Gold system effects the gameplay (Poll for Game Play purposes only)
Gold system Gameplay effects (Positive and Negatives)
1. Gold for kills + Close combat gold
-Positive: Close combat (positive for some) giving infantry gold for kills + fighting close, and far distance archers only gold for kills.
-Negative: Close quarters combat leeching, Close combat (negative for some), Stolen kills
2. Close combat gold only (old system):
-Positive: Close combat (positive for some)
-Negative: Close quarters combat leeching, Close combat (negative for some)
3. Gold for kills + plus hits:
-Positive: No leeching (Everyone has to fight), spread combat (positive for some)
-Negative: Spread combat (negative for some), Every man for them self, Stolen kills
4. Gold for kills+ time:
-Positive: spread combat (positive for some), rewards for killing
-Negative: Long distant Leeching, spread combat (negative for some), possibly too many archers, Stolen kills
5. Time only (new system)
-Positive: spread combat (positive for some)
-Negative: Long distant Leeching, spread combat (negative for some)
6. Gold for hits + time (additional poll option)
-Positive: spread combat (positive for some), rewards for hitting (anyone can get points)
-Negative: Long distant Leeching, spread combat (negative for some), possibly too many archers
Feel free to state any Negatives and positives.
You can switch your option anytime