Poll

Does this EXP system look better or worse?

Better
Worse
I dont care about cRPG anymore, it sucks.
The slots system and EXP by time/multiplyers should be fixed.
All of 1, 3, 4

Author Topic: Suggestions for a BETTER cRPG Experience.  (Read 4564 times)

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Offline zagibu

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #30 on: June 06, 2011, 09:18:37 pm »
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Haha, yeah, didn't think about that. Wouldn't be that bad, though, would it now?
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Offline Dandelion

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #31 on: June 11, 2011, 07:16:33 pm »
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Well, I can't see the point of changing the EXP system this way. I mean, if you're headshotted, you may be level 31 or 40, you're still headshotted. Arrows don't give a fuck what level you are.

In fact the only disadvantage of gaining EXP over time is that we don't have any huge melee nor "teamplay" (aka random shieldwalls) anymore; but I guess everybody knew that even before the Unholy Patch of January. However I can't complain without trying to propose solutions, so here we go.

To begin, three easy steps :
1 - Remove the upkeep.
2 - Remove battle mode.
3 - Remove siege mode.

To continue, three not-so-easy steps :
1 - To keep the effects of upkeep (which are mostly to avoid tincan-ism), the shop ought to be changed. I always wondered how, in a realistic point of view, all the items could be buyable in the same shop; and that's the idea :
Make only some items available in the shop (10~20). If the player wants to get other items, he clicks on a button like "travel to another city" and the items are changed after 30 hours. However, during this time, the player isn't able to buy anything. Also, I doubt that a merchant would be honest to sell only brand new items; he would probably sell worn-out clothes and used weapons. (But he could sell better items too.) Oh, and stones should be free.
2 - Yeah, that looks pretty strange, but the battle mode cannot bring teamplay. At all. And if people don't know, the over time money system was set to encourage teamplay and discourage solo-players. For a better teamplay experience, a new gamemode could be created. Here we go :
It would be called something like "King & Queen", and the main feature would be that one team has one king -chosen within the less-armored male-players- and one queen -chosen within the highest-level female player-. The team would have to keep'em both alive during the round. If they keep the king, they win and everybody earns like 100 gold. If they keep the king and the queen, everybody earns like 100 gold, and the next round it will be doubled. The goal of the other team is to obviously kill the king and the queen. If they kill the king everybody earns 100 gold and if they kill the queen, etc etc... Also, every kill would give about 1 or 2 gold. Finally, I dare say that this gamemode would make the order system "useful".
3 - For this one, The castles would be kept but the flags removed. Also, one room would have to be added to the castle: "The chest rooms". No respawn, but the attacking team would have more players to compensate. Thus, The goal of the attacking team is to raid the chest room (or ninja inside), and steal gold. The gold in every chest would depend on the number of player on the server. So when you would enter the room, you would have to "activate" the chest to pick about 100 gold. You could do that as many time as you want to, so yes, one player only could take the whole treasure. When one of the team is exterminated, the round is over. The gold left is given to the defenders, so if the no gold is taken, this can be considered as a win for the defending team. This gamemode should be for better-than-peasant players, especially for the attackers.

So here's my idea, and don't worry, I know it's unrealistic and impossible to be done. I was just, like, giving some ideas.

P.S : Casual gaming doesn't exist. It's an sales argument; if a game is good, people will play it.
P.P.S : Pardon my english, it's not my native language
P.P.P.S : I totally agree with the unique items idea.
P.P.P.P.S : If this guy could replace rebecca black, I'd be happy as well.
« Last Edit: June 11, 2011, 07:48:09 pm by Dandelion »

Offline Gorath

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #32 on: June 12, 2011, 12:55:09 am »
0
I want the drugs Dandelion is on.  Hawt damn they must be mind altering.
And I should be nice or polite to anyone.... why exactly?

Offline zagibu

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #33 on: June 12, 2011, 01:02:55 am »
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I don't think his suggestions are crazy. In fact, I would love some new gamemodes. We discussed some sort of escort mode already in another thread. I don't like the new siege mode, though, because I don't like gamemodes without respawn. It's boring. I want to play, not watch others play.
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Offline Christo

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #34 on: June 12, 2011, 01:05:35 am »
0
Responding to your title:

cRPG needs something, some motivation for it's players to play it.

(Yeah I know Strat did this back then, but time is passing and cRPG's battle mode is getting boring, no offense meant.)

We need more gamemodes that reward teamplay, and tactics!

CTF/Conquest anyone? I'd give battle for them anytime.

About the XP idea:

Well, you have a good concept, but it's not the right way to fix it, I'm sure.
After these updates, the game became more "mainstream", where people can fight equally, and personal skills became a bit less needed, because people with lower skill can defeat "heroes" now. That's not bad, but not good either. It only ends up a bit bland, but when we had grinders who onehit you with a Tears lolstab, you know that's not good either.

It's very hard to decide what path works best for the game, I say neither one, so a mixture of both aspects is required.
« Last Edit: June 12, 2011, 01:16:26 am by Christo »
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Offline Cepeshi

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #35 on: June 12, 2011, 07:55:08 am »
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To be honest and little OT: i have never seen so much tactical teamplay as i am seeing recently, on battle servers, guys forming walls, picking off cav before charge and such, damn cool! But it always depends on the server population, whether they are in for some tacs or want just to mindlessly zerg.

For the XP suggestions, i read the whole topic, and i have to say to Banok, man, just get over the tiny bonuses we have now, do you really think the fact i earn 6350xp/min on x5 is too different to any newcomers 5000? When i had 2000xp/min on x1 i understood people complained about the retired guys being able to re-retire even faster. Thanks to the XP bonus nerf my friend playerbase suffered quite a hit, as many of the guys just quit. If you want to have same conditions for everyone, gtfo to Native man, seriously.

IF the exp requirements for high lvls would be lowered, there would be no achievment in reaching them :)

Christo: After these updates, the game became more "mainstream", where people can fight equally, and personal skills became a bit less needed, because people with lower skill can defeat "heroes" now. That's not bad, but not good either. It only ends up a bit bland, but when we had grinders who onehit you with a Tears lolstab, you know that's not good either.
---   are you still the polearm guy? thanks to the likings of you the 2hers been nerfed to hell and poleaxes are the fotm now...cmon, elegant poleaxe has higher pierce than triple loomed tears, so ffs...you could just as well get oneshotted by polearm guy... (and i do know what i am talking about, i am currently trying out poleaxes aswell)

and to be honest there are still heroes on the battlefield, those guys you want to bring down in order to have a chance to win the game :))
« Last Edit: June 12, 2011, 07:59:33 am by Cepeshi »

Offline Dandelion

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #36 on: June 12, 2011, 10:29:44 am »
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Yes, there are still heroes on the battlefield, but now nobody fears to attack them. I mean, back in pre-january patch, people were afraid to attack tincans (aka heroes); and that's what made'em heroes.

@Gorath : Believe me or not, I really really expected a reply like this. And if you think I need drugs to write stuff like that, you underestimate me. :)

Offline Christo

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #37 on: June 12, 2011, 12:54:06 pm »
0
---   are you still the polearm guy? thanks to the likings of you the 2hers been nerfed to hell and poleaxes are the fotm now...cmon, elegant poleaxe has higher pierce than triple loomed tears, so ffs...you could just as well get oneshotted by polearm guy... (and i do know what i am talking about, i am currently trying out poleaxes aswell)

and to be honest there are still heroes on the battlefield, those guys you want to bring down in order to have a chance to win the game :))

The likes of me? Remember the cRPG state around December? Everyone who abused the crap out of the gen system became insanely powerful, I just said an example of 1hit stabbing with two-handers. And I never, ever changed my playstyle back then, when other styles were insanely overpowered. It's just not me.

I'm with Polearms since.. a year man, I never did any FOTM crap, this loadout is my first, and it'll stay like that (on this character)

Yeah, I agree that there are still Heroes, but everyone can be one now, and it ruins being one a bit.  :wink:

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Offline Cepeshi

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #38 on: June 12, 2011, 01:17:01 pm »
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The likes of me? Remember the cRPG state around December? Everyone who abused the crap out of the gen system became insanely powerful, I just said an example of 1hit stabbing with two-handers. And I never, ever changed my playstyle back then, when other styles were insanely overpowered. It's just not me.

I'm with Polearms since.. a year man, I never did any FOTM crap, this loadout is my first, and it'll stay like that (on this character)

Yeah, I agree that there are still Heroes, but everyone can be one now, and it ruins being one a bit.  :wink:

Abuse the crap? cmon...how is using a implemented feature in the way it was supposed to be used a way to abuse? I do not understand this argument, care to elaborate pleasE? I see the "abused old system" all the time, but no idea how that was actually done. If you mean repetitive retiring with investing everything to one weapon class in order to retain acceptable bonus for next retirement, how is that abuse?

Anyways, for the FOTM, no offense intended, i do remember you with polearms, but as stated: likes of you, meaning, people kept crying about being instagibbed by swords from a guy with dunno 8ps or stuff and afterwards all this whining produced an unneeded nerf to swords, i like to play with swords, went to polearm for this gen (as i am fighting for either lil nurf to them or bring back swords to similar level again, but this is offtopic a little) to see if my arguments were valid. Cannot express how much i am looking forward to chew thru last 600 000 xp to retire for swords again :)) Even tho not on same level with polearms, i still dig the style :)

Offline Brutal

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #39 on: June 12, 2011, 01:35:27 pm »
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Abuse the crap? cmon...how is using a implemented feature in the way it was supposed to be used a way to abuse?

Well it's not abuse sensus stictus, it's just that now newcomer will never be able to retire every week to gain a gen like it used to be. They will also never be able to grind at gen 15+ with 10% xp bonus  to get to level 33,34 or 35 or retire every 2 day.

Old player had astronomical advantage to get to higher gen and lvl compared to people that are new to the game that's all, and those that "used"  :mrgreen: the system as much as they could got the best out of it.

Offline Cepeshi

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #40 on: June 12, 2011, 01:42:59 pm »
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Well it's not abuse sensus stictus, it's just that now newcomer will never be able to retire every week to gain a gen like it used to be. They will also never be able to grind at gen 15+ with 10% xp bonus  to get to level 33,34 or 35 or retire every 2 day.

Old player had astronomical advantage to get to higher gen and lvl compared to people that are new to the game that's all, and those that "used"  :mrgreen: the system as much as they could got the best out of it.

So what you are saying is that player who played for longer time has advantage over newcomer? Oh my god, what an outrage! :) I mean, i was able to retire just three time in old system, the money required for retirement were quite a bitch to get, 5, 10 and 15k gold was not easy to farm back then, so i do not see how this could be used too much. Some guys bought gears, other spent it on retirement, i find this fair. The 10 percent bonus was recalced and i lost 3 generations, so that should be fixed aswell. I see how this was gamebreaking in the patch before January, but bringing this up for discussion even when it was already undone (fixed, reverted, dunno the exact word for this :S) is somewhat backwardish.

Edit: thanks for the input :)

Offline Fluffy_Muffin

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #41 on: June 12, 2011, 01:45:27 pm »
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(click to show/hide)

So you want a goal, you want to be lvl 40 hero?

Here is your goal: become a hero, practice, go to the duel server and fight. Learn to block everything, practice footwork, master the speed bouns, develop intricate feints, hold back strikes to trick, master the lenght of your weapon, learn to chamber strikes etc. Fight the existing heroes you want to become and win against them all.

Thats not enough goals for you? go on the battle servers for some more: Practice your battle awearness, when to flank and when not to, when to go with the others and when not to, learn to support your team, develop superior timing, develop superior dehorsing skills, practice arrow and bolt doding tehniques etc.
Dominate the battlefield.

I promise you this will take more ammount of time than any lvling goal you set before yourself. So here is your long term goal, now you have something to do untill the end of crpg.

And here is the best thing yet: you dont have to grind to achieve this you just have to enjoy the game and test yourself to the limit.
« Last Edit: June 12, 2011, 01:54:56 pm by Fluffy_Muffin »
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Offline Murchad

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #42 on: June 12, 2011, 06:43:23 pm »
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I voted wrong I thought "this xp system" was referring to the current system.

I disagree with everything that was suggested.

totally agree with what fluffy muffin said.

This is like chadz said a battlefield simulator with customizable character and the ability to do a couple things grindwise to give a little edge (heirlooms or grinding to level 35)
but if you get your level 35 char with all the heirlooms you want you are not "stuck" from then on its about increasing your personal skill, which is why i play this game.

crpg in its current state is the best it has ever been imo.
the old xp system was terrible.  tactics were out the window because you just had to cluster up in the middle of fighting.   was such a grindfest, yay lets do xp bridge and xp barn all day to level up.
now its about teamwork and winning battles if you want to get more xp.

-edit:
one thing that bugs me is when people say things like "lvl 30-31 is the worst"
why is it the worst, you are high level so you should be able to fight effectivly and show your skill at the game and thats what is fun to me.
« Last Edit: June 12, 2011, 06:48:11 pm by Murchad »

Offline Lichen

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #43 on: June 12, 2011, 07:39:21 pm »
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I do wish there was much more incentive to play past 31 but there isn't for me personally. There is no way in the world I am ever getting to lvl 32. I can't even reach 31 really anymore. I wish the game had some more motivating factors though I don't have an answer to what those might be.

Offline Blondin

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Re: Suggestions for a BETTER cRPG Experience.
« Reply #44 on: June 12, 2011, 09:31:34 pm »
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(click to show/hide)

So you want a goal, you want to be lvl 40 hero?

Here is your goal: become a hero, practice, go to the duel server and fight. Learn to block everything, practice footwork, master the speed bouns, develop intricate feints, hold back strikes to trick, master the lenght of your weapon, learn to chamber strikes etc. Fight the existing heroes you want to become and win against them all.

Thats not enough goals for you? go on the battle servers for some more: Practice your battle awearness, when to flank and when not to, when to go with the others and when not to, learn to support your team, develop superior timing, develop superior dehorsing skills, practice arrow and bolt doding tehniques etc.
Dominate the battlefield.

I promise you this will take more ammount of time than any lvling goal you set before yourself. So here is your long term goal, now you have something to do untill the end of crpg.

And here is the best thing yet: you dont have to grind to achieve this you just have to enjoy the game and test yourself to the limit.

A big +1