Author Topic: 3D model rigging  (Read 874 times)

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Offline Ujio

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3D model rigging
« on: January 05, 2022, 02:14:14 pm »
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Are helmets rigged differently in c-rpg?
Every time I open it's models in openbrf, they're in a different position from the ones
in native, and other mods.
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Offline zottlmarsch

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Re: 3D model rigging
« Reply #1 on: January 05, 2022, 06:36:48 pm »
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Are helmets rigged differently in c-rpg?
Every time I open it's models in openbrf, they're in a different position from the ones
in native, and other mods.

It's a mix iirc, some are indeed rigged mounted on the head skeleton, the narf ones for example (ones with the aventail attached to the helmet) and a good few others for sure. I 'think' they have to be like that because those helmets have to be rigged to allow them to bend/alter shape when moving, there are def still some non rigged helms around that are in the same position as native helms though. Hope that helps?
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Offline Ujio

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Re: 3D model rigging
« Reply #2 on: January 06, 2022, 01:02:44 am »
0
What about Sacred Stone Head's Samurai armor?
They're in a completely different position in his standalone mod, from the ones in c-rpg.

Edit: Thanks for the info.
« Last Edit: January 10, 2022, 05:53:35 am by Ujio »
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