  I refused to vote.
« Last Edit: January 14, 2011, 09:34:08 pm by Boss_Awesome »