Author Topic: Hexagonal map for Strategus and Ideas on how to (AB)USE it!  (Read 13587 times)

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Offline Sultan Eren

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Re: Hexagonal map for some future version of strategus..
« Reply #60 on: June 16, 2011, 02:09:36 pm »
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You could use the Civ 5 worldbuilder tool to make a map of calraidia...I might try that actually.

Waiting for screens. :)
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Offline Peasant_Woman

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Re: Hexagonal map for some future version of strategus..
« Reply #61 on: June 16, 2011, 11:21:33 pm »
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Ok so I had a go at making Calraidia in Civ5.


It isn't 100% accurate due to the limitations of hex's, but all the main rivers/forests/mountains/cities should be pretty damn close. I started doing resources too based on what I could remember from singleplayer (fish for nords, wine/velvet/silk for rhodoks, iron and bread/wheat/ale for swadia etc. but i'm not sure where some of them should go location wise.)
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Offline Thomek

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Re: Hexagonal map for some future version of strategus..
« Reply #62 on: June 17, 2011, 03:58:43 am »
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great! :-)

It proves the point. Although I think it could be done nicer with a painted map, and just a hex overlay.

Here's a screen from PG2

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Offline ManOfWar

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Re: Hexagonal map for some future version of strategus..
« Reply #63 on: June 17, 2011, 06:06:09 am »
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great! :-)

It proves the point. Although I think it could be done nicer with a painted map, and just a hex overlay.

Here's a screen from PG2

(click to show/hide)

I dont know banok, you saw the screen shot they did, theyre putting the actual  singleplayer map into it, Im sure that will put some tactical crap into it
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Offline Gafgarion

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Re: Hexagonal map for some future version of strategus..
« Reply #64 on: June 17, 2011, 07:43:53 am »
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Ok so I had a go at making Calraidia in Civ5.


It isn't 100% accurate due to the limitations of hex's, but all the main rivers/forests/mountains/cities should be pretty damn close. I started doing resources too based on what I could remember from singleplayer (fish for nords, wine/velvet/silk for rhodoks, iron and bread/wheat/ale for swadia etc. but i'm not sure where some of them should go location wise.)

That looks epic Ninja.. +1

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Re: Hexagonal map for some future version of strategus..
« Reply #65 on: June 17, 2011, 06:20:42 pm »
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I dont know banok, you saw the screen shot they did, theyre putting the actual  singleplayer map into it, Im sure that will put some tactical crap into it

The same screenshot that was posted on April Fool's?
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Offline chadz

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Re: Hexagonal map for some future version of strategus..
« Reply #66 on: June 17, 2011, 06:29:34 pm »
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not possible due to the scalability

at least not with the resources we have

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Re: Hexagonal map for some future version of strategus..
« Reply #67 on: June 17, 2011, 06:37:54 pm »
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The same screenshot that was posted on April Fool's?

Ya that one, its gonna be awesomeee :D
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Offline Thomek

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Re: Hexagonal map for some future version of strategus..
« Reply #68 on: June 17, 2011, 08:09:34 pm »
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chadz, what is not possible, the hex or the screen?

:-)

Would be nice to know, so we could keep ideas flowing. Testing out Panzer General 2, Star General and Fantasy General for inspiration atm.

btw, here is the destiny of the guys that developed PG and started SSI (and published over a 100 games)

http://www.2by3games.com/

They make great games, but imo got too involved in wwii stuff and micromanagement..
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Offline Mulic

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Re: Hexagonal map for some future version of strategus..
« Reply #69 on: June 19, 2011, 04:21:42 pm »
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I like the idea.

Offline Noctivagant

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Re: Hexagonal map for some future version of strategus..
« Reply #70 on: June 23, 2011, 12:34:48 pm »
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This map is designed to help players and factions to understand Strategus faction borders. Faction borders are reviewed to be more accurate. Old maps were showing some factions larger than they are due filling unnecessary landfill.

The map of Calradia divided into hexagonal cells. Players can view or hide factions on the map or edit their borders. Map shows the last borders of Strategus. Faction leaders can note Merc_Noctivagant on cRPG forum for updates or errors.

Download : http://www.mbrepository.com/file.php?id=2982

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Map with the current borders

(click to show/hide)
Hide faction option (hide layer in Photoshop)

(click to show/hide)
Viewing single faction (hide all except selected layer alt+click visibility option)
Thank Thomek for the idea
http://forum.c-rpg.net/index.php/topic,8870.0.html
« Last Edit: June 23, 2011, 01:09:41 pm by Noctivagant »
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Offline [ptx]

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Re: Hexagonal map for some future version of strategus..
« Reply #71 on: June 23, 2011, 12:46:46 pm »
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Noc, you crazy, life-less turk. That looks sweet!
Also, hexes rule! How can you have anything without hexes!?

Offline Noctivagant

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Re: Hexagonal map for some future version of strategus..
« Reply #72 on: June 23, 2011, 01:05:11 pm »
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Noc, you crazy, life-less turk. That looks sweet!
Also, hexes rule! How can you have anything without hexes!?

I was studying the map for upcoming Strat and bumped into this topic. I said why not lets make it.
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Re: Hexagonal map for some future version of strategus..
« Reply #73 on: June 23, 2011, 01:31:51 pm »
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Looks fantastic Nocti.

(the design is perhaps a bit futuristic but the point is clear!)

I think that for a final map, one would have to move villages and features to fit inside the hexes a bit more. Also I think you got a feel for the size of a hex relative to the map. It should not be too small and become insignificant strategically, but there should be many, as there will be many players on the map..

Also your map illustrates in a great way the potential of controlling territories etc.. I.ex if grey wanted to attack Mercs, they would have to have an agreement with Gardarike or one of the others.. (secret or not)

but why your sea-hexes so small?
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Offline Noctivagant

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Re: Hexagonal map for some future version of strategus..
« Reply #74 on: June 23, 2011, 01:52:05 pm »
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Looks fantastic Nocti.

(the design is perhaps a bit futuristic but the point is clear!)

I think that for a final map, one would have to move villages and features to fit inside the hexes a bit more. Also I think you got a feel for the size of a hex relative to the map. It should not be too small and become insignificant strategically, but there should be many, as there will be many players on the map..

Also your map illustrates in a great way the potential of controlling territories etc.. I.ex if grey wanted to attack Mercs, they would have to have an agreement with Gardarike or one of the others.. (secret or not)

but why your sea-hexes so small?

There is no naval battles thats why, I needed some contrast. If naval battles were the case, I'd work on it. I suggested it some time ago http://forum.c-rpg.net/index.php/topic,3795.0.html I got shit loads of ship models waiting ready.
Well we need plains too for steppe battles or something like oasis. Although battles are quite useless in strategus, it would be useful of there were strategic resources to capture (mines, fields, rivers etc.)
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