hey guys i know you dont like fire and sword. well i do and i play it, nothing special about that...but i think devs could learn a lot from it!
the last major update for fire and sword changed a lot. for me the most important change:
type of demage is not now determined by the weapon which releases the projectile but by the projectile itselfi dont understand much about coding but wouldnt it be possible to copy that kind of demage system to cRPG?
for example barbed arrows would do cut demage instead of pierce and be less effective against plate but be more effective against unarmored people like it just makes sense...pls think about it devs
(we could also implement barbed bolts then and they would even have a sense
)