Poll

Is this a good idea?

Yes
16 (27.6%)
No
31 (53.4%)
With some tweaks (explain in topic)
8 (13.8%)
I don't care
3 (5.2%)

Total Members Voted: 58

Author Topic: Dagger backstabs  (Read 2404 times)

0 Members and 2 Guests are viewing this topic.

Offline Corwin

  • Earl
  • ******
  • Renown: 499
  • Infamy: 162
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: Corwin_the_Lazy
Re: Dagger backstabs
« Reply #15 on: June 18, 2011, 07:32:52 pm »
0
Bad idea, if you ask me. This is suppose to be battle simulation, not Assassin's Creed. 
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

visitors can't see pics , please register or login

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Dagger backstabs
« Reply #16 on: June 18, 2011, 07:40:35 pm »
0
Bad idea, if you ask me. This is suppose to be battle simulation, not Assassin's Creed.

Assuming you get behind an unaware enemy in battle with a long dagger (real life situation (not real life, it would never happen, but reality-wise)), you would be able to kill him with 1 stab, simply by stabbing the right place, which you have time enough to do.

Offline Jacko

  • OKAM Developer
  • ***
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Dagger backstabs
« Reply #17 on: June 18, 2011, 07:56:42 pm »
0
How about sneaking up on someone wearing plate and wielding a giant 2 handed axe? Axe backstab? Because surely, the axe would do a ton more damage then the dagger?
Monkeys!

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Dagger backstabs
« Reply #18 on: June 18, 2011, 08:04:54 pm »
0
How about sneaking up on someone wearing plate and wielding a giant 2 handed axe? Axe backstab? Because surely, the axe would do a ton more damage then the dagger?

Fun=Balance>Reality

and if you cant kill someone with a giant axe after sneaking up on him, you are a retard

Offline Rhygar666

  • Count
  • *****
  • Renown: 230
  • Infamy: 107
  • cRPG Player A Gentleman and a Scholar
  • möp
    • View Profile
  • Faction: HRE
  • Game nicks: Rhygay666_HRE
Re: Dagger backstabs
« Reply #19 on: June 18, 2011, 08:41:33 pm »
0
its just a crappy idea
i mean he wants a dagger to use with low str to 1hit, so he can just pump the rest in agj and run around very fast.
only exception i would accept adding this would be requirement 30str+Black Armour  :mrgreen:
visitors can't see pics , please register or login

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Dagger backstabs
« Reply #20 on: June 18, 2011, 09:06:26 pm »
0
its just a crappy idea
i mean he wants a dagger to use with low str to 1hit, so he can just pump the rest in agj and run around very fast.
only exception i would accept adding this would be requirement 30str+Black Armour  :mrgreen:

yes, i will be able to run around very fast, yes i will be able to 1-hit those few times i get behind an unaware enemy without getting shot or lanced because everone goes for peasant who CANT BLOCK

Are you guys seriously saying you think this weapon will be too good?

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: Dagger backstabs
« Reply #21 on: June 19, 2011, 03:49:04 am »
0
Yeah it would. Long dagger + Buckler with high ath and shield skill. 1 hit people in heavy armour who cant get away even though they have 18+ str. :idea:

This idea is plain stupid. 

It wouldnt be OP if played how you suggest but your ignoring its potential.
« Last Edit: June 19, 2011, 03:50:07 am by Casimir »
Turtles

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Dagger backstabs
« Reply #22 on: June 19, 2011, 06:48:18 am »
0
Well, if you give it the 'can't be used with a shield' tag it could work. Also, if it would happen, it should get unsheathable tag or get a lot more expensive, since guaranteed one-hit kills are such a big bonus.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Seawied

  • Knight
  • ***
  • Renown: 45
  • Infamy: 21
  • cRPG Player
  • Climbing in yo window, snatching yo people up!
    • View Profile
Re: Dagger backstabs
« Reply #23 on: June 19, 2011, 08:14:10 am »
0
Well, if you give it the 'can't be used with a shield' tag it could work. Also, if it would happen, it should get unsheathable tag or get a lot more expensive, since guaranteed one-hit kills are such a big bonus.

Unsheathable? Nah. Cannot be used with shield? Definitely. It should also be slow
So with PT >10 stones become simple too effective
:lol:

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Dagger backstabs
« Reply #24 on: June 19, 2011, 10:53:28 am »
0
Yeah it would. Long dagger + Buckler with high ath and shield skill. 1 hit people in heavy armour who cant get away even though they have 18+ str. :idea:

This idea is plain stupid. 

It wouldnt be OP if played how you suggest but your ignoring its potential.

Already suggested 'canot be used with shield' and potentially 'cannot be used with 2-slot weapons'
Also, as i previously said, it would need some 'charging time' or something, so it takes some time to do it making it not viable in 1 on 1 combat, but only if you get behind an unaware enemy.


Well, if you give it the 'can't be used with a shield' tag it could work. Also, if it would happen, it should get unsheathable tag or get a lot more expensive, since guaranteed one-hit kills are such a big bonus.

Unsheathable would be weird imo, a price increase would seem reasonable - perhaps even add a new weap with this feature so people still get to use the cheap dagger. Most people who would se this, would be in lgiht armor anyways, and they would have loads of money. 5k would seem fair imo.

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Dagger backstabs
« Reply #25 on: June 19, 2011, 01:23:17 pm »
0
Assuming you get behind an unaware enemy in battle with a long dagger (real life situation (not real life, it would never happen, but reality-wise)), you would be able to kill him with 1 stab, simply by stabbing the right place, which you have time enough to do.
but if you hit someone with a bodkin arrow in his chest he should be dead too, if you slam someone with a hammer he should be dead in one blow, if you slash someone with a sword, he should be dead in an instance. but that just isn't how the game goes. so no
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Dagger backstabs
« Reply #26 on: June 19, 2011, 07:00:17 pm »
0
but if you hit someone with a bodkin arrow in his chest he should be dead too, if you slam someone with a hammer he should be dead in one blow, if you slash someone with a sword, he should be dead in an instance. but that just isn't how the game goes. so no

Bad idea, if you ask me. This is suppose to be battle simulation, not Assassin's Creed. 

He started the reality discussion - i know that items and ability's in this game are based on balance, not reality - but i felt like answering him anyways, as it would also suit his reality demands (while still being balanced and letting people have fun)

Offline Kenji

  • Baron
  • ****
  • Renown: 140
  • Infamy: 24
  • cRPG Player
  • Casual Player
    • View Profile
Re: Dagger backstabs
« Reply #27 on: June 19, 2011, 07:02:30 pm »
0
I don't know about the one-hit kill, but it'd be enjoyable if there are bonus damage to backstabbing position.

Sorry, just speaking from a D&D player mindset.

Offline monsterbrum

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
  • Zoink?
    • View Profile
  • Faction: Knights Templar.
  • Game nicks: Templar_Brum, Biggus_Dickus, and many more!
  • IRC nick: Monsterbrum
Re: Dagger backstabs
« Reply #28 on: June 19, 2011, 08:43:49 pm »
0
sorry, but just no..

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Dagger backstabs
« Reply #29 on: June 19, 2011, 09:44:18 pm »
0
sorry, but just no..

nice constructive criticism and you also have some great arguments for your opinion there... i'm impressed

(click to show/hide)