Crush through is the anti-turtle, as a shielder they are my worst nightmare- and that's fine by me.
It makes you wonder why there's some weapon such as the axe with strange things called "bonus against shields".
![Rolling Eyes :rolleyes:](https://forum.c-rpg.net/Smileys/default/icon_rolleyes.gif)
Then again, if you remove thoses, it will be a pain to deal with the good blockers, since you just can't hit them, and they're too aware to get kicked. Crushthrough is the one solution when footwork/feinting/chamber blocking doesn't work.
If you make them disapear, the game won't be as interesting.
Oh, and btw, crushthorugh is a 2h, so he gets owned by range. With all the xbows i'm seeing now, i'm sure it's not much of a problem.