Author Topic: Katana's Thrust  (Read 8168 times)

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Offline UrLukur

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Re: Katana's Thrust
« Reply #45 on: July 05, 2011, 02:01:29 pm »
-4
I don't understand the whole fuss: It is clear that bastard and longsword are currently better, and I don't think weaboos whould be punished or being weaboos.
Add +2 more points to cutting and most will agree it is OK. It remains short, but fast, and with +2 more points to cut deadly weapon.
Or, reduce its price for another three or so thousands, so that it is cheaper than longsword. But, I would prefer first option, especially having in mind that ninjas usually don't have enough PS for decent damage.

So they should invest in power strike.

So khorin, you want to have footwork advanatage and 2 hit kills in the same time  ? Really ?

I see, since my evaluation shit hasn't changed.

This whole topic, katana stats and price last was adressed some months ago.

Katana still is overpriced, its stab is a joke.

Over and out.

P.S Everything in this mod always takes around 3 or more months to change, everybody should know this by now xD

So why despite it's 'inferior weapon' you maintained exact same k:d ratio when using HBS, obviously speed count for something for your opponents, even if you don't feel it so much.
« Last Edit: July 05, 2011, 02:42:12 pm by UrLukur »
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Offline Casimir

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Re: Katana's Thrust
« Reply #46 on: July 05, 2011, 03:44:10 pm »
+1
okay, but you are one of the best players dear Casimir.. (!)

Now whats yout K:D with your other sword?

2.1: 1, and that's due to my plate keeping me alive.

If i had fully heirloomed katana and lamellar armour i'm sure it'd be similarly successful, its hardly a way to judge it is it.

I do agree that the Katana is UP and should receive a rebuff, the nerfing did make it a bit silly. However, the 9str requirement really isn't something to be disregarded.

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« Last Edit: July 05, 2011, 03:46:42 pm by Casimir »
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Offline Peasant_Woman

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Re: Katana's Thrust
« Reply #47 on: July 05, 2011, 04:01:42 pm »
0
However, the 9str requirement really isn't something to be disregarded.

I personally wouldn't mind if the str requirement was increased to compensate. 10 or 11str would be better as you could use it at requirement and end up with a non-optimum build or go to 12 str 4 PS and have less overall wpf/athletics but better killing power.
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Offline Gurnisson

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Re: Katana's Thrust
« Reply #48 on: July 05, 2011, 04:12:33 pm »
-2
or go to 12 str 4 PS and have less overall wpf/athletics but better killing power.

Do that now to glance less. You don't have to have 9 strength because that's its requirement. :lol:

Also, the stab is a joke. It's more of a liability than a decent option. Just remove it already, and maybe give one or two more cut damage on swings.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Teeth

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Re: Katana's Thrust
« Reply #49 on: July 05, 2011, 05:09:04 pm »
+1
Or add 3 stab damage. If the katana gets its stab removed then why the hell does the studded warclub have a stab. If something with a clear pointy end cant stab, why should a baseball bat have a stab (an even better one on that note)

Offline Roran Hawkins

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Re: Katana's Thrust
« Reply #50 on: July 09, 2011, 02:32:02 pm »
+1
I hope this gets done soon, I just died fighting a naked guy because my katana bounced on his head, and he turned my face into salad with his German lolsword...

Offline Thomek

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Re: Katana's Thrust
« Reply #51 on: July 09, 2011, 02:42:04 pm »
0
Also.. the 9 str req is only for joke builds. I've tried it in the past, before thrust got nerfed even, and when the kata had more cut.

Ninja Clan (tm) only recommend a minimum of 12 str, for an extreme agi-build. (According to our own Ninja build thread in our forums)

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Offline Rumblood

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Re: Katana's Thrust
« Reply #52 on: July 09, 2011, 05:57:58 pm »
0
Chiming in, the thrust needs to be buffed, not the cut. Especially with even normal thrusting swords having that extra "whiff" factor since its nerf.
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Offline DrKronic

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Re: Katana's Thrust
« Reply #53 on: July 10, 2011, 08:23:58 am »
+1
I own both a MW longsword and a MW katana

MW longsword @ 1.8 weight MW Katana @ 1.3 weight
100 speed           103 speed
39 cut                 38 cut
25 pierce             17 pierce
106 length            95 length
333 repair            464 repair cost

I mean compared side by side its obvious which one is better, longsword hands down, katana has a speed advantage but not really once you count weight and the stun effect of heavy weapons into it (katana gets stunned by about every weapon after the weight nerf)


and similar weapons in the repair cost of the katana kick its ass or you have guys nearly same speed omniblock 1h weapons like mw espadas and italian swords or even war hammers (which are all close enough in speed to a katana, combined with katana damage doesn't break shields)

katana's nerf was so major it left it being basically weaker than a bastard sword in alot of ways, the people who argue for its potency have never used one, in fact guys like Urlukur are pure 1h'ers forever

I'd add weight back into the katana, the fact now that people are just using MW war spears/red tassel spears/iron staffs etc at same kind of top tier speeds(97+) but with the polestun they're doing it like katanas never could as high agi spammers
« Last Edit: July 10, 2011, 08:29:10 am by DrKronic »
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Offline UrLukur

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Re: Katana's Thrust
« Reply #54 on: July 10, 2011, 11:39:01 am »
-2
katana's nerf was so major it left it being basically weaker than a bastard sword in alot of ways, the people who argue for its potency have never used one, in fact guys like Urlukur are pure 1h'ers forever

I'd add weight back into the katana, the fact now that people are just using MW war spears/red tassel spears/iron staffs etc at same kind of top tier speeds(97+) but with the polestun they're doing it like katanas never could as high agi spammers
I used 2h weapons, when i loot them from the ground for lolz. Always did fine, even with 1 wpf in them.

Red tassel lack damage, even with 6 ps it whiffs a lot with it's swings. It's great weapon for 1h+shield but thats it.
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Offline Teeth

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Re: Katana's Thrust
« Reply #55 on: July 11, 2011, 09:43:24 pm »
0
NOOOOOOO! They didn't buff the katana, well atleast they didnt nerf it.

Offline BlackMilk

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Re: Katana's Thrust
« Reply #56 on: July 11, 2011, 09:44:55 pm »
0
NOOOOOOO! They didn't buff the katana, well atleast they didnt nerf it.
They nerfed it btw. MW got 102 instead of 103 speed now

Offline Teeth

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Re: Katana's Thrust
« Reply #57 on: July 11, 2011, 10:00:35 pm »
0
Didn't all weapons got that? My miaodao lost 2 speed though, but that is justified.

Offline Belmont

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Re: Katana's Thrust
« Reply #58 on: July 11, 2011, 10:36:27 pm »
-1
Remove thrust, increase cut damage by 1 or 2 and the weapon is a lot better.

Offline Banok

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Re: Katana's Thrust
« Reply #59 on: July 12, 2011, 03:10:29 am »
+1
make it around 20p, 40c and 99 speed. req 12.

plus i am no longer bias since I switched to hafted blade long ago and never intend to use a crappy 95 reach katana again.