Author Topic: Playing improvements  (Read 697 times)

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Offline KingKessler

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Playing improvements
« on: June 03, 2011, 07:55:46 pm »
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I really like cRPG. It's my favourite mod. So I had some ideas:

1. Count assists
- It is more rewarding for several classes (Archer, Shielder, Peasants, etc.) to play it. Because not only kills count. (+1 player well-being)
 

2. Show HP of living players when dead
- Once dead, watching fights is more interesting, therefore waiting time feels shorter. (+1 exciting)
- It gives a bit insight in some builds. Everyone can see the maximum hitpoints of the players, so new players need less time to copy good builds.  (+1 beginner friendly)


3. "Damage inflicted"-counter per Round (+1 player self-evaluation) (+1 player fun factor)

4. In-eye view for dead
- It is easier to see how good archers aim and learn. (+1 beginner friendly)
- Something more to do while a player is dead and waiting for round restart. (+1 player well-being)

My very best regards
« Last Edit: June 03, 2011, 10:40:28 pm by KingKessler »
Silvio Berlusconi born 29 September 1136 is an Italian archer, the current Archer Minister of Italy, as well as an entrepreneur. He is also known under the nickname Il Cavaliere (literally, The Knight).

Offline Keshian

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Re: Playing improvements
« Reply #1 on: June 03, 2011, 08:08:44 pm »
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My biggest concern with those additions as each would add to server lag, which except for maybe the new and improved chadz server in EU, is still a significant worry and hurts gameplay more than this would add to it.
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Offline Joseph

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Re: Playing improvements
« Reply #2 on: June 04, 2011, 12:09:32 am »
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I don't totally agree with you,
the point of a battle is not the kills, but the victory ! so having a good K/D don't realy matter.

For the hit points, I like the fact that you don't know what's the IF of your ennemy. (don't forget we all play in TS)

Being able to see in FPS would be fun though.
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Offline Visus

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Re: Playing improvements
« Reply #3 on: June 04, 2011, 12:22:16 am »
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Assists and damage done isn't able to be coded into the game. Warband doesn't track it.
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Offline Kafein

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Re: Playing improvements
« Reply #4 on: June 04, 2011, 12:39:58 am »
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Offline Tears of Destiny

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Re: Playing improvements
« Reply #5 on: June 04, 2011, 12:46:23 am »
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Also this, with a dev answer for whatever it is worth: http://forum.c-rpg.net/index.php/topic,7374.0.html
Assists and damage done isn't able to be coded into the game. Warband doesn't track it.
It's possible with using a constantly running on_agent_hit trigger. Yet I don't how big the impact on server performance is with that.
« Last Edit: June 04, 2011, 12:47:24 am by Tears_of_Destiny »
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Offline Visus

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Re: Playing improvements
« Reply #6 on: June 04, 2011, 01:12:55 am »
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Also this, with a dev answer for whatever it is worth: http://forum.c-rpg.net/index.php/topic,7374.0.html

I didn't know it was even possible.
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