Author Topic: Make halfswording a bit more practical  (Read 526 times)

0 Members and 1 Guest are viewing this topic.

Offline MouthnHoof

  • Noble
  • **
  • Renown: 14
  • Infamy: 4
  • cRPG Player
    • View Profile
  • IRC nick: MouthnHoof
Make halfswording a bit more practical
« on: June 04, 2011, 01:38:13 am »
0
I love the polearm mode of swords as halfswording. The thing that kills it are the terrible stats though. The thrust got significant more pierce damage which is OK (One of the major points in halfswording) and swings took a BIG cut damage hit and speed is reduced. The swing damage cut makes sense but is a bit excessive - the swing damage is lower than the typical 1H swords, the animation gives about equal range and the speed so very much slower than a 1H sword.

In practice, halfswording is not slower than normal swings (perhaps the opposite), but game balance require it. OK keep it. The swing damage needs to be upped to remain a viable attack from a 2H-pole weapon that has no shield, is not very fast and very short ranged. Halfswording is intended to be used against armor - we cannot do that, but we can make it not useless against it. Up the swing damage a bit to 75-80% of the normal swing damage. It will place it in the low 30s, which is just a bit more than the typical 1H swords and is balanced against them by much lower speed and only 3 attack directions (and 2-slot requirement).