Author Topic: Bannerlord - Multiplayer Combat Mechanics  (Read 52924 times)

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Offline Gravoth_iii

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #75 on: April 13, 2020, 04:45:38 pm »
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Practicing some try hard setups cause we lost to some native clan. Cav is so nutty busted that everything is going to be based around them. Archers seem to just fill a single spot with exceptions depending on faction.
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Offline axel

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #76 on: April 14, 2020, 12:49:21 am »
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We lost to them too. They're quite strong. I hate to admit we lost to some native fucks hahahah
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Offline Bugnir

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #77 on: April 14, 2020, 04:20:15 pm »
+2
Why do people think native players are bad? Native isn't just randoms on siege server there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.

Offline Gravoth_iii

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #78 on: April 14, 2020, 05:08:04 pm »
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Why do people think native players are bad? Native isn't just randoms on siege server there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.

Its just a meme to hate on native as a crpg player, thats why we left originally cause native was lacking. The good native players are better than crpg players yes, firstly cause crpg didnt have a competitive scene really. And secondly cause crpg got so dumbed down, the skill ceiling just dropped. However the top crpg players with some practice could compete with native i believe, its just about adapting to the system.

And a sidenote as for bannerlord it doesnt matter too much, what matters is dedication to win and how much time people got from playing beta. I didnt get any beta time so im just now exploring the class concepts. The major problem with bannerlord is the lack of competition, out of 100 games we got maybe 5 or 10 actually good matches, some losses, some wins. But the rest we just stomp and so we had no reason to really explore or practice anything. So running into a native clan that have practiced a bit, they were at an advantage, but it isnt really depending on who played native or crpg.
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Offline Vibe

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #79 on: April 14, 2020, 07:56:35 pm »
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Some native players have been grinding native since forever and far beyond cRPGs death as well, they probably have a couple of thousand hours more on you, in a competitive setting. Though not a lot of native players actually like bonerlords combat, so there's a good chance you'll be able to dominate.

Offline Bittersteel

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #80 on: April 14, 2020, 08:43:16 pm »
+1
Why do people think native players are bad? Native isn't just randoms on siege server there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.

No shit, you can't compare the average COMPETITIVE native player with kadeth.

Offline Jona

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #81 on: April 15, 2020, 05:53:15 am »
+2
No shit, you can't compare the average COMPETITIVE native player with kadeth.

Well of course, kadeth is a god who would shit on any mere competitive player, for he is at the ultra-competitive level.
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Offline Asheram

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #82 on: April 15, 2020, 06:17:04 am »
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We should clone Kadeth and make cRPG supersoldiers for use in Boringlord.
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Offline Gravoth_iii

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #83 on: April 15, 2020, 06:53:50 am »
+2
You know what, screw shitting on native players, NA players deserve the dumpster the most.
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Offline Gurnisson

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #84 on: April 15, 2020, 08:00:22 am »
+4
Why do people think native players are bad? Native isn't just randoms on siege server there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.

Native had a significantly larger playerbase, which provided more of both shit and great players. I'd say the skill average on EU1 was better than that of the native public servers, but the ceiling you encountered in native tournaments far exceeded what you could experience in crpg.
« Last Edit: April 15, 2020, 10:27:03 am by Gurnisson »
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Offline Ikarus

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #85 on: April 15, 2020, 05:35:27 pm »
+2
Native had a significantly larger playerbase, which provided more of both shit and great players. I'd say the skill average on EU1 was better than that of the native public servers, but the ceiling you encountered in native tournaments far exceeded what you could experience in crpg.

this

also, its hard to compare vanilla with a mod where players perfect a certain character build

Man, I really hope we get something crpg-ish. It was nice to see people growing into their favourite playstyle and being able to recognize "your local hero" on the battlefield by their characteristic armor set. Gave us some unique players like Knitler or Hate-More
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Offline axel

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #86 on: April 16, 2020, 09:06:01 am »
+3
I switched from Occitan to VK wich is the best native clan from Warband(US). (yeah I know most won't like my decision but oh well no one was willing to play 8h a day with me in Occitan)
They tested me and I am now in the second group only because they already have a steady group with people they are used to play with.
I played with them and I can say I am the average player in the first group they have. TBH I think people overate them just because they're not used to play in team and most go full lone wolf all the time.

I am 100% sure about the fact that a lot of crpg players are way better than them in 1v1. I can name a lot that would overskill them if they had a proper team to play with.

Really enjoy playing with them, they're a bunch of funny guys.

I can't wait for Crpg2 to transfer my skills there and play with the bunch of retards that we are. <3
« Last Edit: April 16, 2020, 09:16:24 am by axel »
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Offline Kadeth

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #87 on: April 16, 2020, 01:27:04 pm »
+2
No shit, you can't compare the average COMPETITIVE native player with kadeth.

there are just too many ways to prove this brainlet wrong
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Offline Bittersteel

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #88 on: April 16, 2020, 01:50:32 pm »
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haha sure buddy how about I meet you in EU3 in fifteen minutes and we settle this for good?

Offline Westwood

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #89 on: April 16, 2020, 09:32:39 pm »
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there is a competetive scene too.
 I would go as far as to say the average competetive native player is miles better than the average cRPG player.
Oh that must be why all the native player immigrants seemed like aspies
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