Author Topic: PLEASE can we have some kind of dodging?  (Read 4336 times)

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Offline Kafein

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Re: PLEASE can we have some kind of dodging?
« Reply #15 on: June 14, 2011, 07:52:50 am »
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F. Not aware that backpedal and spam kills any great maul user reason being that is has 68 range and weighs a ton and has 80 attack speed :?:

I've yet to see any decent mauler guy fall for this trick.

Offline Gorath

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Re: PLEASE can we have some kind of dodging?
« Reply #16 on: June 14, 2011, 08:20:20 am »
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I've yet to see any decent mauler guy fall for this trick.

Yeah, I think Tzar is just trolling tbh.
And I should be nice or polite to anyone.... why exactly?

Offline zagibu

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Re: PLEASE can we have some kind of dodging?
« Reply #17 on: June 14, 2011, 11:28:33 am »
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Maybe don't disable rotation completely after a swing has been released, but restrict it to some 30° or something.
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Offline Cup1d

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Re: PLEASE can we have some kind of dodging?
« Reply #18 on: June 14, 2011, 12:48:43 pm »
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Full plate + Great maul + ability to manual block = wut do?

Call for friendly ranged, if you can't handle it yourself.
Also it called - «Balance» and «Teamplay»... yea, funny wordz

And this «Call for friendly ranged» is answer for other «wut do?»
Open field + HA = wut do?
Open field + armored horse + couching lancer = wut do?
Town map + Roof + xbowman\archer = wut do?
Siege map + Ladder + Flanking archers = wut do?

And many other «wut do?»

Offline ArchonAlarion

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Re: PLEASE can we have some kind of dodging?
« Reply #19 on: June 14, 2011, 02:33:41 pm »
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All weapons should have a chance of crushthrough based on their weight, speed/physics effects, the wielder's str, the blocking weapon's weight, and the foe's str. Most of the time, weapons would not crushthtrough, and blocking would go as normally, but a great bardiche against a short sword would not go well for the swordman. Also, thrusting a lance/spear from horseback would often go through an opposing downblock due to the speed/force behind the thrust.

A complementary idea would be if simply clicking attack/block was less powerful/resistant than holding the button longer. This, way the players would have more control over the prevention of crushthrough, or its execution.

The great maul should perhaps be limited to overhead swings, although that is a bit extreme

Offline Gurnisson

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Re: PLEASE can we have some kind of dodging?
« Reply #20 on: June 14, 2011, 04:15:40 pm »
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All weapons should have a chance of crushthrough based on their weight, speed/physics effects, the wielder's str, the blocking weapon's weight, and the foe's str. Most of the time, weapons would not crushthtrough, and blocking would go as normally, but a great bardiche against a short sword would not go well for the swordman. Also, thrusting a lance/spear from horseback would often go through an opposing downblock due to the speed/force behind the thrust.

A complementary idea would be if simply clicking attack/block was less powerful/resistant than holding the button longer. This, way the players would have more control over the prevention of crushthrough, or its execution.

The great maul should perhaps be limited to overhead swings, although that is a bit extreme

Would destroy the fun of melee combat.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Gorath

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Re: PLEASE can we have some kind of dodging?
« Reply #21 on: June 14, 2011, 04:49:38 pm »
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lol   :rolleyes:

Yeah, nerf blocking and chambering.  How dare people crutch on SKILL.

ffs.
And I should be nice or polite to anyone.... why exactly?

Offline Tzar

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Re: PLEASE can we have some kind of dodging?
« Reply #22 on: June 14, 2011, 05:02:10 pm »
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lol   :rolleyes:

Yeah, nerf blocking and chambering.  How dare people crutch on SKILL.

ffs.

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Offline ArchonAlarion

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Re: PLEASE can we have some kind of dodging?
« Reply #23 on: June 14, 2011, 05:04:38 pm »
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Would destroy the fun of melee combat.

Why? Did I say blocking no longer works? NO. Plus, I even suggested a way that crushthrough can be countered, by holding a block down, instead of clicking it.

This naturally makes sense. Quick, light weapons will basically never crushthrough, so only have to be blocked by a tap. Slow, heavy weapons will often crushthrough lighter weapons and weak opponents, but this can be prevented to some extent by a firmer block.

The fun of melee combat is destroyed for me when people are able to block unrealistically.

Offline Gheritarish le Loki

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Re: PLEASE can we have some kind of dodging?
« Reply #24 on: June 14, 2011, 05:13:11 pm »
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This could be a good idea, but i don't even imagine how it would be hard to shoot a guy that constently dodge, it's hard when ppl zig-zag so it would be impossible with dodge.

Offline ArchonAlarion

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Re: PLEASE can we have some kind of dodging?
« Reply #25 on: June 14, 2011, 05:59:49 pm »
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This could be a good idea, but i don't even imagine how it would be hard to shoot a guy that constently dodge, it's hard when ppl zig-zag so it would be impossible with dodge.

Make zig zagging/direction switching harder. Backpeddling and strafing are too easy/fast

Offline Gurnisson

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Re: PLEASE can we have some kind of dodging?
« Reply #26 on: June 14, 2011, 08:31:15 pm »
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Yeah, nerf blocking and chambering.  How dare people crutch on SKILL.

That's why. You shouldn't be hit by strikes that you block, even if you do have a smaller weapon. A smaller weapon have enough disadvantages when it comes to large weapons. Why make it worse? If you're skilled at manual blocking, why should you still suffer for it, just for not getting the great long bardiche or similar huge weapons?

I see your point regarding the realism, but as I've always said, gameplay over realism any day of the week. And, yes, it would hurt gameplay.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Seawied

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Re: PLEASE can we have some kind of dodging?
« Reply #27 on: June 14, 2011, 09:31:35 pm »
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Crushtrough should result in a situation like a kick and not damage you.

I like this idea! It doesn't kill the crush-through weapons, and its not overpowered either. Good thinking.


So with PT >10 stones become simple too effective
:lol:

Offline Malaclypse

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Re: PLEASE can we have some kind of dodging?
« Reply #28 on: June 14, 2011, 11:28:55 pm »
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Stock photo

Please add something relevant to the conversation or otherwise dispute the points posited therein instead of posting stuff from your /b/ folder all the time.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Native_ATS

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Re: PLEASE can we have some kind of dodging?
« Reply #29 on: June 15, 2011, 02:15:11 am »
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Full plate + Great maul + ability to manual block = wut do?

Ideally I would LIKE to dodge out of the way so I can continue fighting them, however we all move the same fucking speed all the time.  Coincidentally this speed is slower than a person can spin their mouse/aim in a circle.

When you dev guys get that nifty crpg program that lets you change hardcoded stuff, can we PLEASE have a bound sprint instead of auto-sprint-fail (dunno why they had that idea in M&B as it's terrible design) and/or double tapped dodges.
you told me once that you can head shot people so easy with war darts... just head shot him.  :lol:
but rolling or jumping might get lame really fast
« Last Edit: June 15, 2011, 02:20:03 am by Native_ATS »