Author Topic: sea raiders dtv code.  (Read 577 times)

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Offline Numptyflump

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sea raiders dtv code.
« on: June 10, 2011, 10:58:26 am »
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Hey guys i'm trying to get the sea raiders map to work on my server now i've followed the instructions from one of the stickies here and it's all named the same the thing is the code looks abit strange and i can't seem to get it to spawn and map it's just a hill. The code that came with the file was ("searaiddtv",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001300591320004ed3b0000386a00006d24000034f8",
    [],[],"outer_terrain_beach"),

Any help on what i should be doing here? Thanks.
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Offline Punisher

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Re: sea raiders dtv code.
« Reply #1 on: June 10, 2011, 11:15:44 am »
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That format is for adding maps using the module system.

This is the code for straight editing scenes.txt

scn_searaiddtv searaiddtv 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300591320004ed3b0000386a00006d24000034f8
  0
  0
 outer_terrain_beach

Offline Numptyflump

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Re: sea raiders dtv code.
« Reply #2 on: June 10, 2011, 11:56:41 am »
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Thanks for your help but still just a random hill I'll list what the files look like.

scn_Kir'thaen.sco - the file (put into the crpg module under sceneobj)
set_map Kir'thaen - sample.txt (almost tired scn_Kir'thaen)

and the lines you gave me scn_Kir'thaen Kir'thaen 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300591320004ed3b0000386a00006d24000034f 8
  0
  0
 outer_terrain_beach

that are in scene.txt

However still got a random hill have i missed something else? totally new to this so please be patient with me and thanks again.
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Offline Punisher

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Re: sea raiders dtv code.
« Reply #3 on: June 10, 2011, 12:09:41 pm »
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You are using a wrong map name. It can't containt characters like '

Also for adding the map in the mapcyle or setting it as default map you need to define it in strings.txt
« Last Edit: June 10, 2011, 12:15:44 pm by Punisher »