The following are my ideas, originally for Siege multiplier distributing:
For Siege:
If the flag is contested into Over-time, & Attackers lose:
Attacker -1 multiplier (NOT a full reset), Defender +1 multiplier
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If the flag is contested into Over-time, & Attackers win:
Attackers +2 multiplier, Defender -2 multiplier (NOT a full reset)
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If defenders win without over-time:
Attacker resets, Defender +3 multiplier
(The reason for +3 Defender, is because of -1 on Defenders 'winning' in Over-time)
If attackers win without over-time:
Attacker +3 multiplier, Defender resets
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For Battle :
If your team wins in Over-time (the 2 flags)
+2 multiplier
If your team wins without Over-time
+3 multiplier
Losing in regulation
-3 multiplier (not full reset)
Losing in Over-time
Full reset
(This adaptation is to discourage delaying in Battle.)
Now tied in with these suggestions, altering base payout:
Needs lowering: I suggest payout be +650exp and 35g (instead of 1000exp and 50g) but the multiplier could go up to x10
(Ideas have been modified since first posting, but you should be able to change your vote)