if this were added beforehand, there would be more hair on my head right now. heres my reasoning why:
everyone wants to try a shiny new destructive implement to inflict pain in a new way, but sometimes it doesn't go as
planned. you need to try it to see if it works, but if you do, you end up taking it in the shorts because... well it didn't work out like you planned.
that being said, i believe there should be a level cap for resets, and every level after the cap it should cost 2000 gold.
you shouldn't just be able to change your stats whenever you want, neither should you be penalized for trying something new. and yes, i do realize you can have ALTERNATE CHARACTERS, but doesn't it seem more smart to invest in ONE CHARACTER? this way, you aren't totally screwed either when it comes to retirement, and you have a bunch of crap you don't want.
15th level is good enough to figure out what you want, right? i mean, if you lasted that far you should at least have a CONCEPT in mind. and if you know where you are going to dedicate yourself, and dump all your WPF where it belongs up to that point, i believe then that this would make retirement less of a worry and more of a good thing.
but to make it clear... if you decide on level 31 to change your skills for retirement, it should cost 32000 gold. and i also
believe that all the WPF points retained by retirement should be PERMANENT.
now concerning the game...
1.) if it doesn't hurt, why not?
Why not add this feature if there is no real negative side effects to it? whats the worst it could do?
It should be just as simple to refund points as it is to add points programming wise.
2.) this could be very helpful.
i mean, who DOESN'T want to take back their decisions? i know i do on a regular basis. it really is
a kick in the ass to invest in something you really aren't going to use that much.
3.) please?
I'm sure that Santa would leave you a shiny new sword under your Christmas tree if you did...
and im sure you would LOVE another shiny new sword to chop off peoples heads with.