Author Topic: Bannerlord - Multiplayer Combat Mechanics  (Read 53152 times)

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Offline Asheram

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #45 on: December 23, 2019, 04:43:55 pm »
0
It's not good right now compared to Warband but it has been getting better. For my taste, it's still vastly better than Mordhau/Chiv so I'll likely still be playing it.
I agree the combat has gotten better, but the gear limitations have gotten worse this last patch cut gold down, removing some factions low lvl infantry 1h sword and forcing a mace etc.
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Offline Nickleback

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #46 on: December 29, 2019, 09:32:31 am »
-1
is this thread still relevant in december

Offline Asheram

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #47 on: December 29, 2019, 10:33:52 pm »
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 :shock:
« Last Edit: December 30, 2019, 02:22:48 am by Asheram »
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Offline Golem

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #48 on: December 30, 2019, 10:10:41 am »
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This is about being straight out retarded. Children see in slow motion like owls.

Offline Asheram

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #49 on: December 30, 2019, 08:12:16 pm »
+1
What's that avatar from?
Love Death & Robots- The Dump short, he is the old codger that city is trying to evict.
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Offline Golem

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #50 on: March 14, 2020, 05:46:06 pm »
+3
New patch. Slightly better now, but still shit overall.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Gurnisson

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #51 on: March 15, 2020, 07:53:23 pm »
+3
They've actually made it worse than warband - over a 10 (?) year period. Incredible
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Offline Gurgumul

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #52 on: March 16, 2020, 09:56:27 am »
+1
is this thread still relevant in march

Offline Gravoth_iii

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #53 on: April 04, 2020, 07:36:14 pm »
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I struggle to play any character that isnt like 78 speed and above, but im learning how to 1vX now and it seems not too difficult except that 1h do dumpster tier damage most of the time.
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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #54 on: April 04, 2020, 07:41:48 pm »
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I struggle to play any character that isnt like 78 speed and above, but im learning how to 1vX now and it seems not too difficult except that 1h do dumpster tier damage most of the time.

Average 1hand damage is like 15 - 20 lol
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Offline Jona

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #55 on: April 04, 2020, 08:23:37 pm »
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The sweetspots for certain weapons just seem so absurdly small that you're more likely to hit with the haft of the weapon than the actual damaging part. Even if it's realistic, it feels way too restrictive given the way combat plays out. Also the sweetspots of the animations themselves seem worse than warband's somehow, with my weapon glancing in what should be the sweetspot of the swing and doing full damage at the tail end of it. If nothing else they certainly need to make swings do max damage earlier in the animation.
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Offline Xant

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #56 on: April 05, 2020, 01:01:44 pm »
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It's not realistic at all. The opposite. In real life your arm and sword wouldn't be this weird wooden construct that only moves in a certain way and that you can't really control. That's why these too rigid sweetspots are the opposite of realism.
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Offline Gravoth_iii

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #57 on: April 05, 2020, 09:25:53 pm »
+1
Average 1hand damage is like 15 - 20 lol

Yeah, makes me appreciate maces, or even just using thrusts more for some extra juice.

Feels a little bad playing as a group cause we demolish 90% of our games so people just leave. Hoping for perhaps some proper matchmaking. Seen a little bit of crpg names here and there, good times.
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Offline Ikarus

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #58 on: April 06, 2020, 10:00:42 am »
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Ive seen a Kapikulu yesterday on the teamdeathmatch server

since there are no teamhits, he must have been in heaven
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Offline Xant

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #59 on: April 06, 2020, 11:02:44 am »
+4
His teammates were in heaven.
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