Hello guys.
I was thinking about class when it hit me that there is a single reason why ranged is so popular. Generally I regard the game to be somewhat balanced right now (Ok, throwers got nerfed hard, but you know what I mean).
When playing with ticks if you attack in melee you risk getting swarmed when the players spawn again. With ranged you can be at a safe distance from your spawn while fighting.
The result of this, is, that unless you can spawn-rape the enemy, the melee attack is too risky compared to the ranged fighting and a final melee push.
Because of the ticks the melee push has few advantages. This would never change as long as ranged exist. Would hardly matter even if they got nerfed very hard.
I don't know how, but there must be a better way for melee to make sense with ticks. Or completely rethink battles in strat so ticks is not the way for it to work.