Author Topic: Huge Multi-Clan-Team Tournament: Evaluation Thread  (Read 6669 times)

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Offline Tristan

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Huge Multi-Clan-Team Tournament: Evaluation Thread
« on: June 26, 2011, 08:41:38 pm »
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Hey guys.

Wow. Midway through first battles and lots of lessons learned. I would like to hear what you think so we can do it better next week. Remember this all pretty new to all of us.

15 rounds we'll never get to play but my suggestion is:

10 min per round.
Max total battle time is 1h and 30 min or 1 hour?
Max 15 rounds. 3 map changes.

Medium steppe and NOT large steppe.
« Last Edit: June 26, 2011, 10:28:43 pm by Aemaelius »
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Offline VVarlord

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #1 on: June 26, 2011, 08:45:54 pm »
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Maybe reduce the round time? Make it more action packed and fast game play.

Offline Teeth

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #2 on: June 26, 2011, 09:32:19 pm »
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Maybe reduce the round time? Make it more action packed and fast game play.
Disagreed, we started with 6 minutes at first but it were just draws. Ten minutes is more fun and gives you time to properly skirmish etc. I thought the event went pretty well and I'm sure much is learned.

This was the most enjoyable tourney I've participated in to date, keep it up!
« Last Edit: June 26, 2011, 09:33:47 pm by SgtTeeh »

Offline VVarlord

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #3 on: June 26, 2011, 09:33:13 pm »
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Disagreed, we started with 6 minutes at first but it were just draws. Ten minutes is more fun and gives you time to properly skirmish etc. I thought the event went pretty well and I'm sure much is learned.

Why are flags not allowed? Forces the battle if dragged out to long. Maybe 6 mins is to short..

Offline Teeth

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #4 on: June 26, 2011, 09:34:54 pm »
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Why are flags not allowed? Forces the battle if dragged out to long. Maybe 6 mins is to short..
~
Flags are random and therefore have a high probability of favouring one team, like spawning right behind them. Also fighting over flags isnt really fun.

Offline VVarlord

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #5 on: June 26, 2011, 09:36:43 pm »
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~
Flags are random and therefore have a high probability of favouring one team, like spawning right behind them. Also fighting over flags isnt really fun.

Having them allowed doesnt actually mean they will be used, just knowing that if you dont engage the above will happen might move things along.

Offline okiN

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #6 on: June 26, 2011, 09:41:32 pm »
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I think everything went quite smoothly after the round time was increased. Passwording the server is definitely necessary, though, we had randomers joining our team.
Don't.

Offline Casimir

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #7 on: June 26, 2011, 09:46:05 pm »
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Yeah, Make it so Tags are required or you must alert the admin that you are playing without tags.

Several non clan players ended up in team 3 and it resulted in Clan members being removed by admins.

Definitely ensure that the time limit is set higher in future as draws should really be avoided.

Other than that all went well and was enjoyable, next time don't mute me you fuckers.
Turtles

Offline Renay

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #8 on: June 26, 2011, 09:47:05 pm »
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I support required tags for next week...
I think it was a bit unorganized and confusing, but considering it was the first battle it went quite well.
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Offline Ming

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #9 on: June 26, 2011, 09:58:38 pm »
+1
Aemaelius can u please allow Arked to film it next time? His videos are really nice and clear :P

Offline Overdriven

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #10 on: June 26, 2011, 10:26:55 pm »
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So far it appears to be going well. I was watching the livestream of the other battle and 6mins was deffo to low. 10 mins is much better and very manageable.

However, for future reference, I think if I team had 20 people left and the other has 1, on a horse, then it should be win, not a draw :lol: Spose that's something for the referees to discuss in future. Either that or there were a cases where 1 team had a guy left at their spawn afk and it takes time to find them.
« Last Edit: June 26, 2011, 10:29:04 pm by Overdriven »

Offline Kafein

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #11 on: June 26, 2011, 10:56:22 pm »
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I think that if the maps are more flat (those we had were good but still quite hilly), the game will go faster. Either that or increase the timer to 12 minutes. 10 is manageable but not comfortable.

It really went well considering the massive amount of players involved.

Also, at least in team 3, there were a lot of randomers playing, not even on TS. I think we will be more strict with clantags and TS presence next time.

Finally, I'm going to buy a better computer... The wicked 2 frames switching freeze caused my moronic charge at 49:15 on toffi's video  :mad: so funny to hear people say "What the fuck ?" on TS though  :lol:

Offline Tristan

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #12 on: June 26, 2011, 11:06:37 pm »
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Medium Steppe will solve most of it.
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Offline Bulzur

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #13 on: June 26, 2011, 11:11:10 pm »
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However, for future reference, I think if I team had 20 people left and the other has 1, on a horse, then it should be win, not a draw :lol: Spose that's something for the referees to discuss in future.

Fasader managed to shot his armored horse before the round ended, so it was a man alone, on foot. No chance of success, and it would have ended in 10sec.  :rolleyes:
I really felt like we were the one always attacking too, i'm exhausted after walking that much in both maps.  :P

The second map was quite hilly too.
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Offline Overdriven

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Re: Huge Multi-Clan-Team Tournament: Evaluation Thread
« Reply #14 on: June 26, 2011, 11:16:52 pm »
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Fasader managed to shot his armored horse before the round ended, so it was a man alone, on foot. No chance of success, and it would have ended in 10sec.  :rolleyes:
I really felt like we were the one always attacking too, i'm exhausted after walking that much in both maps.  :P

The second map was quite hilly too.

True there was a fair amount of camping on one side that was true :P