Author Topic: A WIP Project I started today, cRPG Manager.  (Read 5481 times)

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Offline MrIlluminati

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Re: A WIP Project I started today, cRPG Manager.
« Reply #30 on: July 04, 2011, 12:41:07 am »
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Truth to be told, we're a bit worried that this could break our server.

Our webservers are, at peak hours, sometimes not able to deal with all page hits, and if a program that auto-refreshes is being used by a large number of people it could drastically increase those downtimes.

We're not per se against a tool like this, we just hope that you will have an eye on the traffic it causes, otherwise we will have to limit it somehow. There are already some plans to stop the bots floating around (hello Xol :wink:)
Yes I definitely considered how it would affect you guys, I currently have it set to refresh every 5 seconds so I can test faster, but a 30 second to 50ish second delay might work just as good. Not like all cRPG will use this :O? or would they :D

As for other things, I think it could help the server load, as for the market place it is a huge query that refreshs every transaction, my program could keep track of all market items with 1 refresh, make multiple purchases / put multiple items up for sale with out it needing to refresh multiple times.

If  I knew how to read memory I could make it read from M&B warband client, but thats too crazy :(
« Last Edit: July 04, 2011, 12:47:51 am by MrIlluminati »

Offline Dasty

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Re: A WIP Project I started today, cRPG Manager.
« Reply #31 on: July 04, 2011, 01:24:19 am »
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This looks great! Looks like it all runs from just the website, which, as chadz posted above, could lead to major network crashes if many people begin to use this.

You could, however have it update only every 30-60 seconds and you wouldn't have too many problems. However I suspect this would make your multiplicator counter almost useless.

Again, very cool project, hope to see more progress with it.

PS. Your quick progress is impressive! :D

Offline MrIlluminati

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Re: A WIP Project I started today, cRPG Manager.
« Reply #32 on: July 04, 2011, 01:34:28 am »
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Thanks =D, funny thing I have learned about programming is you spend over 70% of the time, fixing bugs or things that do not work 100% as intended, it will definitely be limited when I release it, I would like a 50second delay at the most, so it can at least attempt to log multiplicators. But main things I want in side are the manual repair options, but I will have to wait for those to  be fixed. Stats will be added / market / equipment today. Ill pm chad about it :D

Offline Dasty

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Re: A WIP Project I started today, cRPG Manager.
« Reply #33 on: July 04, 2011, 02:09:49 am »
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I end up spending roughly 60% of the time thinking about the code then 10% of the time writing it and then 30% debugging.

Stats should be good as they will be very accurate. However, limited to just straight kills and deaths.

Offline Kafein

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Re: A WIP Project I started today, cRPG Manager.
« Reply #34 on: July 04, 2011, 02:21:51 am »
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Just make sure there aren't any... you know, backdoors and things like that. I would be super easy to steal passwords with this. I say this because I remember that someone that released a very good minecraft server webadmin tool put a backdoor in it allowing him to dynamically execute anything on the distant server. He did nothing with it though. You can guess the drama when this was revealed. Some people even threatened him to start legal actions. To prevent any problem, just make it open source. You'll get more people to help by doing this, too.

Sorry for the scary story. Just continue developping. It really looks nice.

Btw, what language do you code in ? I can help you with C++ and a few others.

Offline MrIlluminati

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Re: A WIP Project I started today, cRPG Manager.
« Reply #35 on: July 04, 2011, 02:29:05 am »
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Any intelligent firewallist can check all the IP's my program attempts to connect / send data to. c-rpg.net and narpg.net :D
oh it is c# by the way. I won't make it open source but I will let people see code :D
« Last Edit: July 04, 2011, 03:13:12 am by MrIlluminati »

Offline Baggy

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Re: A WIP Project I started today, cRPG Manager.
« Reply #36 on: July 04, 2011, 02:45:20 am »
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Looks sexy, will defo use when its out.
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Offline Dehitay

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Re: A WIP Project I started today, cRPG Manager.
« Reply #37 on: July 04, 2011, 03:53:33 am »
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Thanks =D, funny thing I have learned about programming is you spend over 70% of the time, fixing bugs or things that do not work 100% as intended, it will definitely be limited when I release it, I would like a 50second delay at the most, so it can at least attempt to log multiplicators. But main things I want in side are the manual repair options, but I will have to wait for those to  be fixed. Stats will be added / market / equipment today. Ill pm chad about it :D
I end up spending roughly 60% of the time thinking about the code then 10% of the time writing it and then 30% debugging.

Stats should be good as they will be very accurate. However, limited to just straight kills and deaths.
You lucky bastards! I have to edit other people's code rather than write my own. Consequently, I have to spend over 95% of my time debugging.

Truth to be told, we're a bit worried that this could break our server.

Our webservers are, at peak hours, sometimes not able to deal with all page hits, and if a program that auto-refreshes is being used by a large number of people it could drastically increase those downtimes.

We're not per se against a tool like this, we just hope that you will have an eye on the traffic it causes, otherwise we will have to limit it somehow. There are already some plans to stop the bots floating around (hello Xol :wink:)
This fear can be eliminated by kidnapping him and forcing him to work on the Strategus Dev team instead to speed up the release.

Offline MrIlluminati

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Re: A WIP Project I started today, cRPG Manager.
« Reply #38 on: July 04, 2011, 09:33:06 am »
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Heres what equipment page will look like.
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Offline Polobow

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Re: A WIP Project I started today, cRPG Manager.
« Reply #39 on: July 04, 2011, 12:27:28 pm »
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Hm, i'm not sure how that inventory is supposed to work? You can press the different categorys, but where will the standard equipment come, and your actualy inventory? Aren't those pictures a little too big for such a small place?

Offline Harald

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Re: A WIP Project I started today, cRPG Manager.
« Reply #40 on: July 04, 2011, 01:03:02 pm »
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While the statistics are a somewhat nice idea i don't understand why you replicate the other stuff of the website. It even looks similar - you could almost put a webbrowser control on the form and display the site itself (and save some time by avoiding screen scraping). Crazy idea: why not add new features to the website itself using greasemonkey and javascript like i did with the eyecandy stuff a few months ago. It would make it a lot easier for us to copy the cool features :mrgreen:.

Offline Vibe

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Re: A WIP Project I started today, cRPG Manager.
« Reply #41 on: July 04, 2011, 01:17:00 pm »
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While the statistics are a somewhat nice idea i don't understand why you replicate the other stuff of the website. It even looks similar - you could almost put a webbrowser control on the form and display the site itself (and save some time by avoiding screen scraping). Crazy idea: why not add new features to the website itself using greasemonkey and javascript like i did with the eyecandy stuff a few months ago. It would make it a lot easier for us to copy the cool features :mrgreen:.

Agree here :D

Offline 1011010010100100111000101

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Re: A WIP Project I started today, cRPG Manager.
« Reply #42 on: July 04, 2011, 01:30:19 pm »
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While the statistics are a somewhat nice idea i don't understand why you replicate the other stuff of the website. It even looks similar - you could almost put a webbrowser control on the form and display the site itself (and save some time by avoiding screen scraping). Crazy idea: why not add new features to the website itself using greasemonkey and javascript like i did with the eyecandy stuff a few months ago. It would make it a lot easier for us to copy the cool features :mrgreen:.
I prefer the continual connection I get so  there is no, click 1 button entire page reloads. Like for example the market place loads when I go to it, delaying me 15 - 30 seconds, when I just want to sell something. And woops im logged into my other character lol.
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« Last Edit: July 04, 2011, 01:35:28 pm by 1011010010100100111000101 »

Offline Baggy

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Re: A WIP Project I started today, cRPG Manager.
« Reply #43 on: July 04, 2011, 03:25:44 pm »
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Hello illuminati.
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Offline 1011010010100100111000101

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Re: A WIP Project I started today, cRPG Manager.
« Reply #44 on: July 04, 2011, 03:52:11 pm »
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Hi