Poll

Is cavalry in cRPG balanced?

Yes
43 (44.3%)
No, it is too good
36 (37.1%)
No, it is not good enough
18 (18.6%)

Total Members Voted: 97

Author Topic: Cavalry  (Read 2915 times)

0 Members and 1 Guest are viewing this topic.

Offline Sultan Eren

  • Count
  • *****
  • Renown: 217
  • Infamy: 113
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Mercs
  • Game nicks: Sultan Eren
Re: Cavalry
« Reply #15 on: June 30, 2011, 08:59:19 am »
-1
Accerelation and maneuverability should go down and health should go up.

PS. I was a cav till my last gen.
visitors can't see pics , please register or login


Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Cavalry
« Reply #16 on: June 30, 2011, 09:00:00 am »
0
And fast. ah and manuverable.

And highly damaging/destructive
And I should be nice or polite to anyone.... why exactly?

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Cavalry
« Reply #17 on: June 30, 2011, 09:09:35 am »
0
Overall I think cav is balanced, but like I suggested in one of the other cav threads, cavalry should go from backstabbing ninjas to support role.

Offline Chaos

  • Noble
  • **
  • Renown: 11
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Takeda
  • Game nicks: Chaos_Takeda, Spec_Ops_Chaos_Takeda
Re: Cavalry
« Reply #18 on: June 30, 2011, 09:55:49 am »
0
I agree, cavalry should no longer be able to kill players that aren't paying attention to them. They should gain the full time status of "support role", which to archers is aka pin cushion apparently.
/signed

But really, please do something about high maneuver horses. Their capabilities are what the vast majority of infantry complaints refer to. Except for the "jet pony" complaint, but honestly a courser at top speed is exponentially easier to kill than a steppe horse at reduced speed. Its maneuver that's the problem. And horse sounds, although I've never had problems with them myself. But then again I play with a cheap $15 headset, so I'm probably ahead of the curve there

Accerelation and maneuverability should go down and health should go up.

PS. I was a cav till my last gen.

Acceleration is maneuverability. Did you happen to play only one horse and did that horse happen to be arabian?
« Last Edit: June 30, 2011, 09:58:57 am by Chaos »

Offline KaMiKaZe_JoE

  • Marshall
  • ********
  • Renown: 904
  • Infamy: 117
  • cRPG Player
    • View Profile
  • Faction: Cavalieres
  • Game nicks: KaMiKaZe _______
Re: Cavalry
« Reply #19 on: June 30, 2011, 02:47:05 pm »
0
Very much balanced right now. As I bitched about in my "HORSE BURF" thread though, I'd prefer a different type of balance.
"I don't think I'd want to meet anyone from cRPG. Sorry no offense lol" -TG

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Cavalry
« Reply #20 on: July 01, 2011, 12:24:24 pm »
0
both need ot be way fucking louder, end of story.
with my headset before one of the speakers broke i said the same thing about horses. Using a speaker&mic right now horses have no sound at all, and people don't make noise regardless.

it is really bad I don't know why footsteps and shit are so quiet. You can't even change them yourself?!? what a weak sound set up in options :(

It's not just quietness that's the problem, it's also that the game doesn't allow for realistic location of the source. In real life, if a horseman was approaching you from behind at full gallop, you'd be able to tell. In the game, however, it's mostly indistinguishable from some teammate riding around in circles ten metres away. Hence ninja cav.
Don't.

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Cavalry
« Reply #21 on: July 22, 2011, 05:11:49 am »
0
bump for more votes

Offline Gafgarion

  • Noble
  • **
  • Renown: 10
  • Infamy: 0
  • cRPG Player
  • Ninja - Best Job Ever
    • View Profile
  • Faction: Ninja_
  • Game nicks: Ninja_Pirate, Ninja_Ghost
Re: Cavalry
« Reply #22 on: July 22, 2011, 06:06:41 am »
0
Overall I think cav is balanced, but like I suggested in one of the other cav threads, cavalry should go from backstabbing ninjas to support role.

As one of those Ninjas always back stabbed by Cav, I fully endorse this. 

Anyway, that is sort of a support role: pick off the stragglers, scout, pick off archers. Things are fine the way they are (minus the katana). No more nerfs/buffs, let the pot settle!

Offline BlackMilk

  • Polearm Lover
  • Earl
  • ******
  • Renown: 370
  • Infamy: 144
  • cRPG Player
    • View Profile
  • Game nicks: el_Banduri
Re: Cavalry
« Reply #23 on: July 22, 2011, 07:22:19 am »
0
Is it just me or is there really way less cav than 2 months before?

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: Cavalry
« Reply #24 on: July 22, 2011, 08:39:43 am »
0
Is it just me or is there really way less cav than 2 months before?

- make it hard to upkeep light horse
- nerf some speed and maneuver on horses
- put up some bullshit restriction on lance ( the spine! oh the spine )
- decrease its damage ( new armor soak, faster speed or something )
- add throwers to the mix
- gimp HA a bit (because pure 2h got no offensive response to them)

sit back and enjoy the effect

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Cavalry
« Reply #25 on: July 22, 2011, 09:52:45 am »
+1
close this outdated necrobumped thread.
Everything in it is irrelevant now.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 395
  • Infamy: 468
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Cavalry
« Reply #26 on: July 22, 2011, 11:49:41 am »
0
Is it just me or is there really way less cav than 2 months before?

Still way too many roaming around. It's hard to master lance but every fool can be succesful with it, even I was pretty solid with it. 1H cav is and always will be backstabbing bastard but it seems that a lot of people have long weapons so it's actually harder to play as 1H cav than "nerfed" lancer.