Author Topic: New weapon: Whip  (Read 1154 times)

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Offline LordRichrich

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New weapon: Whip
« on: July 01, 2011, 12:58:06 am »
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To go with your torch ;)

150 length
100 speed
10 cut
Over head only, can't block
50 gold
0.1 weight

Offline Jacko

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Re: New weapon: Whip
« Reply #1 on: July 01, 2011, 01:05:09 am »
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We would also need a revolver and a hat that keeps falling off.
Monkeys!

Offline LordRichrich

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Re: New weapon: Whip
« Reply #2 on: July 01, 2011, 01:06:21 am »
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... someone should make an indiana jones mod...

Offline Zekerage

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Re: New weapon: Whip
« Reply #3 on: July 01, 2011, 02:55:09 am »
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Only if rocks that are thrown turn into giant boulders that roll in a predetermined path that requires you to run from it and run through a small hole in the wall.

Offline Joxer

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Re: New weapon: Whip
« Reply #4 on: July 01, 2011, 03:19:00 am »
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Game engine doesn't support this unfortunately. That's why we dont have such things as flails etc. either :(
Why is everybody telling me to think? I think, I just don't show it.

Offline Seawied

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Re: New weapon: Whip
« Reply #5 on: July 01, 2011, 04:28:57 am »
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Game engine doesn't support this unfortunately. That's why we dont have such things as flails etc. either :(

It has the havok physics engine, so it could.... buuuuuuuuuuuut you would have to do an ASSLOAD of programming to change fundamental aspects of the M&B engine to implement it.

Strictly speaking: not impossible.

Realistically speaking: no mod on the face of the earth will implement this with the current M&B engine.
So with PT >10 stones become simple too effective
:lol:

Offline Argoth

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Re: New weapon: Whip
« Reply #6 on: July 01, 2011, 04:59:39 am »
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NO NO NO NO NO NO  NO NO

Offline Erathsmus

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Re: New weapon: Whip
« Reply #7 on: July 01, 2011, 07:09:56 am »
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Anything that has to do with wave motion physics: Snakes, chains, whips, stringy stuff. Warband cannot really support (without sacrificing a good portion of your life programming it). ALTHOUGH if they made a flail swing the same way everytime in the 3 swing directions, it could be do-able....But still a major annoyance.

Think of it this way, the model of the sword basically stays the same throughout its' entire motion, a chain does not.
Slow and steady wins the race...Unless there is a fast person in it.

Offline Joxer

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Re: New weapon: Whip
« Reply #8 on: July 01, 2011, 09:54:13 am »
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I hope they code it in warband 2. That's a huge chunck of stuff that is missing because of engine limitations.
Why is everybody telling me to think? I think, I just don't show it.

Offline Seawied

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Re: New weapon: Whip
« Reply #9 on: July 01, 2011, 09:59:33 am »
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I hope they code it in warband 2. That's a huge chunck of stuff that is missing because of engine limitations.

indeed. Although whips wouldn't be high on the list for weapons to add, slings, flails, and other dynamic weapons would be awesome.
So with PT >10 stones become simple too effective
:lol:

Offline Erathsmus

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Re: New weapon: Whip
« Reply #10 on: July 01, 2011, 10:09:05 am »
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I hope they code it in warband 2. That's a huge chunck of stuff that is missing because of engine limitations.

Do any of you know why ragdoll physics in certain cases is limited as well? Like getting shot or hit in the back?
Slow and steady wins the race...Unless there is a fast person in it.

Offline Armbrust_Schtze

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Re: New weapon: Whip
« Reply #11 on: July 02, 2011, 05:19:13 pm »
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stupid suggestion lol

wont say why. but the chances of this being implemented are very very low..
This masterwork bolt will send you straight to hell Tincan!

Offline Whiligelm

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Re: New weapon: Whip
« Reply #12 on: July 02, 2011, 07:27:16 pm »
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Game engine doesn't support this unfortunately. That's why we dont have such things as flails etc. either :(
God, I'd love to crush some skulls with a flail  :cry:

also if it would be implemented we would see the day after people using flails/waving weapons, because they would be too awesome not to try,  and selling the older stuff

Offline Different

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Re: New weapon: Whip
« Reply #13 on: July 02, 2011, 08:21:09 pm »
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I must...
I hope they code it in warband 2. That's a huge chunck of stuff that is missing because of engine limitations.
WHAT ?!?!?! Where, Who , What ?!?!?  :shock:

Offline Seawied

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Re: New weapon: Whip
« Reply #14 on: July 02, 2011, 10:40:40 pm »
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I must...  WHAT ?!?!?! Where, Who , What ?!?!?  :shock:

"Project Obvious" is already being worked on, and has been for a couple of months now.
So with PT >10 stones become simple too effective
:lol: