Poll

Did you have more fun

Post-Patch (current version since 0.200)
Pre-Patch (old version, before the "big patch")
Hate you!

Author Topic: Fix List v210  (Read 22134 times)

0 Members and 1 Guest are viewing this topic.

Offline Dekiri

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #150 on: January 12, 2011, 04:02:38 pm »
0
Melee : seems overall fine to me
Throwing: a little bit to strong i believe not by much though
Crossbow: nerf was a bit to harsh considering the reload time i would have it end up in between the last and the current version
Archery: seems fine so far but we need to wait i guess to see how it turns out. Good archers rule bad archers die wich is how it should be
upkeep: seems nicely balanced now maybe still a little bit to high but we will see in time how it turns out.
cav: also seems fine... still have people using horses a lot even though they are rather expensive now and they don't do bad at all

some poles are annoying when using as an archer but i guess that is not to bad either since it restrics the archers a little

Offline Xhandor

  • Peasant
  • *
  • Renown: 2
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #151 on: January 12, 2011, 04:20:50 pm »
0
Don't know whether it has been mentioned -

- ladders appear to go through buildings sometimes next time Ill see I'll make a screenshot
- some attacks from the front go straight through shield (mostly polearms and 2h, but i have also landed hits this way as a 1h) although this might be the cause of lag or whatever
- although upkeep is better than before I played for 1 1/2 hours continuously loosing gold with a low level gear (lamellar armor, leather boots, mail mittens, rabati, langes messer) which was quite depressing (loosing about 3k gold in total in that time); nonetheless i got the loss back until now so it seems to work in general.




"This is my sword and everywhere it reaches is my country"

Offline Azathoth

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Azathoth
Re: Fix List v210
« Reply #152 on: January 12, 2011, 04:21:56 pm »
0
-lowerprice Shields
-all Crushtrhough Heirloom weapon must weight more every Retirement, for example Scary Mallet is lighter then heavy, but have difficulty 18 and spd rtng 82(heavy have requirement 13 spd rtng 83) its fail.
-something bad for teamkillers :evil:

Offline Dom.Miguel

  • Knight
  • ***
  • Renown: 33
  • Infamy: 16
  • cRPG Player
  • Audaces Fortuna Juvat
    • View Profile
  • Faction: Vanguards
  • Game nicks: Dom_Miguel, Telescopica, Jotunn and many others...
  • IRC nick: Dom.Miguel
Re: Fix List v210
« Reply #153 on: January 12, 2011, 04:39:19 pm »
0
- Crushtrough and knockdown % revised (i think there to high)
- 2h wep speed
- arch damage
visitors can't see pics , please register or login

Thank you Khorin

Offline Seranoth

  • Noble
  • **
  • Renown: 16
  • Infamy: 0
  • cRPG Player
  • Trve evil satanic bastardblackmetalninja from hell
    • View Profile
  • Faction: Satanic
  • Game nicks: Satanic_Seranoth, Satanic_Lord_Natrezhin
Re: Fix List v210
« Reply #154 on: January 12, 2011, 05:01:55 pm »
0
In my opinion its fine now with the gain-system and and balances-

 BUT as a Ninja i have way too much gold (now over 100k) which i cant use, because i dont wear plate armor and only have llittle repair costs.  (+ already hav constr. site and all)
A feature for Buying upgrade for Weapons and Armor would be nice- for those ppl who dont want to retire or like me- have too much gold.

 My second cause is about this awful exp-requirement after lvl30 - the round about 3.900,000 exp i need now to get lvl31 is very much exaggerate. I need at multiplier x1 over 66 hours to get that lvl! Is the exp i need after each level now always doubled? 8mil-16mil-32mil-64mil and for lvl 35 gigantic 128 million EXP???
Pls tell me thats just not true... i want a fast ninja and dont want to stay this old granny speed like now :(

Offline Spawny

  • Count
  • *****
  • Renown: 152
  • Infamy: 27
  • cRPG Player
    • View Profile
  • Game nicks: Templar_Spawny
Re: Fix List v210
« Reply #155 on: January 12, 2011, 05:04:13 pm »
0
My second cause is about this awful exp-requirement after lvl30 - the round about 3.900,000 exp i need now to get lvl31 is very much exaggerate. I need at multiplier x1 over 66 hours to get that lvl! Is the exp i need after each level now always doubled? 8mil-16mil-32mil-64mil and for lvl 35 gigantic 128 million EXP???
Pls tell me thats just not true... i want a fast ninja and dont want to stay this old granny speed like now :(

Nope, you're dead on right about the increase in EXP.
visitors can't see pics , please register or login


The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline magog_III

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #156 on: January 12, 2011, 05:40:53 pm »
0
1-xbows hıt damage should ıncrease
2-archers hıt damage should decrease
3-unarmored horses shouldnt be taken down only 2 hıt by bows
4-repaır costs re faır ı guess no need to change the balance agaın
5-xbows shoot dıstance should be ıncrease
6-great lance we want ıt back
7-2h versus polearm balance should keep just lıke before patch
8-katana overrated cmon thıs ıs medıevıl game!!

Offline Morieff

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Fix List v210
« Reply #157 on: January 12, 2011, 06:03:51 pm »
0
Give back the crush ability to the morning star. Useless weapon now.

Offline Phazey

  • Count
  • *****
  • Renown: 222
  • Infamy: 51
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Phaz, Merc_Phazh, Merc_Phazhe, Merc_Phazhey and Merc_Phazey
  • IRC nick: Phazh
Re: Fix List v210
« Reply #158 on: January 12, 2011, 07:24:18 pm »
0
- ladders appear to go through buildings sometimes

This. Ladders seem to fall though buildings, walls, etc a lot. Seems random. Sometimes they sink through, sometimes they dont.

The new ladder system prevents being ladderpulted so far. Thats nice.

It also makes deploying long ladders like the siege ladder very difficult and gives you limited options in crowded areas, like between buildings and such. That's fine too.

But ladders are very unreliable and fail because they sink through half the time, which kinda sucks.

Another new ladder related issue: sometimes it's easier to deploy the ladder 'backwards' so it gets stuck immediately. (You know, standing with your back to a building and be pretty close, deploy ladder and watch it get stuck in the building)

This allows you to deploy long ladders in tight places, but it feels like an exploit to me.

Offline Mizuk

  • Peasant
  • *
  • Renown: 7
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: GK
  • Game nicks: GK_Mizuk
Re: Fix List v210
« Reply #159 on: January 12, 2011, 07:27:25 pm »
0
Add reward for either victory or a kill, i'd say 25-50g for a kill would improve current shitty state of upkeep

Offline Erasmas

  • Earl
  • ******
  • Renown: 483
  • Infamy: 138
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • The crows had come
    • View Profile
  • Faction: Grey Order
  • Game nicks: Erasmas_the_Grey
Re: Fix List v210
« Reply #160 on: January 12, 2011, 07:40:00 pm »
0
Add reward for either victory or a kill, i'd say 25-50g for a kill would improve current shitty state of upkeep

As I understand, the current system was implemented  (among other reasons) in order to avoid mindless frag hunting; extra payment  for each frag will make this reason invalid. The victory is rewarded now - by higher xp/gold multiplier in the next round. I would rather suggest slightly lower upkeep/brake chance percentage for the winners.

visitors can't see pics , please register or login

Offline Vexus

  • Count
  • *****
  • Renown: 198
  • Infamy: 41
  • cRPG Player
    • View Profile
  • Game nicks: Deus_Mortis
Re: Fix List v210
« Reply #161 on: January 12, 2011, 08:56:19 pm »
0
Since morningstar crush through got removed would increasing it's length be too much? say something like:

Morningstar
weight 3.2
requirement 14
spd rtng 93
weapon length 88
swing damage 38, pierce
thrust damage 0 pierce
Unbalanced
Bonus against Shield

Offline Elmetiacos

  • Count
  • *****
  • Renown: 175
  • Infamy: 45
  • cRPG Player
  • You've probably teamkilled me
    • View Profile
  • Game nicks: Hot_Chick_with_a_Sword, Dark_Rose_Knight
Re: Fix List v210
« Reply #162 on: January 12, 2011, 10:40:27 pm »
0
Polearms do indeed seem to be too fast. I'm a 2h fighter and where I used to regard a fight with a polearm user as dangerous but winnable, now I just run away, knowing I don't stand any chance because they are so fast that if I try to counter after a block I will immediately be hit again.
As an experiment I tried switching my sword of war for a hafted blad last night and found that I was actually faster fighting with a hafted blade and 1wpf as I was with a sword of war with 149wpf. Katanas are now even more ridiculous than they were before; just watch them.
The word is "anyway" not "anyways". You are not Gabby Hayes.
visitors can't see pics , please register or login

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Fix List v210
« Reply #163 on: January 13, 2011, 11:01:59 am »
0
retire with bonus - should be lvl 30 instead

or easier to go lvl 31
no.

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: Fix List v210
« Reply #164 on: January 13, 2011, 01:07:53 pm »
0
- restore increase in req for heirloomed weapons, removing it greatly benefits one class(archers) while on other it has no impact
- remove throwing lances, as rest of the "super weapons" have been changed/removed
- remove/fix ladders, they dont work as good as ladders pre-patch, also i think that removing them would enchance siege experience
- fix druzhina armor weights, as of now they are better than armors that are heavier