Author Topic: Riding knight  (Read 3185 times)

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Offline Gontanius

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Riding knight
« on: June 06, 2011, 08:55:48 am »
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Hello.

I was planing on making (as topic tells) a riding knight whit lance, shield and spear on foot. How should I place stats?

Offline NuberT

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Re: Riding knight
« Reply #1 on: June 06, 2011, 10:14:49 am »
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I suggest this, because its also viable on foot.

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Offline Gontanius

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Re: Riding knight
« Reply #2 on: June 06, 2011, 10:23:42 am »
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Why the atletics?

I were thinking of putting it on shield instead. Just in case I land on ground and live, I dont care if it take me ages to walk around. but I would like to live

Offline Torben

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Re: Riding knight
« Reply #3 on: June 06, 2011, 10:35:49 am »
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athletics makes you more agile on foot,  faster direction changes i.e.  dodging,  faster movement for attacks.  athl is one of the more important skills if u want to be somewhat usefull on foot.

im dedicated cav however i always choose the most athl i can get.

imagine beeing dehorsed into a bulk of archers.  let the slaying begin : )
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Offline Gontanius

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Re: Riding knight
« Reply #4 on: June 06, 2011, 10:39:53 am »
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Ah... I see :) thanks!

Offline Gontanius

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Re: Riding knight
« Reply #5 on: June 06, 2011, 10:44:10 am »
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One last thing, what weapons is to pref?

Offline Torben

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Re: Riding knight
« Reply #6 on: June 06, 2011, 11:00:36 am »
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that is all personal preference.

imo:  the heavy lance is great,  the normal lance not worth it and the light lance or read tassle spear are quite dangerous on highly manurverable horses,  where the tassle has the shortcomming of less length,  is however sheathable and incredibly fast.

try things out.

also,  u should give manual blocking a shot and go out there without a shield,  which allows you to bring an axe or blade with youre cav weapon.

last but not least:  mounted swordsman.  very good choice aswell.  consider it.

as a first build u could go with 100wpf pole for lance and 140 for 1h and become a hybrid lancer/shielder.  could give u a nice overview of where u wanna head if u ever wanna specialize
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Offline Gontanius

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Re: Riding knight
« Reply #7 on: June 06, 2011, 11:04:41 am »
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Ah thanks. Well not the first build. got archer and heavy maul. The down side whit blocking is I always manage to get wrong block though I drag in the right direction so I kind of just droped it

Offline tankmen

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Re: Riding knight
« Reply #8 on: June 06, 2011, 11:12:06 am »
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i go

Str:21
Agi:15
1h:130
Polearm:85
crossbow:2

IF:7
PS:7
Shield:5
riding:5
WM:5


slow as shit off a horse but feeling like a true knight
The purpose of wearing plate has become nothing more than crippling yourself to look like a knight... or maybe its my lack of athletics

Offline Phazey

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Re: Riding knight
« Reply #9 on: June 06, 2011, 12:07:48 pm »
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Listen to Torben. Go high athletics so you don't gimp yourself on foot. Not every map is cav friendly and your horse dies a lot.
Unless you wanna roleplay a cripple or something.  :lol:

Offline Thovex

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Re: Riding knight
« Reply #10 on: June 06, 2011, 12:14:24 pm »
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True that, I tried a horseman without athletics and it was terrible, now I have got 5 athletics so I can actually fight on foot.
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Offline Kafein

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Re: Riding knight
« Reply #11 on: June 06, 2011, 12:18:09 pm »
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Listen to Torben. Go high athletics so you don't gimp yourself on foot. Not every map is cav friendly and your horse dies a lot.
Unless you wanna roleplay a cripple or something.  :lol:


I got strong presumptions that athletics won't help you being more agile on foot. Instead, it just increases your max running speed, which is needed for a foot soldier, but not so much for a cav, since it doesn't really help you in intense fights on foot, and you can use all those skill points elsewhere. It's agility that governs your acceleration and turning speed.


So my advice is to put points in ath only if you have a str build.
« Last Edit: June 06, 2011, 12:19:12 pm by Kafein »

Offline krampe

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Re: Riding knight
« Reply #12 on: June 06, 2011, 12:24:39 pm »
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Refering to Walt's testing:

Agility and Athletics gives you acceleration, not top speed.
3 Agility has the same effect than 1 Athletics.

Athletics is one of the most important skills in my opionion, even before power strike.
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Offline Torp

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Re: Riding knight
« Reply #13 on: June 06, 2011, 12:30:55 pm »
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go 18/18 or 21/15 with maxed riding, ps, wm and athletics, 3-4 points in shield and rest in if.

Then you can put 140 points in polearm and put 60 or something in 1h, which allows you to be 1h/shield on foot.

people say 1h sucks with only 60 wpf; it doesnt. I have killed 5+ enemies lots of times after getting dismounted.

Offline v/onMega

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Re: Riding knight
« Reply #14 on: June 06, 2011, 12:31:37 pm »
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Refering to Walt's testing:

Agility and Athletics gives you acceleration, not top speed.
3 Agility has the same effect than 1 Athletics.

Athletics is one of the most important skills in my opionion, even before power strike.

So damm true.
I recommend listening to Nubert,Torben, krampe and all the others suggestions.

5Athletics is the absolut minimum to have fun on foot.