I never whined about the changes, and i find that the crpg with the last patches is really improving.
But i find that some of the changes in the last patch are wrong or too harsh.
1) Crossbows. Xbows before the patch wasn't op at all, you couldn't oneshot anybody, they were damn slow to reload, not accurate and the shot slow. But they were useful as close support weapon and for hybrid chars that didn't want to invest too much skills and wpf in archery.
Now with the archery buff and the xbow nerf (and increased prices) there's really no reason to go for xbows, you spend less money mantaining an horse
2)Horses. Ok the loc was quite Op. Also i know isn't fun to see so much cavalry. But i think that before nerfing the speed and manouver, you should think that many people has huge cash reserves, that's why you see plated guys going on chargers. Allow the time to do the work, and they will sooner or later finish money and you will see a lot less horses without need to nerfing horses, that have to be effective. I think you should buff their effectivness while raising the costs so nobody can always fight on horse but when he does he is devastating.
3)Katanas. Why the katana buff? They were already the faster two hand weapon, and very cost effective. Now most of the 2handers goes with those damn fast katana, it's really annoying.
4) Archery. The archers were indeed nerfed too harsly, but now i fear they will end up being op, seeing the huge buff in damage. We'll see.
Overall, i think the balancements done are sometimes too harsh, and you end up with one class/weapon changing suddenly from slightly overpowered to vastly underpowered. Do the changes more gradually, you will disappoint less people and balance better the game