what if we made armors have extra armor(or weaknesses) against surtain types of damage.
for example take plate, it has a weakness against blunt damage but is very good against cut damage.
mail, very good against cut, weakness pierce and blunt
scale armor, good against pierce damage, weakness against cut
maybe we can go even further by doing this:
scale armor, good against arrows(reality), weakness to cutting melee weapons
mail armor, good against cutting melee weapons, weakness very bad against arrows
plate armor, very good against cutting damage, weakness against blunt melee weapons.
we already have something similair to this in the mod. that cut is the least good against high armor, than pierce and than blunt. but i think we need a more accurate system than just "high armor=best defence against eveything".
tell me what you think!