I edited my post with suggestion for blank 103...
agree with
I despise that map. Even getting the entire team to commit to just one attack route does not even work.
It plays like it has one more layer of defense then is needed. I suggest taking out a few doors or shortening the path to the flag, something.
The flag is just too high up, and the "winding" effect of the staircases means that defense can just go hog wild when shooting, though honestly even with few archers the defense still mows down the attackers due to the innumerable chokepoints.
Seems like most people hate that map.
Maybe it's just been poor defense or good offense, but every time I've played Blank 103 it's been 2 to 3, a full five rounds before the map finishes.
I hear you; sometimes when you get certain people playing together... magic just happens, haha, but
that map can be a
real buzz-kill
when you are on losing side for all 5 rounds (team-switched back an forth).
Sort of same thing with how blank84 started just emptying the server since the map beat the attackers not the players,
although this map doesn't empty it since it is new and sort of fun b/c at least you are banging on a door,
and/or running around nice, relatively narrow, hallways, or sniping at someone in a window/up stairs, etc.
instead of blank84 where you just run and run and run from town to the banquet hall.
P.S.
I guess it is time I opened and learned how to use the map creator