VALORANT is kinda what I hoped Overwatch would be, a game based around aim with light impact classes/abilities, but Overwatch went full in with basing the gameplay around class compisition, abilities and throwing ults together rather than personal skill / outplay potential.
Few things:
- I do feel VALORANT is a bit more snowbally compared to CS, considering you have to keep purchasing the abilities as well, though I'm surprised how close literally all my games so far have been. I guess MM is pretty good.
- Raze's rocket launcher ult is a bit overtuned and dumb, feels a bit out of place, considering most other ults from other classes can be more easily dodged and aren't nearly as damaging
- I'd prefer shorter games, CS FT15 is absolutely too long for me, Valorant FT13 is a bit better (13:12 game end is still long), 10 would be ideal imo. I've grown to like shorter match games like Rocket League's ~5 min matches, but I know you can't really do that well with Valorant's economy and everything. Dota2's 70+ minute games are draining as fuck.
- I don't know how to feel about footstep sounds range yet, I feel like the range is pretty huge where you can still hear running enemies well, so you often see people walking around instead